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654e8872de
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Updated copyright headers.
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2022-01-12 22:19:46 +01:00 |
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31a5ac8764
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Moved the lod_index property from TerraMesherBlocky to TerraMesher.
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2021-08-07 12:31:52 +02:00 |
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3da5fead10
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Add support to the cache in TerraMesherBlocky.
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2021-08-02 23:49:16 +02:00 |
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890aadb941
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Stretch out the margins to the lod level's main mesh (if applicable).
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2021-04-21 10:40:45 +02:00 |
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f71e77b7e3
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Lod margin corners.
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2021-04-21 09:51:00 +02:00 |
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5889ad3e9b
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zmax lod seam.
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2021-04-21 09:18:02 +02:00 |
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c8a690e8a3
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xmin lod seam.
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2021-04-21 09:15:00 +02:00 |
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478dcd864d
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Work on lod seams.
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2021-04-20 20:10:26 +02:00 |
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4df44788d3
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Fixed UV tiling.
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2021-04-19 22:51:29 +02:00 |
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13b396abc1
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Get the valid channel in terra mesher blocky.
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2021-04-18 19:16:52 +02:00 |
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95df18c027
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Added a lod index parameter to the terrarin mesher.
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2021-04-17 12:25:38 +02:00 |
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1497344339
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Implemented a new meshing algorithm into terra mesher blocky. (Will be renamed later.)
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2021-04-17 00:40:43 +02:00 |
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e44caf50ea
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Fix indexing.
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2021-04-16 21:34:39 +02:00 |
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025c902b44
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Now chunks are only laid out on a 2d grid. Removed the y coordinate from everywhere. The meshers doesn't work properly yet.
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2021-04-16 17:13:54 +02:00 |
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603581f6e0
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Renamed every file prefix from voxelman to terra.
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2021-04-16 12:56:21 +02:00 |
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126bb7c712
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Changed every Voxel prefix to Terra. Also added back everything to the build. It will also build with voxelman installed.
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2021-04-15 21:28:45 +02:00 |
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5b99d7cfd8
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Update copyright headers.
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2021-04-15 18:30:20 +02:00 |
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40a4beffb9
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Added voxelman, and removed everything form compile, and initial setup.
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2021-04-15 11:47:28 +02:00 |
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