Removed world height.

This commit is contained in:
Relintai 2022-02-24 14:59:33 +01:00
parent 93e3bb48c1
commit 936143b964
4 changed files with 7 additions and 38 deletions

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@ -109,7 +109,7 @@ _FORCE_INLINE_ Vector2 Terrain2DChunk::get_world_position() const {
} }
_FORCE_INLINE_ Vector3 Terrain2DChunk::get_world_size() const { _FORCE_INLINE_ Vector3 Terrain2DChunk::get_world_size() const {
return Vector3(_size_x * _voxel_scale, _world_height * _voxel_scale, _size_z * _voxel_scale); return Vector3(_size_x * _voxel_scale, 0, _size_z * _voxel_scale);
} }
_FORCE_INLINE_ AABB Terrain2DChunk::get_world_aabb() const { _FORCE_INLINE_ AABB Terrain2DChunk::get_world_aabb() const {
@ -133,7 +133,7 @@ _FORCE_INLINE_ void Terrain2DChunk::set_size_z(const int value) {
} }
_FORCE_INLINE_ Vector3 Terrain2DChunk::get_size() const { _FORCE_INLINE_ Vector3 Terrain2DChunk::get_size() const {
return Vector3(_size_x, _world_height, _size_z); return Vector3(_size_x, 0, _size_z);
} }
_FORCE_INLINE_ int Terrain2DChunk::get_data_size_x() const { _FORCE_INLINE_ int Terrain2DChunk::get_data_size_x() const {
@ -150,13 +150,6 @@ _FORCE_INLINE_ void Terrain2DChunk::set_data_size_z(const int value) {
_data_size_z = value; _data_size_z = value;
} }
_FORCE_INLINE_ float Terrain2DChunk::get_world_height() const {
return _world_height;
}
void Terrain2DChunk::set_world_height(const float value) {
_world_height = value;
}
void Terrain2DChunk::set_position(const int x, const int z) { void Terrain2DChunk::set_position(const int x, const int z) {
_position_x = x; _position_x = x;
_position_z = z; _position_z = z;
@ -1115,8 +1108,6 @@ Terrain2DChunk::Terrain2DChunk() {
_current_job = -1; _current_job = -1;
_world_height = 256;
_queued_generation = false; _queued_generation = false;
_canvas_item = VisualServer::get_singleton()->canvas_item_create(); _canvas_item = VisualServer::get_singleton()->canvas_item_create();
@ -1401,10 +1392,6 @@ void Terrain2DChunk::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_data_size_z"), &Terrain2DChunk::set_data_size_z); ClassDB::bind_method(D_METHOD("set_data_size_z"), &Terrain2DChunk::set_data_size_z);
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_z"), "set_data_size_z", "get_data_size_z"); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_z"), "set_data_size_z", "get_data_size_z");
ClassDB::bind_method(D_METHOD("get_world_height"), &Terrain2DChunk::get_world_height);
ClassDB::bind_method(D_METHOD("set_world_height", "height"), &Terrain2DChunk::set_world_height);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_height"), "set_world_height", "get_world_height");
ClassDB::bind_method(D_METHOD("get_position"), &Terrain2DChunk::get_position); ClassDB::bind_method(D_METHOD("get_position"), &Terrain2DChunk::get_position);
ClassDB::bind_method(D_METHOD("set_position", "x", "z"), &Terrain2DChunk::set_position); ClassDB::bind_method(D_METHOD("set_position", "x", "z"), &Terrain2DChunk::set_position);

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@ -75,7 +75,7 @@ include_pool_vector
//voxel scale remove (= cell size) //voxel scale remove (= cell size)
//light ppu -> max(cell_size.x, cell_zise.y) //light ppu -> max(cell_size.x, cell_zise.y)
//Props->ppu -> cell size //Props->ppu -> cell size
//mesh gen-> dont scale images, put exact sized meshes, but on the grid //mesh gen-> dont scale images, put exact sized meshes, but on the grid Also pivots (just a vector2 offset should work)
//Add custom mesh transform //Add custom mesh transform
//world height remove //world height remove
//create lods and use isolevel build flag remove //create lods and use isolevel build flag remove
@ -92,6 +92,10 @@ include_pool_vector
//Add wall layer (normal types, but gets a different mesh) ? -> TiledWalls are probably better, and they do this if props are fixed //Add wall layer (normal types, but gets a different mesh) ? -> TiledWalls are probably better, and they do this if props are fixed
//Also if they are not merged they can be hidden one by one (even automatically) //Also if they are not merged they can be hidden one by one (even automatically)
//mdi2d
//sprite -> convert to mdi2d
//meshinstance2d->mdi2d
class Terrain2DJob; class Terrain2DJob;
class Terrain2DWorld; class Terrain2DWorld;
class Terrain2DStructure; class Terrain2DStructure;
@ -144,9 +148,6 @@ public:
void set_data_size_x(const int value); void set_data_size_x(const int value);
void set_data_size_z(const int value); void set_data_size_z(const int value);
float get_world_height() const;
void set_world_height(const float value);
Vector2 get_position() const; Vector2 get_position() const;
Vector3 get_size() const; Vector3 get_size() const;
@ -417,8 +418,6 @@ protected:
int _prop_material_cache_key; int _prop_material_cache_key;
bool _prop_material_cache_key_has; bool _prop_material_cache_key_has;
float _world_height;
Vector<uint8_t *> _channels; Vector<uint8_t *> _channels;
float _voxel_scale; float _voxel_scale;

