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https://github.com/Relintai/terraman.git
synced 2025-04-23 21:43:23 +02:00
Changed the alt type and isolevel to liquid type and isolevel and removed the liquid liquid flow default channel. Liquids need to work differently here that with voxelman.
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parent
aaeca66f80
commit
55a98b96d5
@ -965,14 +965,13 @@ void TerrainChunkDefault::_bind_methods() {
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_TYPE);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_TYPE);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_ISOLEVEL);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_ISOLEVEL);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_ALT_TYPE);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIQUID_TYPE);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_ALT_ISOLEVEL);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIQUID_ISOLEVEL);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_R);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_R);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_G);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_G);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_B);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_B);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_AO);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_AO);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_RANDOM_AO);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_RANDOM_AO);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIQUID_FLOW);
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BIND_ENUM_CONSTANT(MAX_DEFAULT_CHANNELS);
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BIND_ENUM_CONSTANT(MAX_DEFAULT_CHANNELS);
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BIND_CONSTANT(MESH_INDEX_TERRAIN);
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BIND_CONSTANT(MESH_INDEX_TERRAIN);
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@ -65,14 +65,13 @@ public:
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enum DefaultChannels {
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enum DefaultChannels {
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DEFAULT_CHANNEL_TYPE = 0,
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DEFAULT_CHANNEL_TYPE = 0,
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DEFAULT_CHANNEL_ISOLEVEL,
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DEFAULT_CHANNEL_ISOLEVEL,
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DEFAULT_CHANNEL_ALT_TYPE,
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DEFAULT_CHANNEL_LIQUID_TYPE,
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DEFAULT_CHANNEL_ALT_ISOLEVEL,
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DEFAULT_CHANNEL_LIQUID_ISOLEVEL,
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DEFAULT_CHANNEL_LIGHT_COLOR_R,
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DEFAULT_CHANNEL_LIGHT_COLOR_R,
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DEFAULT_CHANNEL_LIGHT_COLOR_G,
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DEFAULT_CHANNEL_LIGHT_COLOR_G,
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DEFAULT_CHANNEL_LIGHT_COLOR_B,
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DEFAULT_CHANNEL_LIGHT_COLOR_B,
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DEFAULT_CHANNEL_AO,
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DEFAULT_CHANNEL_AO,
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DEFAULT_CHANNEL_RANDOM_AO,
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DEFAULT_CHANNEL_RANDOM_AO,
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DEFAULT_CHANNEL_LIQUID_FLOW,
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MAX_DEFAULT_CHANNELS
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MAX_DEFAULT_CHANNELS
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};
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};
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@ -244,7 +244,7 @@ int TerrainWorldDefault::_get_channel_index_info(const TerrainWorld::ChannelType
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case CHANNEL_TYPE_INFO_ISOLEVEL:
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case CHANNEL_TYPE_INFO_ISOLEVEL:
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return TerrainChunkDefault::DEFAULT_CHANNEL_ISOLEVEL;
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return TerrainChunkDefault::DEFAULT_CHANNEL_ISOLEVEL;
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case CHANNEL_TYPE_INFO_LIQUID_FLOW:
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case CHANNEL_TYPE_INFO_LIQUID_FLOW:
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return TerrainChunkDefault::DEFAULT_CHANNEL_LIQUID_FLOW;
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return -1;
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default:
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default:
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return -1;
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return -1;
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}
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}
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