2021-11-22 22:00:45 +01:00
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/*
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2022-02-22 10:33:06 +01:00
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Copyright (c) 2019-2022 Péter Magyar
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2021-11-22 22:00:45 +01:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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2022-02-22 11:09:36 +01:00
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#include "terrain_2d_terrain_job.h"
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2021-11-22 22:00:45 +01:00
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2022-02-22 14:19:31 +01:00
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#include "../../library/terrain_2d_library.h"
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2022-02-22 11:09:36 +01:00
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#include "../../library/terrain_2d_material_cache.h"
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#include "../../library/terrain_2d_surface.h"
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2021-11-22 22:00:45 +01:00
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2022-02-22 11:09:36 +01:00
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#include "../../meshers/default/terrain_2d_mesher_default.h"
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#include "../../meshers/terrain_2d_mesher.h"
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2021-11-22 22:00:45 +01:00
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2022-02-22 11:09:36 +01:00
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#include "../default/terrain_2d_chunk_default.h"
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2021-11-22 22:00:45 +01:00
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#ifdef MESH_UTILS_PRESENT
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#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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2022-02-22 11:42:28 +01:00
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Ref<Terrain2DMesher> Terrain2DTerrain2DJob::get_mesher() const {
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2021-11-22 22:00:45 +01:00
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return _mesher;
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::set_mesher(const Ref<Terrain2DMesher> &mesher) {
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2021-11-22 22:00:45 +01:00
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_mesher = mesher;
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}
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2022-02-22 11:42:28 +01:00
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Ref<Terrain2DMesher> Terrain2DTerrain2DJob::get_liquid_mesher() const {
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2021-11-22 22:00:45 +01:00
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return _liquid_mesher;
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::set_liquid_mesher(const Ref<Terrain2DMesher> &mesher) {
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2021-11-22 22:00:45 +01:00
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_liquid_mesher = mesher;
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::phase_setup() {
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2021-11-22 22:00:45 +01:00
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if (_mesher.is_valid()) {
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_mesher->set_library(_chunk->get_library());
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_mesher->reset();
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}
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if (_liquid_mesher.is_valid()) {
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_liquid_mesher->set_library(_chunk->get_library());
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_liquid_mesher->reset();
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}
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next_phase();
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::phase_library_setup() {
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2021-11-22 22:00:45 +01:00
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if (should_return()) {
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return;
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}
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2022-02-22 11:42:28 +01:00
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Ref<Terrain2DLibrary> lib = _chunk->get_library();
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2021-11-22 22:00:45 +01:00
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if (!lib.is_valid()) {
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next_phase();
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return;
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}
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if (lib->supports_caching()) {
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if (!_chunk->material_cache_key_has()) {
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lib->material_cache_get_key(_chunk);
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} else {
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2022-02-22 11:42:28 +01:00
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Ref<Terrain2DMaterialCache> cache = lib->material_cache_get(_chunk->material_cache_key_get());
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2021-11-22 22:00:45 +01:00
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if (!cache.is_valid()) {
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next_phase();
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return;
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}
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//Note: without threadpool and threading none of this can happen, as cache will get initialized the first time a thread requests it!
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while (!cache->get_initialized()) {
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//Means it's currently merging the atlases on a different thread.