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@ -100,13 +100,6 @@ void Terrain2DWorld::set_current_seed(const int value) {
_current_seed = value; _current_seed = value;
} }
_FORCE_INLINE_ float Terrain2DWorld::get_world_height() const {
return _world_height;
}
void Terrain2DWorld::set_world_height(const float value) {
_world_height = value;
}
int Terrain2DWorld::get_max_concurrent_generations() { int Terrain2DWorld::get_max_concurrent_generations() {
return _max_concurrent_generations; return _max_concurrent_generations;
} }
@ -428,7 +421,6 @@ Ref<Terrain2DChunk> Terrain2DWorld::_create_chunk(const int x, const int z, Ref<
chunk->set_voxel_world(this); chunk->set_voxel_world(this);
chunk->set_position(x, z); chunk->set_position(x, z);
chunk->set_world_height(_world_height);
chunk->set_library(_library); chunk->set_library(_library);
chunk->set_voxel_scale(_voxel_scale); chunk->set_voxel_scale(_voxel_scale);
chunk->set_size(_chunk_size_x, _chunk_size_z, _data_margin_start, _data_margin_end); chunk->set_size(_chunk_size_x, _chunk_size_z, _data_margin_start, _data_margin_end);
@ -884,7 +876,6 @@ Terrain2DWorld::Terrain2DWorld() {
_current_seed = 0; _current_seed = 0;
_data_margin_start = 0; _data_margin_start = 0;
_data_margin_end = 0; _data_margin_end = 0;
_world_height = 256;
_voxel_scale = 1; _voxel_scale = 1;
_chunk_spawn_range = 4; _chunk_spawn_range = 4;
@ -1119,10 +1110,6 @@ void Terrain2DWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_data_margin_end", "value"), &Terrain2DWorld::set_data_margin_end); ClassDB::bind_method(D_METHOD("set_data_margin_end", "value"), &Terrain2DWorld::set_data_margin_end);
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_margin_end"), "set_data_margin_end", "get_data_margin_end"); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_margin_end"), "set_data_margin_end", "get_data_margin_end");
ClassDB::bind_method(D_METHOD("get_world_height"), &Terrain2DWorld::get_world_height);
ClassDB::bind_method(D_METHOD("set_world_height", "height"), &Terrain2DWorld::set_world_height);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_height"), "set_world_height", "get_world_height");
ClassDB::bind_method(D_METHOD("get_max_concurrent_generations"), &Terrain2DWorld::get_max_concurrent_generations); ClassDB::bind_method(D_METHOD("get_max_concurrent_generations"), &Terrain2DWorld::get_max_concurrent_generations);
ClassDB::bind_method(D_METHOD("set_max_concurrent_generations", "height"), &Terrain2DWorld::set_max_concurrent_generations); ClassDB::bind_method(D_METHOD("set_max_concurrent_generations", "height"), &Terrain2DWorld::set_max_concurrent_generations);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_concurrent_generations"), "set_max_concurrent_generations", "get_max_concurrent_generations"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_concurrent_generations"), "set_max_concurrent_generations", "get_max_concurrent_generations");

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@ -89,9 +89,6 @@ public:
int get_current_seed() const; int get_current_seed() const;
void set_current_seed(const int value); void set_current_seed(const int value);
float get_world_height() const;
void set_world_height(const float value);
int get_max_concurrent_generations(); int get_max_concurrent_generations();
void set_max_concurrent_generations(const int value); void set_max_concurrent_generations(const int value);
@ -260,7 +257,6 @@ private:
int _current_seed; int _current_seed;
int _data_margin_start; int _data_margin_start;
int _data_margin_end; int _data_margin_end;
float _world_height;
Ref<Terrain2DLibrary> _library; Ref<Terrain2DLibrary> _library;
Ref<Terrain2DLevelGenerator> _level_generator; Ref<Terrain2DLevelGenerator> _level_generator;