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44 lines
740 B
C++
44 lines
740 B
C++
//--STRIP
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#ifndef TILE_MAP_H
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#define TILE_MAP_H
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//--STRIP
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//--STRIP
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#include "render_objects/object_2d.h"
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#include "render_core/mesh.h"
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#include "render_core/material.h"
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//--STRIP
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class TileMap : public Object2D {
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SFW_OBJECT(TileMap, Object2D);
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public:
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void build_mesh();
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void allocate_data();
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void add_rect(const int x, const int y, const float uv_x, const float uv_y, const float uv_size_x, const float uv_size_y);
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uint8_t get_data(const int x, const int y) const;
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void set_data(const int x, const int y, const uint8_t value);
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void render();
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TileMap();
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~TileMap();
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uint8_t *data;
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int size_x;
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int size_y;
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int atlas_size_x;
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int atlas_size_y;
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Ref<Mesh> mesh;
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Ref<Material> material;
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};
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//--STRIP
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#endif
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//--STRIP
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