mirror of
https://github.com/Relintai/terraman_2d.git
synced 2024-11-12 10:15:18 +01:00
Added a new Isometric world/chunk/mesher. It's a copy of the simple ones right now.
This commit is contained in:
parent
e7f28eabd3
commit
ea62e02c6a
8
SCsub
8
SCsub
@ -38,6 +38,7 @@ sources = [
|
||||
|
||||
"meshers/terrain_2d_mesher.cpp",
|
||||
|
||||
"meshers/isometric/terrain_2d_mesher_isometric.cpp",
|
||||
"meshers/simple/terrain_2d_mesher_simple.cpp",
|
||||
"meshers/default/terrain_2d_mesher_default.cpp",
|
||||
|
||||
@ -47,11 +48,14 @@ sources = [
|
||||
"world/block_terrain_2d_structure.cpp",
|
||||
"world/terrain_2d_environment_data.cpp",
|
||||
|
||||
"world/default/terrain_2d_world_default.cpp",
|
||||
"world/default/terrain_2d_chunk_default.cpp",
|
||||
|
||||
"world/simple/terrain_2d_chunk_simple.cpp",
|
||||
"world/simple/terrain_2d_world_simple.cpp",
|
||||
|
||||
"world/default/terrain_2d_world_default.cpp",
|
||||
"world/default/terrain_2d_chunk_default.cpp",
|
||||
"world/isometric/terrain_2d_chunk_isometric.cpp",
|
||||
"world/isometric/terrain_2d_world_isometric.cpp",
|
||||
|
||||
"level_generator/terrain_2d_level_generator.cpp",
|
||||
"level_generator/terrain_2d_level_generator_flat.cpp",
|
||||
|
10
config.py
10
config.py
@ -45,9 +45,13 @@ def get_doc_classes():
|
||||
"BlockTerrain2DStructure",
|
||||
"Terrain2DWorld",
|
||||
|
||||
"Terrain2DMesherBlocky",
|
||||
"Terrain2DWorldBlocky",
|
||||
"Terrain2DChunkBlocky",
|
||||
"Terrain2DMesherSimple",
|
||||
"Terrain2DWorldSimple",
|
||||
"Terrain2DChunkSimple",
|
||||
|
||||
"Terrain2DMesherIsometric",
|
||||
"Terrain2DWorldIsometric",
|
||||
"Terrain2DChunkIsometric",
|
||||
|
||||
"Terrain2DWorldMarchingCubes",
|
||||
"Terrain2DChunkMarchingCubes",
|
||||
|
351
meshers/isometric/terrain_2d_mesher_isometric.cpp
Normal file
351
meshers/isometric/terrain_2d_mesher_isometric.cpp
Normal file
@ -0,0 +1,351 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "terrain_2d_mesher_isometric.h"
|
||||
|
||||
#include "core/math/math_funcs.h"
|
||||
|
||||
#include "../../library/terrain_2d_material_cache.h"
|
||||
|
||||
void Terrain2DMesherIsometric::_add_chunk(Ref<Terrain2DChunk> p_chunk) {
|
||||
Ref<Terrain2DChunkDefault> chunk = p_chunk;
|
||||
|
||||
ERR_FAIL_COND(!chunk.is_valid());
|
||||
ERR_FAIL_COND(chunk->get_margin_end() < 1);
|
||||
ERR_FAIL_COND(chunk->get_margin_start() < 1);
|
||||
|
||||
add_chunk_normal(chunk);
|
||||
}
|
||||
|
||||
void Terrain2DMesherIsometric::add_chunk_normal(Ref<Terrain2DChunkDefault> chunk) {
|
||||
//if ((get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
|
||||
// if (!chunk->get_channel(Terrain2DChunkDefault::DEFAULT_CHANNEL_AO))
|
||||
// chunk->generate_ao();
|
||||
|
||||
uint8_t *channel_type = chunk->channel_get(_channel_index_type);
|
||||
|
||||
if (!channel_type)
|
||||
return;
|
||||
|
||||
uint8_t *channel_flags = chunk->channel_get(Terrain2DChunkDefault::DEFAULT_CHANNEL_FLAGS);
|
||||
|
||||
if (!channel_flags)
|
||||
return;
|
||||
|
||||
int x_size = chunk->get_size_x();
|
||||
int y_size = chunk->get_size_y();
|
||||
int cell_size_x = get_cell_size_x();
|
||||
int cell_size_y = get_cell_size_y();
|
||||
|
||||
Transform2D mesh_transform_terrain = chunk->mesh_transform_terrain_get();
|
||||
Transform2D mesh_transform_wall_north = chunk->mesh_transform_wall_north_get();
|
||||
Transform2D mesh_transform_wall_south = chunk->mesh_transform_wall_south_get();
|
||||
Transform2D mesh_transform_wall_east = chunk->mesh_transform_wall_east_get();
|
||||
Transform2D mesh_transform_wall_west = chunk->mesh_transform_wall_west_get();
|
||||
|
||||
