mirror of
https://github.com/Relintai/terraman_2d.git
synced 2024-11-14 10:17:23 +01:00
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "terrain_2d_light_job.h"
|
|
|
|
#include "../../defines.h"
|
|
|
|
#include "../../library/terrain_2d_surface.h"
|
|
#include "../../library/terrain_2d_library.h"
|
|
|
|
#include "../../meshers/terrain_2d_mesher.h"
|
|
#include "../default/terrain_2d_chunk_default.h"
|
|
|
|
void Terrain2DLightJob::phase_light() {
|
|
Ref<Terrain2DChunkDefault> chunk = _chunk;
|
|
|
|
if ((chunk->get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
|
|
if (!chunk->channel_get(Terrain2DChunkDefault::DEFAULT_CHANNEL_AO))
|
|
generate_ao();
|
|
|
|
bool gr = (chunk->get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_AUTO_GENERATE_RAO) != 0;
|
|
|
|
if (!gr && (chunk->get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_USE_LIGHTING) == 0) {
|
|
next_phase();
|
|
return;
|
|
}
|
|
|
|
bool bl = (chunk->get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_BAKE_LIGHTS) != 0;
|
|
|
|
if (bl && should_do()) {
|
|
chunk->clear_baked_lights();
|
|
|
|
if (should_return())
|
|
return;
|
|
}
|
|
|
|
if (gr && should_do()) {
|
|
generate_random_ao(chunk->get_voxel_world()->get_current_seed());
|
|
|
|
if (should_return())
|
|
return;
|
|
}
|
|
|
|
if (bl && should_do()) {
|
|
chunk->bake_lights();
|
|
|
|
if (should_return())
|
|
return;
|
|
}
|
|
|
|
reset_stages();
|
|
next_phase();
|
|
}
|
|
|
|
void Terrain2DLightJob::_execute_phase() {
|
|
ERR_FAIL_COND(!_chunk.is_valid());
|
|
|
|
Ref<Terrain2DLibrary> library = _chunk->get_library();
|
|
|
|
ERR_FAIL_COND(!library.is_valid());
|
|
|
|
phase_light();
|
|
set_complete(true);
|
|
next_job();
|
|
}
|
|
|
|
Terrain2DLightJob::Terrain2DLightJob() {
|
|
}
|
|
|
|
Terrain2DLightJob::~Terrain2DLightJob() {
|
|
}
|
|
|
|
void Terrain2DLightJob::_bind_methods() {
|
|
}
|