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default
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Implemented terrain tile collider generation.
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2022-03-04 12:24:37 +01:00 |
isometric
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Added a new Isometric world/chunk/mesher. It's a copy of the simple ones right now.
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2022-03-01 23:43:07 +01:00 |
jobs
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Implemented terrain tile collider generation.
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2022-03-04 12:24:37 +01:00 |
simple
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Renamed the blocky mesher, world and chunk to simple.
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2022-03-01 23:23:02 +01:00 |
block_terrain_2d_structure.cpp
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Lots of cleanups.
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2022-02-24 16:55:14 +01:00 |
block_terrain_2d_structure.h
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Lots of cleanups.
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2022-02-24 16:55:14 +01:00 |
terrain_2d_chunk.cpp
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Implemented terrain tile collider generation.
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2022-03-04 12:24:37 +01:00 |
terrain_2d_chunk.h
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Implemented terrain tile collider generation.
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2022-03-04 12:24:37 +01:00 |
terrain_2d_environment_data.cpp
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
terrain_2d_environment_data.h
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
terrain_2d_structure.cpp
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Lots of cleanups.
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2022-02-24 16:55:14 +01:00 |
terrain_2d_structure.h
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Lots of cleanups.
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2022-02-24 16:55:14 +01:00 |
terrain_2d_world_editor.cpp
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Lots of cleanups.
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2022-02-24 16:55:14 +01:00 |
terrain_2d_world_editor.h
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
terrain_2d_world.cpp
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Added wall mesh transform properties to the world and chunk. Also cleanups the the ChannelFlags enum and added FLAG_CHANNEL_WALL_HOLE to it.
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2022-02-26 17:24:45 +01:00 |
terrain_2d_world.h
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Added wall mesh transform properties to the world and chunk. Also cleanups the the ChannelFlags enum and added FLAG_CHANNEL_WALL_HOLE to it.
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2022-02-26 17:24:45 +01:00 |