uint8_t *channel_color_r = NULL;
|
||||
uint8_t *channel_color_g = NULL;
|
||||
uint8_t *channel_color_b = NULL;
|
||||
uint8_t *channel_ao = NULL;
|
||||
uint8_t *channel_rao = NULL;
|
||||
|
||||
Color base_light(_base_light_value, _base_light_value, _base_light_value);
|
||||
Color light[4]{ Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1) };
|
||||
|
||||
bool use_lighting = (get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0;
|
||||
bool use_ao = (get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_USE_AO) != 0;
|
||||
bool use_rao = (get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_USE_RAO) != 0;
|
||||
|
||||
if (use_lighting) {
|
||||
channel_color_r = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R);
|
||||
channel_color_g = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G);
|
||||
channel_color_b = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B);
|
||||
|
||||
if (use_ao)
|
||||
channel_ao = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_AO);
|
||||
|
||||
if (use_rao)
|
||||
channel_rao = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
|
||||
}
|
||||
|
||||
Ref<Terrain2DMaterialCache> mcache;
|
||||
|
||||
if (chunk->material_cache_key_has()) {
|
||||
mcache = _library->material_cache_get(chunk->material_cache_key_get());
|
||||
}
|
||||
|
||||
int texture_scale = get_texture_scale();
|
||||
|
||||
int margin_start = chunk->get_margin_start();
|
||||
//z_size + margin_start is fine, x, and z are in data space.
|
||||
for (int y = margin_start; y < y_size + margin_start; ++y) {
|
||||
for (int x = margin_start; x < x_size + margin_start; ++x) {
|
||||
int indexes[4] = {
|
||||
chunk->get_data_index(x, y),
|
||||
chunk->get_data_index(x + 1, y),
|
||||
chunk->get_data_index(x, y + 1),
|
||||
chunk->get_data_index(x + 1, y + 1)
|
||||
};
|
||||
|
||||
uint8_t type = channel_type[indexes[0]];
|
||||
|
||||
if (type == 0)
|
||||
continue;
|
||||
|
||||
Ref<Terrain2DSurface> surface;
|
||||
|
||||
if (!mcache.is_valid()) {
|
||||
surface = _library->terra_surface_get(type - 1);
|
||||
} else {
|
||||
surface = mcache->surface_id_get(type - 1);
|
||||
}
|
||||
|
||||
if (!surface.is_valid())
|
||||
continue;
|
||||
|
||||
int flags = channel_flags[indexes[0]];
|
||||
|
||||
if (use_lighting) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
int indx = indexes[i];
|
||||
|
||||
light[i] = Color(channel_color_r[indx] / 255.0,
|
||||
channel_color_g[indx] / 255.0,
|
||||
channel_color_b[indx] / 255.0);
|
||||
|
||||
float ao = 0;
|
||||
|
||||
if (use_ao)
|
||||
ao = channel_ao[indx] / 255.0;
|
||||
|
||||
if (use_rao) {
|
||||
float rao = channel_rao[indx] / 255.0;
|
||||
ao += rao;
|
||||
}
|
||||
|
||||
light[i] += base_light;
|
||||
|
||||
if (ao > 0)
|
||||
light[i] -= Color(ao, ao, ao) * _ao_strength;
|
||||
|
||||
light[i].r = CLAMP(light[i].r, 0, 1.0);
|
||||
light[i].g = CLAMP(light[i].g, 0, 1.0);
|
||||
light[i].b = CLAMP(light[i].b, 0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 uvs[] = {
|
||||
Vector2(0, 0),
|
||||
Vector2(1, 0),
|
||||
Vector2(0, 1),
|
||||
Vector2(1, 1)
|
||||
};
|
||||
|
||||
if (texture_scale > 1) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
uvs[i] = surface->transform_uv_scaled(uvs[i], x % texture_scale, y % texture_scale, texture_scale);
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
uvs[i] = surface->transform_uv(uvs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 verts_normal[] = {
|
||||
Vector2(0, 0),
|
||||
Vector2(cell_size_x, 0),
|
||||
Vector2(0, cell_size_y),
|
||||
Vector2(cell_size_x, cell_size_y)
|
||||
};
|
||||
|
||||
// Note that +y is down!
