terraman_2d/world
2022-02-24 10:00:42 +01:00
..
blocky Disable all code that uses the 3d physics server. 2022-02-24 01:03:20 +01:00
default Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible. 2022-02-24 09:40:21 +01:00
jobs Store the texture's rid to the chunk. 2022-02-24 10:00:42 +01:00
block_terrain_2d_structure.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
block_terrain_2d_structure.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_chunk.cpp Initial drawing setup. 2022-02-24 09:24:41 +01:00
terrain_2d_chunk.h Initial drawing setup. 2022-02-24 09:24:41 +01:00
terrain_2d_environment_data.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
terrain_2d_environment_data.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_structure.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
terrain_2d_structure.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_world_editor.cpp Now the world inherits from Navigation2D. 2022-02-23 20:01:38 +01:00
terrain_2d_world_editor.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_world.cpp Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible. 2022-02-24 09:40:21 +01:00
terrain_2d_world.h Initial drawing setup. 2022-02-24 09:24:41 +01:00