sfw/sfw/render_core/texture.cpp

297 lines
6.9 KiB
C++

//--STRIP
#include "render_core/texture.h"
#include "core/memory.h"
#include <stdio.h>
#include "render_core/app_window.h"
//--STRIP
void Texture::create_from_image(const Ref<Image> &img) {
if (_image == img) {
return;
}
_image = img;
_texture_width = 0;
_texture_height = 0;
if (!_image.is_valid()) {
if (_texture) {
glDeleteTextures(1, &_texture);
_texture = 0;
}
return;
}
upload();
}
Ref<Image> Texture::get_data() {
ERR_FAIL_COND_V(!_texture, Ref<Image>());
ERR_FAIL_COND_V(_data_size == 0, Ref<Image>());
//GLES
uint32_t gl_format;
uint32_t gl_internal_format;
uint32_t gl_type;
bool supported;
_get_gl_format(_texture_format, gl_format, gl_internal_format, gl_type, supported);
if (!supported) {
return Ref<Image>();
}
Vector<uint8_t> data;
int data_size = Image::get_image_data_size(_texture_width, _texture_height, _texture_format, _mipmaps > 1);
data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
uint8_t *wb = data.ptrw();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, _texture);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
for (int i = 0; i < _mipmaps; i++) {
int ofs = Image::get_image_mipmap_offset(_texture_width, _texture_height, _texture_format, i);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glGetTexImage(GL_TEXTURE_2D, i, gl_format, gl_type, &wb[ofs]);
}
data.resize(data_size);
Image *img = memnew(Image(_texture_width, _texture_height, _mipmaps > 1, _texture_format, data));
return Ref<Image>(img);
}
Vector2i Texture::get_size() const {
return Vector2i(_texture_width, _texture_height);
}
void Texture::upload() {
if (!_image.is_valid()) {
return;
}
uint32_t gl_format;
uint32_t gl_internal_format;
uint32_t gl_type;
bool supported;
Image::Format image_format = _image->get_format();
_get_gl_format(image_format, gl_format, gl_internal_format, gl_type, supported);
if (!supported) {
return;
}
_data_size = _image->get_data().size();
_texture_format = image_format;
Vector<uint8_t> image_data = _image->get_data();
if (image_data.size() == 0) {
return;
}
const uint8_t *read = image_data.ptr();
ERR_FAIL_COND(!read);
if (!_texture) {
glGenTextures(1, &_texture);
}
glActiveTexture(GL_TEXTURE0 + _texture_index);
if ((_flags | TEXTURE_FLAG_MIP_MAPS)) {
if ((_flags | TEXTURE_FLAG_FILTER)) {
glTexParameteri(_texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
glTexParameteri(_texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
}
} else {
if ((_flags | TEXTURE_FLAG_FILTER)) {
glTexParameteri(_texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
glTexParameteri(_texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
}
if ((_flags | TEXTURE_FLAG_FILTER)) {
glTexParameteri(_texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
} else {
glTexParameteri(_texture, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
}
if ((_flags & TEXTURE_FLAG_REPEAT) || (_flags & TEXTURE_FLAG_MIRRORED_REPEAT)) {
if (_flags & TEXTURE_FLAG_MIRRORED_REPEAT) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
} else {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
} else {
glTexParameterf(_texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(_texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
uint32_t texture_type = GL_TEXTURE_2D;
glBindTexture(texture_type, _texture);
int mipmaps = ((_flags | TEXTURE_FLAG_MIP_MAPS) && _image->has_mipmaps()) ? _image->get_mipmap_count() + 1 : 1;
_texture_width = _image->get_width();
_texture_height = _image->get_height();
int w = _texture_width;
int h = _texture_height;
int tsize = 0;
for (int i = 0; i < mipmaps; i++) {
int size;
int ofs;
_image->get_mipmap_offset_and_size(i, ofs, size);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(texture_type, i, gl_internal_format, w, h, 0, gl_format, gl_type, &read[ofs]);
tsize += size;
w = MAX(1, w >> 1);
h = MAX(1, h >> 1);
}
if ((_flags | TEXTURE_FLAG_MIP_MAPS) && mipmaps == 1) {
//generate mipmaps if they were requested and the image does not contain them
glGenerateMipmap(texture_type);
}
_mipmaps = mipmaps;
glBindTexture(texture_type, 0);
}
void Texture::_get_gl_format(Image::Format p_format, uint32_t &r_gl_format, uint32_t &r_gl_internal_format, uint32_t &r_gl_type, bool &r_supported) const {
r_gl_format = 0;
r_supported = true;
switch (p_format) {
case Image::FORMAT_L8: {
r_gl_internal_format = GL_LUMINANCE;
r_gl_format = GL_LUMINANCE;
r_gl_type = GL_UNSIGNED_BYTE;
} break;
case Image::FORMAT_LA8: {
r_gl_internal_format = GL_LUMINANCE_ALPHA;
r_gl_format = GL_LUMINANCE_ALPHA;
r_gl_type = GL_UNSIGNED_BYTE;
} break;
case Image::FORMAT_R8: {
r_gl_internal_format = GL_ALPHA;
r_gl_format = GL_ALPHA;
r_gl_type = GL_UNSIGNED_BYTE;
} break;
case Image::FORMAT_RG8: {
ERR_PRINT("RG texture not supported! Convert it to to RGB8.");
r_supported = false;
} break;
case Image::FORMAT_RGB8: {
r_gl_internal_format = GL_RGB;
r_gl_format = GL_RGB;
r_gl_type = GL_UNSIGNED_BYTE;
} break;
case Image::FORMAT_RGBA8: {
r_gl_format = GL_RGBA;
r_gl_internal_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
} break;
case Image::FORMAT_RGBA4444: {
r_gl_internal_format = GL_RGBA;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
} break;
case Image::FORMAT_RGBA5551: {
r_gl_internal_format = GL_RGB5_A1;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
} break;
case Image::FORMAT_RF: {
r_gl_internal_format = GL_ALPHA;
r_gl_format = GL_ALPHA;
r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RGF: {
ERR_PRINT("RG float texture not supported! Convert it to RGB8.");
r_supported = false;
} break;
case Image::FORMAT_RGBF: {
r_gl_internal_format = GL_RGB;
r_gl_format = GL_RGB;
r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RGBAF: {
r_gl_internal_format = GL_RGBA;
r_gl_format = GL_RGBA;
r_gl_type = GL_FLOAT;
} break;
default: {
r_supported = false;
ERR_FAIL_COND(true);
}
}
}
Texture::Texture() {
_texture = 0;
_texture_width = 0;
_texture_height = 0;
_mipmaps = 1;
_data_size = 0;
_texture_index = 0;
_flags = 0;
_texture_format = Image::FORMAT_RGBA8;
}
Texture::~Texture() {
if (_texture) {
glDeleteTextures(1, &_texture);
}
}
//RenderTexture
void RenderTexture::set_as_render_target() {
glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
glViewport(0, 0, _fbo_width, _fbo_height);
}
void RenderTexture::unset_render_target() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, AppWindow::get_singleton()->get_width(), AppWindow::get_singleton()->get_height());
}
RenderTexture::RenderTexture() :
Texture() {
_fbo_width = 0;
_fbo_height = 0;
_fbo = 0;
}
RenderTexture::~RenderTexture() {
}