|
||||
Vector2 verts_wall[] = {
|
||||
Vector2(0, -cell_size_y),
|
||||
Vector2(cell_size_x, -cell_size_y),
|
||||
Vector2(0, 0),
|
||||
Vector2(cell_size_x, 0)
|
||||
};
|
||||
|
||||
bool render_normal = true;
|
||||
|
||||
int vc = get_vertex_count();
|
||||
|
||||
bool hole = (flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_HOLE) != 0;
|
||||
|
||||
if ((flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_NORTH) != 0) {
|
||||
render_normal = false;
|
||||
|
||||
Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2(x * cell_size_x, y * cell_size_y));
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (use_lighting) {
|
||||
add_color(light[i]);
|
||||
} else {
|
||||
add_color(Color(1, 1, 1, 1));
|
||||
}
|
||||
|
||||
add_uv(uvs[i]);
|
||||
|
||||
if (hole) {
|
||||
add_vertex(mesh_transform_wall_north.xform(verts_normal[i]) + vert_start_offset);
|
||||
} else {
|
||||
add_vertex(mesh_transform_wall_north.xform(verts_wall[i]) + vert_start_offset);
|
||||
}
|
||||
}
|
||||
|
||||
add_indices(vc + 0);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 3);
|
||||
|
||||
vc += 4;
|
||||
}
|
||||
|
||||
if ((flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_WEST) != 0) {
|
||||
render_normal = false;
|
||||
|
||||
Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2(x * cell_size_x, (y + 1) * cell_size_y));
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (use_lighting) {
|
||||
add_color(light[i]);
|
||||
} else {
|
||||
add_color(Color(1, 1, 1, 1));
|
||||
}
|
||||
|
||||
add_uv(uvs[i]);
|
||||
|
||||
if (hole) {
|
||||
add_vertex(mesh_transform_wall_west.xform(verts_normal[i]) + vert_start_offset);
|
||||
} else {
|
||||
add_vertex(mesh_transform_wall_west.xform(verts_wall[i]) + vert_start_offset);
|
||||
}
|
||||
}
|
||||
|
||||
add_indices(vc + 0);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 3);
|
||||
|
||||
vc += 4;
|
||||
}
|
||||
|
||||
if ((flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_SOUTH) != 0) {
|
||||
render_normal = false;
|
||||
|
||||
Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2(x * cell_size_x, (y + 1) * cell_size_y));
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (use_lighting) {
|
||||
add_color(light[i]);
|
||||
} else {
|
||||
add_color(Color(1, 1, 1, 1));
|
||||
}
|
||||
|
||||
add_uv(uvs[i]);
|
||||
|
||||
if (hole) {
|
||||
add_vertex(mesh_transform_wall_south.xform(verts_normal[i]) + vert_start_offset);
|
||||
} else {
|
||||
add_vertex(mesh_transform_wall_south.xform(verts_wall[i]) + vert_start_offset);
|
||||
}
|
||||
}
|
||||
|
||||
add_indices(vc + 0);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 3);
|
||||
|
||||
vc += 4;
|
||||
}
|
||||
|
||||
if ((flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_EAST) != 0) {
|
||||
render_normal = false;
|
||||
|
||||
Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2((x + 1) * cell_size_x, (y + 1) * cell_size_y));
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (use_lighting) {
|
||||
add_color(light[i]);
|
||||
} else {
|
||||
add_color(Color(1, 1, 1, 1));
|
||||
}
|
||||
|
||||
add_uv(uvs[i]);
|
||||
|
||||
if (hole) {
|
||||
add_vertex(mesh_transform_wall_east.xform(verts_normal[i]) + vert_start_offset);
|
||||
} else {
|
||||
add_vertex(mesh_transform_wall_east.xform(verts_wall[i]) + vert_start_offset);
|
||||
}
|
||||
}
|
||||
|
||||
add_indices(vc + 0);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 3);
|
||||
|
||||
vc += 4;
|
||||
}
|
||||
|
||||
if (render_normal) {
|
||||
Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2(x * cell_size_x, y * cell_size_y));
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (use_lighting) {
|
||||
add_color(light[i]);
|
||||
