terraman/world
2021-09-23 23:10:48 +02:00
..
blocky now PropJob will actually use JobSteps. 2021-08-07 13:47:55 +02:00
default Now the world can be deactivated when needed. 2021-08-28 00:05:36 +02:00
jobs TerraPropJob will now make use of the prop material cache. 2021-08-08 14:02:36 +02:00
block_terra_structure.cpp Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
block_terra_structure.h Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_chunk.cpp Now TerraChunk can store liquid and prop material cache keys aswell. 2021-08-07 12:09:41 +02:00
terra_chunk.h Now TerraChunk can store liquid and prop material cache keys aswell. 2021-08-07 12:09:41 +02:00
terra_environment_data.cpp Renamed EnvironmentData to TerraEnvironmentData. Also fixed include guard. 2021-04-18 22:34:17 +02:00
terra_environment_data.h Renamed EnvironmentData to TerraEnvironmentData. Also fixed include guard. 2021-04-18 22:34:17 +02:00
terra_structure.cpp Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_structure.h Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_world_editor.cpp Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_world_editor.h Added an alternative forward_spatial_gui_input to the world editor, so the plugin also works with my godot fork / TokageItLab's skeleton editor changes. 2021-09-23 23:10:48 +02:00
terra_world.cpp Added chunk_added and chunk_removed signals to TerraWorld. 2021-08-28 00:26:46 +02:00
terra_world.h Now the world can be deactivated when needed. 2021-08-28 00:05:36 +02:00