sfw/sfwl/object/object_id.h

20 lines
468 B
C

//--STRIP
#ifndef OBJECTID_H
#define OBJECTID_H
//--STRIP
/*************************************************************************/
/* object_id.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/int_types.h"
//--STRIP
typedef uint64_t ObjectID;
//--STRIP
#endif
//--STRIP