} else {
|
||||
add_color(Color(1, 1, 1, 1));
|
||||
}
|
||||
|
||||
add_uv(uvs[i]);
|
||||
add_vertex(mesh_transform_terrain.xform(verts_normal[i]) + vert_start_offset);
|
||||
}
|
||||
|
||||
add_indices(vc + 0);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Terrain2DMesherIsometric::Terrain2DMesherIsometric() {
|
||||
}
|
||||
|
||||
Terrain2DMesherIsometric::~Terrain2DMesherIsometric() {
|
||||
}
|
||||
|
||||
void Terrain2DMesherIsometric::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_add_chunk", "buffer"), &Terrain2DMesherIsometric::_add_chunk);
|
||||
}
|
55
meshers/isometric/terrain_2d_mesher_isometric.h
Normal file
55
meshers/isometric/terrain_2d_mesher_isometric.h
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef TERRAIN_2D_MESHER_ISOMETRIC_H
|
||||
#define TERRAIN_2D_MESHER_ISOMETRIC_H
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR > 3
|
||||
#include "core/math/color.h"
|
||||
#else
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/math/vector3.h"
|
||||
|
||||
#include "../default/terrain_2d_mesher_default.h"
|
||||
#include "../../world/default/terrain_2d_chunk_default.h"
|
||||
|
||||
class Terrain2DMesherIsometric : public Terrain2DMesherDefault {
|
||||
GDCLASS(Terrain2DMesherIsometric, Terrain2DMesherDefault);
|
||||
|
||||
public:
|
||||
void _add_chunk(Ref<Terrain2DChunk> p_chunk);
|
||||
|
||||
void add_chunk_normal(Ref<Terrain2DChunkDefault> chunk);
|
||||
|
||||
Terrain2DMesherIsometric();
|
||||
~Terrain2DMesherIsometric();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
};
|
||||
|
||||
#endif
|
@ -25,15 +25,15 @@ SOFTWARE.
|
||||
#include "library/terrain_2d_surface.h"
|
||||
#include "library/terrain_2d_surface_simple.h"
|
||||
|
||||
#include "library/terrain_2d_material_cache.h"
|
||||
#include "library/terrain_2d_library.h"
|
||||
#include "library/terrain_2d_library_simple.h"
|
||||
#include "library/terrain_2d_material_cache.h"
|
||||
|
||||
#ifdef TEXTURE_PACKER_PRESENT
|
||||
#include "library/terrain_2d_surface_merger.h"
|
||||
#include "library/terrain_2d_library_merger.h"
|
||||
#include "library/terrain_2d_library_merger_pcm.h"
|
||||
#include "library/terrain_2d_material_cache_pcm.h"
|
||||
#include "library/terrain_2d_surface_merger.h"
|
||||
#endif
|
||||
|
||||
#include "data/terrain_2d_light.h"
|
||||
@ -56,10 +56,13 @@ SOFTWARE.
|
||||
#include "world/terrain_2d_world_editor.h"
|
||||
|
||||
#include "meshers/simple/terrain_2d_mesher_simple.h"
|
||||
|
||||
#include "world/simple/terrain_2d_chunk_simple.h"
|
||||
#include "world/simple/terrain_2d_world_simple.h"
|
||||
|
||||
#include "meshers/isometric/terrain_2d_mesher_isometric.h"
|
||||
#include "world/isometric/terrain_2d_chunk_isometric.h"
|
||||
#include "world/isometric/terrain_2d_world_isometric.h"
|
||||
|
||||
#include "nodes/terrain_2d_light_node.h"
|
||||
|
||||
#include "world/jobs/terrain_2d_job.h"
|
||||
@ -102,6 +105,10 @@ void register_terraman_2d_types() {
|
||||
ClassDB::register_class<Terrain2DWorldSimple>();
|
||||
ClassDB::register_class<Terrain2DChunkSimple>();
|
||||
|
||||
ClassDB::register_class<Terrain2DMesherIsometric>();
|
||||
ClassDB::register_class<Terrain2DWorldIsometric>();
|
||||
ClassDB::register_class<Terrain2DChunkIsometric>();
|
||||
|
||||
ClassDB::register_class<Terrain2DLevelGenerator>();
|
||||
ClassDB::register_class<Terrain2DLevelGeneratorFlat>();
|
||||
|
||||
|
39
world/isometric/terrain_2d_chunk_isometric.cpp
Normal file
39
world/isometric/terrain_2d_chunk_isometric.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "terrain_2d_chunk_isometric.h"
|
||||
|
||||
#include "../../defines.h"
|
||||
|
||||
Terrain2DChunkIsometric::Terrain2DChunkIsometric() {
|
||||
