.gitignore | ||
config.py | ||
LICENSE | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
skeleton_editor_plugin_remover.cpp | ||
skeleton_editor_plugin_remover.h |
Skeleton Editor
Deprecated. This is now merged into my godot fork's 3.x branch ( https://github.com/Relintai/godot/tree/3.x ), as not everything was solvable without engine patches. It will be developed there.
This is a c++ engine module for the Godot engine that contains a modularized version of TokageItLab's pr's 3.2 version from the godot engine repository, until it gets merged.
The original pr is here: https://github.com/godotengine/godot/pull/45699 Tht 3.x version (linked in the pr itself) is here (This is the base for this module): https://github.com/TokageItLab/godot/tree/pose-edit-mode
I'm developing this for godot 3.x, it will probably work on earlier versions though. 4.0 is not supported.
Building
- Get the source code for the engine.
git clone -b 3.x https://github.com/godotengine/godot.git godot
- Go into Godot's modules directory.
cd ./godot/modules/
- Clone this repository
git clone https://github.com/Relintai/skeleton_editor skeleton_editor
- Build Godot. Tutorial