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https://github.com/Relintai/skeleton_editor.git
synced 2024-11-20 21:37:17 +01:00
Removed all the unimplemented methods from SkeletonEditorPluginRemover, as I plan to inherit the plugin from the pr from this.
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@ -28,16 +28,6 @@ SOFTWARE.
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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void SkeletonEditorPluginRemover::edit(Object *p_object) {
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}
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bool SkeletonEditorPluginRemover::handles(Object *p_object) const {
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return false;
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}
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void SkeletonEditorPluginRemover::make_visible(bool p_visible) {
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}
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void SkeletonEditorPluginRemover::remove_built_in_editor_plugin() {
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EditorData &data = EditorNode::get_editor_data();
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@ -70,9 +60,6 @@ SkeletonEditorPluginRemover::SkeletonEditorPluginRemover(EditorNode *p_node) {
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call_deferred("remove_built_in_editor_plugin");
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}
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SkeletonEditorPluginRemover::~SkeletonEditorPluginRemover() {
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}
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void SkeletonEditorPluginRemover::_bind_methods() {
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ClassDB::bind_method(D_METHOD("remove_built_in_editor_plugin"), &SkeletonEditorPluginRemover::remove_built_in_editor_plugin);
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}
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@ -33,17 +33,9 @@ protected:
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static void _bind_methods();
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public:
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virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return false; }
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virtual String get_name() const { return "SkeletonEditorPluginRemover"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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void remove_built_in_editor_plugin();
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SkeletonEditorPluginRemover(EditorNode *p_node);
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~SkeletonEditorPluginRemover();
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};
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#endif
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