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fb9bace145
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Reimplemented world_transform_changed event in chunks. This fixes chunk poitions, but only in gles3. It turns out that the transform parameter of canvas render_mesh is not implemented in gles2.
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2022-02-24 12:44:02 +01:00 |
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d47a87934b
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Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible.
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2022-02-24 09:40:21 +01:00 |
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2a778660c9
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Initial drawing setup.
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2022-02-24 09:24:41 +01:00 |
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193b5dee93
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More cleanups.
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2022-02-23 22:05:33 +01:00 |
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467e862b08
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Now the world inherits from Navigation2D.
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2022-02-23 20:01:38 +01:00 |
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208d21cd40
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Initial 2d conversion step.
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2022-02-23 19:38:06 +01:00 |
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da473b0794
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Removed the default isolevel channels.
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2022-02-23 18:35:34 +01:00 |
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6c60ca107a
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
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419b7fc9a5
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Rename the files.
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2022-02-22 11:09:36 +01:00 |
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