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//Let's just wait
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OS::get_singleton()->delay_usec(100);
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}
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}
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}
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next_phase();
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if (should_return()) {
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return;
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}
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::phase_terrain_mesh_setup() {
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2021-11-22 22:00:45 +01:00
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if (should_return()) {
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return;
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}
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if (_mesher.is_valid()) {
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if (should_do()) {
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_mesher->add_chunk(_chunk);
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if (should_return()) {
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return;
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}
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}
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}
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if (_liquid_mesher.is_valid()) {
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_liquid_mesher->add_chunk(_chunk);
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}
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reset_stages();
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next_phase();
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::phase_collider() {
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Ref<Terrain2DChunkDefault> chunk = _chunk;
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2021-11-22 22:00:45 +01:00
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2022-02-22 11:42:28 +01:00
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if ((chunk->get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_CREATE_COLLIDER) == 0) {
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2021-11-22 22:00:45 +01:00
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next_phase();
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return;
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}
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ERR_FAIL_COND(!_mesher.is_valid());
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if (should_return()) {
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return;
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}
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if (should_do()) {
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temp_arr_collider.append_array(_mesher->build_collider());
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if (should_return()) {
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return;
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}
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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if (_liquid_mesher.is_valid()) {
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temp_arr_collider_liquid.append_array(_liquid_mesher->build_collider());
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}
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}
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if (temp_arr_collider.size() == 0 && temp_arr_collider_liquid.size() == 0) {
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reset_stages();
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next_phase();
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next_phase();
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return;
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}
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set_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
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reset_stages();
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next_phase();
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::phase_physics_process() {
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Ref<Terrain2DChunkDefault> chunk = _chunk;
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2021-11-22 22:00:45 +01:00
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if (temp_arr_collider.size() != 0) {
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2022-02-22 11:42:28 +01:00
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if (!chunk->meshes_has(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, Terrain2DChunkDefault::MESH_TYPE_INDEX_BODY)) {
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chunk->colliders_create(Terrain2DChunkDefault::MESH_INDEX_TERRAIN);
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2021-11-22 22:00:45 +01:00
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}
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2022-02-22 11:42:28 +01:00
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PhysicsServer::get_singleton()->shape_set_data(chunk->mesh_rid_get(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, Terrain2DChunkDefault::MESH_TYPE_INDEX_SHAPE), temp_arr_collider);
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2021-11-22 22:00:45 +01:00
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temp_arr_collider.resize(0);
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}
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if (temp_arr_collider_liquid.size() != 0) {
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if (Engine::get_singleton()->is_editor_hint()) {
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2022-02-22 11:42:28 +01:00
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if (!chunk->meshes_has(Terrain2DChunkDefault::MESH_INDEX_LIQUID, Terrain2DChunkDefault::MESH_TYPE_INDEX_BODY)) {
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chunk->colliders_create(Terrain2DChunkDefault::MESH_INDEX_LIQUID);
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2021-11-22 22:00:45 +01:00
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}
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}
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2022-02-22 11:42:28 +01:00
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PhysicsServer::get_singleton()->shape_set_data(chunk->mesh_rid_get(Terrain2DChunkDefault::MESH_INDEX_LIQUID, Terrain2DChunkDefault::MESH_TYPE_INDEX_SHAPE), temp_arr_collider_liquid);
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2021-11-22 22:00:45 +01:00
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temp_arr_collider_liquid.resize(0);
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}
