Commit Graph

68 Commits

Author SHA1 Message Date
d47a87934b Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible. 2022-02-24 09:40:21 +01:00
2a778660c9 Initial drawing setup. 2022-02-24 09:24:41 +01:00
9e4e2becf8 Disable all code that uses the 3d physics server. 2022-02-24 01:03:20 +01:00
ebc5449101 Port the new getters from props. Also added notes. 2022-02-24 00:05:29 +01:00
f077cb218e Removed multiple (lod) material support. 2022-02-23 23:20:41 +01:00
193b5dee93 More cleanups. 2022-02-23 22:05:33 +01:00
467e862b08 Now the world inherits from Navigation2D. 2022-02-23 20:01:38 +01:00
208d21cd40 Initial 2d conversion step. 2022-02-23 19:38:06 +01:00
da473b0794 Removed the default isolevel channels. 2022-02-23 18:35:34 +01:00
3a8ca20448 Removed job steps, as 2d will not need lods. 2022-02-22 14:19:31 +01:00
e74b23b8de Depend on props_2d instead of the props module. 2022-02-22 13:29:31 +01:00
6272c56664 Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
6c60ca107a Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
419b7fc9a5 Rename the files. 2022-02-22 11:09:36 +01:00
0851992fad Start over from current Terraman. 2022-02-22 10:33:06 +01:00
b547515ae3 Postfix everything with 2d. 2021-11-22 23:51:16 +01:00
896313944e Fix compile. 2021-11-22 22:10:41 +01:00
f15569fdb8 Initial commit. (Just added terraman). 2021-11-22 22:00:45 +01:00