mirror of
https://github.com/Relintai/terraman_2d.git
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55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef TERRAIN_2D_WORLD_DEFAULT_H
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#define TERRAIN_2D_WORLD_DEFAULT_H
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#include "../terrain_2d_world.h"
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class Terrain2DWorldDefault : public Terrain2DWorld {
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GDCLASS(Terrain2DWorldDefault, Terrain2DWorld);
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public:
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int get_build_flags() const;
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void set_build_flags(const int flags);
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PoolColorArray get_vertex_colors(const Transform &transform, const PoolVector3Array &vertices, const float base_light_value = 0.45, const float ao_strength = 0.2);
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Terrain2DWorldDefault();
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~Terrain2DWorldDefault();
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protected:
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void _notification(int p_what);
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Ref<Terrain2DChunk> _create_chunk(int x, int z, Ref<Terrain2DChunk> p_chunk);
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virtual void _chunk_added(Ref<Terrain2DChunk> chunk);
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int _get_channel_index_info(const ChannelTypeInfo channel_type);
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//virtual void _notification(int p_what);
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static void _bind_methods();
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private:
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int _build_flags;
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};
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#endif
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