}
|
||||
|
||||
Terrain2DChunkIsometric::~Terrain2DChunkIsometric() {
|
||||
}
|
||||
|
||||
void Terrain2DChunkIsometric::_setup_channels() {
|
||||
channel_set_count(MAX_DEFAULT_CHANNELS);
|
||||
}
|
||||
|
||||
void Terrain2DChunkIsometric::_bind_methods() {
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data_channel"), "channel_set_compressed", "channel_get_compressed", 0);
|
||||
}
|
41
world/isometric/terrain_2d_chunk_isometric.h
Normal file
41
world/isometric/terrain_2d_chunk_isometric.h
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef TERRAIN_2D_CHUNK_ISOMETRIC_H
|
||||
#define TERRAIN_2D_CHUNK_ISOMETRIC_H
|
||||
|
||||
#include "../default/terrain_2d_chunk_default.h"
|
||||
|
||||
class Terrain2DChunkIsometric : public Terrain2DChunkDefault {
|
||||
GDCLASS(Terrain2DChunkIsometric, Terrain2DChunkDefault);
|
||||
|
||||
public:
|
||||
Terrain2DChunkIsometric();
|
||||
~Terrain2DChunkIsometric();
|
||||
|
||||
protected:
|
||||
virtual void _setup_channels();
|
||||
|
||||
static void _bind_methods();
|
||||
};
|
||||
|
||||
#endif
|
72
world/isometric/terrain_2d_world_isometric.cpp
Normal file
72
world/isometric/terrain_2d_world_isometric.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "terrain_2d_world_isometric.h"
|
||||
|
||||
#include "terrain_2d_chunk_isometric.h"
|
||||
|
||||
#include "../../meshers/isometric/terrain_2d_mesher_isometric.h"
|
||||
#include "../jobs/terrain_2d_light_job.h"
|
||||
#include "../jobs/terrain_2d_prop_job.h"
|
||||
#include "../jobs/terrain_2d_terrain_job.h"
|
||||
|
||||
Ref<Terrain2DChunk> Terrain2DWorldIsometric::_create_chunk(int x, int y, Ref<Terrain2DChunk> chunk) {
|
||||
if (!chunk.is_valid()) {
|
||||
chunk = Ref<Terrain2DChunk>(memnew(Terrain2DChunkIsometric));
|
||||
}
|
||||
|
||||
if (chunk->job_get_count() == 0) {
|
||||
Ref<Terrain2DTerrain2DJob> tj;
|
||||
tj.instance();
|
||||
|
||||
Ref<Terrain2DLightJob> lj;
|
||||
lj.instance();
|
||||
|
||||
tj->set_mesher(Ref<Terrain2DMesher>(memnew(Terrain2DMesherIsometric())));
|
||||
|
||||
Ref<Terrain2DMesherIsometric> liquid_mesher;
|
||||
liquid_mesher.instance();
|
||||
liquid_mesher->set_channel_index_type(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIQUID_TYPE);
|
||||
tj->set_liquid_mesher(liquid_mesher);
|
||||
|
||||
Ref<Terrain2DProp2DJob> pj;
|
||||
pj.instance();
|
||||
pj->set_prop_mesher(Ref<Terrain2DMesher>(memnew(Terrain2DMesherIsometric)));
|
||||
|
||||
chunk->job_add(lj);
|
||||
chunk->job_add(tj);
|
||||
chunk->job_add(pj);
|
||||
}
|
||||
|
||||
return Terrain2DWorld::_create_chunk(x, y, chunk);
|
||||
}
|
||||
|
||||
Terrain2DWorldIsometric::Terrain2DWorldIsometric() {
|
||||
set_data_margin_start(1);
|
||||
set_data_margin_end(1);
|
||||
}
|
||||
|
||||
Terrain2DWorldIsometric ::~Terrain2DWorldIsometric() {
|
||||
}
|
||||
|
||||
void Terrain2DWorldIsometric::_bind_methods() {
|
||||
}
|
41
world/isometric/terrain_2d_world_isometric.h
Normal file
41
world/isometric/terrain_2d_world_isometric.h
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
Copyright (c) 2019-2022 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef TERRAIN_2D_WORLD_ISOMETRIC_H
|
||||
#define TERRAIN_2D_WORLD_ISOMETRIC_H
|
||||
|
||||
#include "../default/terrain_2d_world_default.h"
|
||||
|
||||
class Terrain2DWorldIsometric : public Terrain2DWorldDefault {
|
||||
GDCLASS(Terrain2DWorldIsometric, Terrain2DWorldDefault);
|
||||
|
||||
public:
|
||||
Terrain2DWorldIsometric();
|
||||
~Terrain2DWorldIsometric();
|
||||
|
||||
protected:
|
||||
Ref<Terrain2DChunk> _create_chunk(int x, int y, Ref<Terrain2DChunk> p_chunk);
|
||||
|
||||
static void _bind_methods();
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user