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set_build_phase_type(BUILD_PHASE_TYPE_NORMAL);
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reset_stages();
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next_phase();
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::phase_terrain_mesh() {
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Ref<Terrain2DChunkDefault> chunk = _chunk;
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2021-11-22 22:00:45 +01:00
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ERR_FAIL_COND(!_mesher.is_valid());
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if (should_return()) {
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return;
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}
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2022-02-22 11:42:28 +01:00
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if ((chunk->get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
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2021-11-22 22:00:45 +01:00
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if (should_do()) {
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if (_liquid_mesher.is_valid()) {
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_liquid_mesher->bake_colors(_chunk);
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if (should_return()) {
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return;
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}
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}
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}
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}
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if (_mesher->get_vertex_count() == 0 && (!_liquid_mesher.is_valid() || _liquid_mesher->get_vertex_count() == 0)) {
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reset_stages();
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next_phase();
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return;
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}
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//set up the meshes
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if (should_do()) {
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2022-02-22 11:42:28 +01:00
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RID mesh_rid = chunk->mesh_rid_get_index(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, Terrain2DChunkDefault::MESH_TYPE_INDEX_MESH, 0);
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2021-11-22 22:00:45 +01:00
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if (mesh_rid == RID()) {
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//need to allocate the meshes
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//allocate
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2022-02-22 14:19:31 +01:00
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chunk->meshes_create(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, 1);
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2021-11-22 22:00:45 +01:00
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} else {
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//we have the meshes, just clear
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2022-02-22 11:42:28 +01:00
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int count = chunk->mesh_rid_get_count(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, Terrain2DChunkDefault::MESH_TYPE_INDEX_MESH);
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2021-11-22 22:00:45 +01:00
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for (int i = 0; i < count; ++i) {
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2022-02-22 11:42:28 +01:00
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mesh_rid = chunk->mesh_rid_get_index(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, Terrain2DChunkDefault::MESH_TYPE_INDEX_MESH, i);
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2021-11-22 22:00:45 +01:00
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if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
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#if !GODOT4
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VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
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#else
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VS::get_singleton()->mesh_clear(mesh_rid);
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#endif
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}
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}
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}
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2022-02-22 14:19:31 +01:00
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step_type_normal();
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2021-11-22 22:00:45 +01:00
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if (_liquid_mesher.is_valid() && _liquid_mesher->get_vertex_count() != 0) {
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if (should_do()) {
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temp_mesh_arr = _liquid_mesher->build_mesh();
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if (should_return()) {
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return;
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}
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}
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2022-02-22 11:42:28 +01:00
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RID mesh_rid = chunk->mesh_rid_get_index(Terrain2DChunkDefault::MESH_INDEX_LIQUID, Terrain2DChunkDefault::MESH_TYPE_INDEX_MESH, 0);
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2021-11-22 22:00:45 +01:00
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if (should_do()) {
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if (mesh_rid == RID()) {
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2022-02-22 11:42:28 +01:00
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chunk->meshes_create(Terrain2DChunkDefault::MESH_INDEX_LIQUID, 1);
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2021-11-22 22:00:45 +01:00
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2022-02-22 11:42:28 +01:00
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mesh_rid = chunk->mesh_rid_get_index(Terrain2DChunkDefault::MESH_INDEX_LIQUID, Terrain2DChunkDefault::MESH_TYPE_INDEX_MESH, 0);
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2021-11-22 22:00:45 +01:00
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}
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if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
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#if !GODOT4
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VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
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#else
