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66278f0ab8
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Added initialized property to TerraMaterialCache.
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2021-08-03 00:16:29 +02:00 |
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c1b0ee6651
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Add missing binding to TerraMaterialCachePCM. This fixes cached material textures.
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2021-08-03 00:10:16 +02:00 |
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3da5fead10
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Add support to the cache in TerraMesherBlocky.
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2021-08-02 23:49:16 +02:00 |
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73243e5b9d
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Removed the voxel_ prefix from the surface related methods in TerraMaterialCache.
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2021-08-02 23:47:50 +02:00 |
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2a627b0dd2
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Implemented the surface related methods in TerraMaterialCache.
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2021-08-02 23:44:05 +02:00 |
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74c5200ec5
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Removed the surface related overrides from TerraMaterialCachePCM.
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2021-08-02 23:43:38 +02:00 |
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24fbd24a6c
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Fix compile.
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2021-08-02 23:33:29 +02:00 |
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6e7a9ae71b
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Added a new virtual voxel_surface_id_get method to the material cache.
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2021-08-02 23:27:24 +02:00 |
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1a395d3dc4
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Store the id in the id property for the cached surfaces.
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2021-08-02 23:19:40 +02:00 |
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3a51d4c044
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If the chunk dosen't need a material then set has_cache_key to false.
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2021-08-02 23:17:30 +02:00 |
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06ade87fac
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Check whether the chunk has a material cache key set instead of checking whether the library supports caching in the terrain job.
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2021-08-02 23:06:22 +02:00 |
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a813a60cf7
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Added a mutex to _material_cache_get_key in TerramanLibraryMergerPCM, as this method will be accessed by multiple threads.
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2021-08-02 22:45:29 +02:00 |
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d23e2747fb
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Assign the new cache immediately, also comment out debug print.
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2021-08-02 22:37:19 +02:00 |
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16fe978c41
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Changed const ref to a normal parameter on the get_key methods. This fixes a crash.
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2021-08-02 22:34:07 +02:00 |
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4dad639cc6
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Implemented the main caching logic in TerramanLibraryMergerPCM.
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2021-08-02 22:23:04 +02:00 |
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6c5487d6c2
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Add the TexturePacker, and some bindings into TerraMaterialCachePCM. Also implemented refresh_rects and _setup_material_albedo.
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2021-08-02 22:21:34 +02:00 |
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dd2aa2b303
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Fixed broken set_library call.
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2021-08-02 22:19:26 +02:00 |
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2e1257d19a
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Remove cast in TerraSurfaceMerger's refresh_rects(), as it's no longer needed.
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2021-08-02 22:18:13 +02:00 |
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9fa05da4af
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Make the private fields in TerramanLibrary protected.
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2021-08-02 22:17:42 +02:00 |
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6012aeb00d
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Added missing binds.
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2021-08-02 22:16:13 +02:00 |
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2a731480d0
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Improved the cache api again. Now the chunks can store the assigned key, so it does not have to be re-hashed again only if actually needed.
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2021-08-02 20:02:48 +02:00 |
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9e9640891d
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Fix a few warnings on launch.
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2021-08-02 20:00:33 +02:00 |
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74ab6b315e
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Made TerramanLibraryMergerPCM inherit from TerramanLibrary instead of TerramanLibraryMerger. Added the code from TerramanLibraryMerger as a base for it.
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2021-08-02 19:10:52 +02:00 |
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460f38090b
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Added a new TerraMaterialCachePCM class to be used with the material cache pcm. Skeleton for now.
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2021-08-02 19:03:56 +02:00 |
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4647db8f1e
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Now the cache api uses the new TerraMaterialCache class.
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2021-08-02 13:39:29 +02:00 |
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f53e6572b1
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Added a new TerraMaterialCache class.
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2021-08-02 13:13:37 +02:00 |
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e9c314eedc
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Small temporary design notes for the new pcm merger.
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2021-08-01 22:59:09 +02:00 |
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adf42dc30d
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Per chunk material support for the Terrain job.
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2021-08-01 22:21:20 +02:00 |
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45d8dca50c
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Added a new phase to the terrain job, if the library supports per chunk materials, it will query the key from it (which can create materials / textures hence the new phase).
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2021-08-01 19:38:45 +02:00 |
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951e01a66e
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Fix a few return values.
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2021-08-01 18:49:13 +02:00 |
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f3c3bac3d1
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Changed the key's type from Variant to int, as it will work better.
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2021-08-01 18:38:21 +02:00 |
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40c0b2373e
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Changed the cached material api a bit to be more efficient.
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2021-08-01 18:22:13 +02:00 |
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ac786ab720
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Added TerramanLibraryMergerPCM. PCM = Per Chunk Material. Just a skeleton class for now.
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2021-08-01 17:50:58 +02:00 |
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660ea8bf74
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Use the new lod variant of the library's material getters wherever possible.
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2021-08-01 16:33:17 +02:00 |
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cc634fb760
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Added an api to terraman library to be able to support cached per chunk materials.
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2021-08-01 16:22:03 +02:00 |
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0d26975678
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Fix mass replace fail in the readme. Also mention that only the newest broken seals release contains this module.
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2021-04-24 14:06:11 +02:00 |
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b22fceabe9
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Added back the max_concurrent_generations property. This fixes chunk generation on android.
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2021-04-21 12:03:59 +02:00 |
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890aadb941
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Stretch out the margins to the lod level's main mesh (if applicable).
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2021-04-21 10:40:45 +02:00 |
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f71e77b7e3
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Lod margin corners.
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2021-04-21 09:51:00 +02:00 |
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5889ad3e9b
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zmax lod seam.
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2021-04-21 09:18:02 +02:00 |
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c8a690e8a3
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xmin lod seam.
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2021-04-21 09:15:00 +02:00 |
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478dcd864d
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Work on lod seams.
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2021-04-20 20:10:26 +02:00 |
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4df44788d3
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Fixed UV tiling.
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2021-04-19 22:51:29 +02:00 |
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034f3b563f
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Added a chunk_lod_first_falloff parameter to TerraWorldDefault.
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2021-04-19 18:33:49 +02:00 |
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a3c81f4d0c
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Make baked colors work on every lod types.
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2021-04-19 18:15:36 +02:00 |
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0836917f72
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Job step setup.
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2021-04-19 17:57:47 +02:00 |
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437d175533
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Fix the normal lod step and merge verts steps.
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2021-04-19 17:51:52 +02:00 |
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a6d8ee6ae4
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Renamed EnvironmentData to TerraEnvironmentData. Also fixed include guard.
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2021-04-18 22:34:17 +02:00 |
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fed3d10107
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Optimized _bake_colors, and _bake_liquid_colors. Also fixed a bug with it.
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2021-04-18 19:29:45 +02:00 |
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13b396abc1
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Get the valid channel in terra mesher blocky.
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2021-04-18 19:16:52 +02:00 |
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