terraman/world/jobs
2021-08-01 22:21:20 +02:00
..
terra_job.cpp Now chunks are only laid out on a 2d grid. Removed the y coordinate from everywhere. The meshers doesn't work properly yet. 2021-04-16 17:13:54 +02:00
terra_job.h Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_light_job.cpp Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_light_job.h Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_mesher_job_step.cpp Now the Terrain Mesher Job uses job steps. 2021-04-17 19:04:25 +02:00
terra_mesher_job_step.h Now the Terrain Mesher Job uses job steps. 2021-04-17 19:04:25 +02:00
terra_prop_job.cpp Use the new lod variant of the library's material getters wherever possible. 2021-08-01 16:33:17 +02:00
terra_prop_job.h Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_terrarin_job.cpp Per chunk material support for the Terrain job. 2021-08-01 22:21:20 +02:00
terra_terrarin_job.h Added a new phase to the terrain job, if the library supports per chunk materials, it will query the key from it (which can create materials / textures hence the new phase). 2021-08-01 19:38:45 +02:00