Commit Graph

13 Commits

Author SHA1 Message Date
0845d92e65 Fix more issues when allocating and deleting chunks really fast. (Flying around in the editor at max speed.) 2022-02-19 22:09:22 +01:00
55a98b96d5 Changed the alt type and isolevel to liquid type and isolevel and removed the liquid liquid flow default channel. Liquids need to work differently here that with voxelman. 2022-02-18 21:59:22 +01:00
098afa23e2 Changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 13:59:00 +01:00
654e8872de Updated copyright headers. 2022-01-12 22:19:46 +01:00
632586f4b3 Now the world can be deactivated when needed. 2021-08-28 00:05:36 +02:00
034f3b563f Added a chunk_lod_first_falloff parameter to TerraWorldDefault. 2021-04-19 18:33:49 +02:00
0836917f72 Job step setup. 2021-04-19 17:57:47 +02:00
3841a53e3d Now the Terrain Mesher Job uses job steps. 2021-04-17 19:04:25 +02:00
025c902b44 Now chunks are only laid out on a 2d grid. Removed the y coordinate from everywhere. The meshers doesn't work properly yet. 2021-04-16 17:13:54 +02:00
603581f6e0 Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
126bb7c712 Changed every Voxel prefix to Terra. Also added back everything to the build. It will also build with voxelman installed. 2021-04-15 21:28:45 +02:00
5b99d7cfd8 Update copyright headers. 2021-04-15 18:30:20 +02:00
40a4beffb9 Added voxelman, and removed everything form compile, and initial setup. 2021-04-15 11:47:28 +02:00