terraman_2d/world
2022-03-04 14:17:55 +01:00
..
default Implemented debug collision shape visualization for the terrain. Also fixed the winding order for the isometric mesher's returned shape. 2022-03-04 14:17:55 +01:00
isometric Added a new Isometric world/chunk/mesher. It's a copy of the simple ones right now. 2022-03-01 23:43:07 +01:00
jobs Updated lots of old 3d physics code. 2022-03-04 13:00:13 +01:00
simple Renamed the blocky mesher, world and chunk to simple. 2022-03-01 23:23:02 +01:00
block_terrain_2d_structure.cpp Lots of cleanups. 2022-02-24 16:55:14 +01:00
block_terrain_2d_structure.h Lots of cleanups. 2022-02-24 16:55:14 +01:00
terrain_2d_chunk.cpp Implemented debug collision shape visualization for the terrain. Also fixed the winding order for the isometric mesher's returned shape. 2022-03-04 14:17:55 +01:00
terrain_2d_chunk.h Implemented debug collision shape visualization for the terrain. Also fixed the winding order for the isometric mesher's returned shape. 2022-03-04 14:17:55 +01:00
terrain_2d_environment_data.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
terrain_2d_environment_data.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_structure.cpp Lots of cleanups. 2022-02-24 16:55:14 +01:00
terrain_2d_structure.h Lots of cleanups. 2022-02-24 16:55:14 +01:00
terrain_2d_world_editor.cpp Lots of cleanups. 2022-02-24 16:55:14 +01:00
terrain_2d_world_editor.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_world.cpp Added wall mesh transform properties to the world and chunk. Also cleanups the the ChannelFlags enum and added FLAG_CHANNEL_WALL_HOLE to it. 2022-02-26 17:24:45 +01:00
terrain_2d_world.h Added wall mesh transform properties to the world and chunk. Also cleanups the the ChannelFlags enum and added FLAG_CHANNEL_WALL_HOLE to it. 2022-02-26 17:24:45 +01:00