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VS::get_singleton()->mesh_clear(mesh_rid);
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#endif
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if (should_return()) {
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return;
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}
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}
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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}
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reset_stages();
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next_phase();
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::phase_finalize() {
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2021-11-22 22:00:45 +01:00
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set_complete(true); //So threadpool knows it's done
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next_job();
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::_execute_phase() {
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2021-11-22 22:00:45 +01:00
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ERR_FAIL_COND(!_chunk.is_valid());
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2022-02-22 11:42:28 +01:00
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Ref<Terrain2DLibrary> library = _chunk->get_library();
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2021-11-22 22:00:45 +01:00
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ERR_FAIL_COND(!library.is_valid());
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if (_phase == 0) {
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phase_setup();
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} else if (_phase == 1) {
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phase_library_setup();
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} else if (_phase == 2) {
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2022-02-22 10:33:06 +01:00
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phase_terrain_mesh_setup();
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2021-11-22 22:00:45 +01:00
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} else if (_phase == 3) {
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phase_collider();
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} else if (_phase == 5) {
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2022-02-22 10:33:06 +01:00
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phase_terrain_mesh();
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2021-11-22 22:00:45 +01:00
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} else if (_phase == 6) {
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phase_finalize();
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} else if (_phase > 6) {
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set_complete(true); //So threadpool knows it's done
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next_job();
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2022-02-22 11:42:28 +01:00
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ERR_FAIL_MSG("Terrain2DTerrain2DJob: _phase is too high!");
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2021-11-22 22:00:45 +01:00
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}
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}
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2022-02-22 11:42:28 +01:00
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void Terrain2DTerrain2DJob::_reset() {
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Terrain2DJob::_reset();
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2021-11-22 22:00:45 +01:00
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_build_done = false;
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_phase = 0;
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ERR_FAIL_COND(!_mesher.is_valid());
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_mesher->set_voxel_scale(_chunk->get_voxel_scale());
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2022-02-22 11:42:28 +01:00
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Ref<Terrain2DChunkDefault> chunk = _chunk;
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Ref<Terrain2DMesherDefault> md = _mesher;
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2021-11-22 22:00:45 +01:00
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if (chunk.is_valid() && md.is_valid()) {
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|
|
md->set_build_flags(chunk->get_build_flags());
|
|
|
|
}
|
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|
|
|
if (_liquid_mesher.is_valid()) {
|
|
|
|
_liquid_mesher->set_voxel_scale(_chunk->get_voxel_scale());
|
|
|
|
|
|
|
|
md = _liquid_mesher;
|
|
|
|
|
|
|
|
if (chunk.is_valid() && md.is_valid()) {
|
|
|
|
md->set_build_flags(chunk->get_build_flags());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-02-22 11:42:28 +01:00
|
|
|
void Terrain2DTerrain2DJob::_physics_process(float delta) {
|
2021-11-22 22:00:45 +01:00
|
|
|
if (_phase == 4)
|
|
|
|
phase_physics_process();
|
|
|
|
}
|
|
|
|
|
2022-02-22 11:42:28 +01:00
|
|
|
void Terrain2DTerrain2DJob::step_type_normal() {
|
|
|
|
Ref<Terrain2DChunkDefault> chunk = _chunk;
|
2021-11-22 22:00:45 +01:00
|
|
|
|
|
|
|
//TODO make this automatic in build_mesh
|
2022-02-22 11:42:28 +01:00
|
|
|
if ((chunk->get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
|
2021-11-22 22:00:45 +01:00
|
|
|
_mesher->bake_colors(_chunk);
|
|
|
|
}
|
|
|
|
|
|
|
|
temp_mesh_arr = _mesher->build_mesh();
|
|
|
|
|
2022-02-22 14:19:31 +01:00
|
|
|
RID mesh_rid = chunk->mesh_rid_get_index(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, Terrain2DChunkDefault::MESH_TYPE_INDEX_MESH, 0);
|
2021-11-22 22:00:45 +01:00
|
|
|
|
|
|
|
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
|
|
|
|
}
|
|
|
|
|
2022-02-22 11:42:28 +01:00
|
|
|
Terrain2DTerrain2DJob::Terrain2DTerrain2DJob() {
|
2021-11-22 22:00:45 +01:00
|
|
|
}
|
|
|
|
|
2022-02-22 11:42:28 +01:00
|
|
|
Terrain2DTerrain2DJob::~Terrain2DTerrain2DJob() {
|
2021-11-22 22:00:45 +01:00
|
|
|
_mesher.unref();
|
|
|
|
_liquid_mesher.unref();
|
|
|
|
}
|
|
|
|
|
2022-02-22 11:42:28 +01:00
|
|
|
void Terrain2DTerrain2DJob::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesher"), &Terrain2DTerrain2DJob::get_mesher);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mesher", "mesher"), &Terrain2DTerrain2DJob::set_mesher);
|
2021-11-22 22:00:45 +01:00
|
|
|
|
2022-02-22 11:42:28 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_liquid_mesher"), &Terrain2DTerrain2DJob::get_liquid_mesher);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_liquid_mesher", "mesher"), &Terrain2DTerrain2DJob::set_liquid_mesher);
|
2021-11-22 22:00:45 +01:00
|
|
|
|
2022-02-22 11:42:28 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("_physics_process", "delta"), &Terrain2DTerrain2DJob::_physics_process);
|
2021-11-22 22:00:45 +01:00
|
|
|
}
|