2021-11-22 22:00:45 +01:00
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/*
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2022-02-22 10:33:06 +01:00
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Copyright (c) 2019-2022 Péter Magyar
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2021-11-22 22:00:45 +01:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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2022-02-22 11:09:36 +01:00
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#include "block_terrain_2d_structure.h"
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2022-02-22 11:42:28 +01:00
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int BlockTerrain2DStructure::get_channel_type() const {
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return _channel_type;
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}
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2022-02-22 11:42:28 +01:00
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void BlockTerrain2DStructure::set_channel_type(const int value) {
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2021-11-22 22:00:45 +01:00
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_channel_type = value;
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}
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2022-02-22 11:42:28 +01:00
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int BlockTerrain2DStructure::get_channel_isolevel() const {
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2021-11-22 22:00:45 +01:00
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return _channel_isolevel;
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}
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2022-02-22 11:42:28 +01:00
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void BlockTerrain2DStructure::set_channel_isolevel(const int value) {
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2021-11-22 22:00:45 +01:00
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_channel_isolevel = value;
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}
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2022-02-22 11:42:28 +01:00
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int BlockTerrain2DStructure::get_voxel_type(int p_x, int p_y, int p_z) const {
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2021-11-22 22:00:45 +01:00
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DataEntry p;
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for (int i = 0; i < _data.size(); ++i) {
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p = _data[i];
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if (p.x == p_x && p.y == p_y && p.z == p_z) {
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return p.data_type;
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}
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}
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return 0;
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}
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int BlockTerrain2DStructure::get_voxel_isolevel(int p_x, int p_y, int p_z) const {
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DataEntry p;
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for (int i = 0; i < _data.size(); ++i) {
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p = _data[i];
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if (p.x == p_x && p.y == p_y && p.z == p_z) {
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return p.data_isolevel;
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}
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}
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return 0;
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}
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2022-02-22 11:42:28 +01:00
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void BlockTerrain2DStructure::set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel) {
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DataEntry p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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p.data_type = p_type;
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p.data_isolevel = p_isolevel;
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_data.push_back(p);
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}
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2022-02-22 11:42:28 +01:00
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void BlockTerrain2DStructure::_write_to_chunk(Ref<Terrain2DChunk> chunk) {
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//Ref<Terrain2DChunk> c = Object::cast_to<Terrain2DChunk>(chunk);
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}
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2022-02-22 11:42:28 +01:00
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void BlockTerrain2DStructure::clear() {
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_data.clear();
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}
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2022-02-22 11:42:28 +01:00
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BlockTerrain2DStructure::BlockTerrain2DStructure() {
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_channel_type = 0;
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_channel_isolevel = 0;
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}
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2022-02-22 11:42:28 +01:00
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BlockTerrain2DStructure::~BlockTerrain2DStructure() {
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_data.clear();
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}
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2022-02-22 11:42:28 +01:00
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void BlockTerrain2DStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_channel_type"), &BlockTerrain2DStructure::get_channel_type);
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ClassDB::bind_method(D_METHOD("set_channel_type", "value"), &BlockTerrain2DStructure::set_channel_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_type"), "set_channel_type", "get_channel_type");
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2022-02-22 11:42:28 +01:00
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ClassDB::bind_method(D_METHOD("get_channel_isolevel"), &BlockTerrain2DStructure::get_channel_isolevel);
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ClassDB::bind_method(D_METHOD("set_channel_isolevel", "value"), &BlockTerrain2DStructure::set_channel_isolevel);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_isolevel"), "set_channel_isolevel", "get_channel_isolevel");
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2022-02-22 11:42:28 +01:00
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ClassDB::bind_method(D_METHOD("get_voxel_type", "x", "y", "z"), &BlockTerrain2DStructure::get_voxel_type);
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ClassDB::bind_method(D_METHOD("get_voxel_isolevel", "x", "y", "z"), &BlockTerrain2DStructure::get_voxel_isolevel);
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2022-02-22 11:42:28 +01:00
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ClassDB::bind_method(D_METHOD("set_voxel", "x", "y", "z", "type", "isolevel"), &BlockTerrain2DStructure::set_voxel);
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2022-02-22 11:42:28 +01:00
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ClassDB::bind_method(D_METHOD("_write_to_chunk", "chunk"), &BlockTerrain2DStructure::_write_to_chunk);
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}
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