mirror of
https://github.com/Relintai/sfw.git
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Merged InputDefault into Input.
This commit is contained in:
parent
947137f33a
commit
5e8e7926f3
File diff suppressed because it is too large
Load Diff
@ -14,10 +14,7 @@
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class Input : public Object {
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class Input : public Object {
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GDCLASS(Input, Object);
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GDCLASS(Input, Object);
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static Input *singleton;
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_THREAD_SAFE_CLASS_
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protected:
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static void _bind_methods();
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public:
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public:
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enum MouseMode {
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enum MouseMode {
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@ -49,82 +46,307 @@ public:
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CURSOR_MAX
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CURSOR_MAX
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};
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};
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void set_mouse_mode(MouseMode p_mode);
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enum HatMask {
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MouseMode get_mouse_mode() const;
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HAT_MASK_CENTER = 0,
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HAT_MASK_UP = 1,
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HAT_MASK_RIGHT = 2,
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HAT_MASK_DOWN = 4,
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HAT_MASK_LEFT = 8,
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};
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enum HatDir {
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HAT_UP,
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HAT_RIGHT,
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HAT_DOWN,
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HAT_LEFT,
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HAT_MAX,
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};
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enum {
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JOYPADS_MAX = 16,
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};
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static Input *get_singleton();
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static Input *get_singleton();
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virtual bool is_key_pressed(int p_scancode) const = 0;
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void set_mouse_mode(MouseMode p_mode);
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virtual bool is_physical_key_pressed(int p_scancode) const = 0;
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MouseMode get_mouse_mode() const;
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virtual bool is_mouse_button_pressed(int p_button) const = 0;
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virtual bool is_joy_button_pressed(int p_device, int p_button) const = 0;
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virtual bool is_key_pressed(int p_scancode) const;
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virtual bool is_action_pressed(const StringName &p_action, bool p_exact = false) const = 0;
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virtual bool is_physical_key_pressed(int p_scancode) const;
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virtual bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const = 0;
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virtual bool is_mouse_button_pressed(int p_button) const;
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virtual bool is_action_just_released(const StringName &p_action, bool p_exact = false) const = 0;
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virtual bool is_joy_button_pressed(int p_device, int p_button) const;
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virtual float get_action_strength(const StringName &p_action, bool p_exact = false) const = 0;
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virtual bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
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virtual float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const = 0;
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virtual bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const;
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virtual bool is_action_just_released(const StringName &p_action, bool p_exact = false) const;
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virtual float get_action_strength(const StringName &p_action, bool p_exact = false) const;
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virtual float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const;
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float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
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float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
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Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
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Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
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virtual float get_joy_axis(int p_device, int p_axis) const = 0;
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virtual float get_joy_axis(int p_device, int p_axis) const;
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virtual String get_joy_name(int p_idx) = 0;
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virtual String get_joy_name(int p_idx);
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virtual Array get_connected_joypads() = 0;
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virtual Array get_connected_joypads();
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virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) = 0;
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virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid);
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virtual void add_joy_mapping(String p_mapping, bool p_update_existing = false) = 0;
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virtual void remove_joy_mapping(String p_guid) = 0;
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virtual bool is_joy_known(int p_device) = 0;
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virtual String get_joy_guid(int p_device) const = 0;
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virtual bool should_ignore_device(int p_vendor_id, int p_product_id) const = 0;
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virtual Vector2 get_joy_vibration_strength(int p_device) = 0;
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virtual float get_joy_vibration_duration(int p_device) = 0;
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virtual uint64_t get_joy_vibration_timestamp(int p_device) = 0;
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virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0) = 0;
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virtual void stop_joy_vibration(int p_device) = 0;
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virtual void vibrate_handheld(int p_duration_ms = 500) = 0;
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virtual Point2 get_mouse_position() const = 0;
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virtual Vector2 get_joy_vibration_strength(int p_device);
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virtual Point2 get_last_mouse_speed() = 0;
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virtual float get_joy_vibration_duration(int p_device);
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virtual int get_mouse_button_mask() const = 0;
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virtual uint64_t get_joy_vibration_timestamp(int p_device);
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virtual void warp_mouse_position(const Vector2 &p_to) = 0;
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virtual void add_joy_mapping(String p_mapping, bool p_update_existing = false);
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virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) = 0;
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virtual void remove_joy_mapping(String p_guid);
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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virtual Vector3 get_gravity() const = 0;
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virtual bool should_ignore_device(int p_vendor_id, int p_product_id) const;
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virtual Vector3 get_accelerometer() const = 0;
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virtual Vector3 get_magnetometer() const = 0;
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virtual Vector3 get_gyroscope() const = 0;
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virtual void set_gravity(const Vector3 &p_gravity) = 0;
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virtual void set_accelerometer(const Vector3 &p_accel) = 0;
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virtual void set_magnetometer(const Vector3 &p_magnetometer) = 0;
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virtual void set_gyroscope(const Vector3 &p_gyroscope) = 0;
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virtual void action_press(const StringName &p_action, float p_strength = 1.f) = 0;
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virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
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virtual void action_release(const StringName &p_action) = 0;
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virtual void stop_joy_vibration(int p_device);
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virtual void vibrate_handheld(int p_duration_ms = 500);
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void set_joy_axis(int p_device, int p_axis, float p_value);
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void parse_mapping(String p_mapping);
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void joy_button(int p_device, int p_button, bool p_pressed);
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void joy_axis(int p_device, int p_axis, float p_value);
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void joy_hat(int p_device, int p_val);
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virtual Point2 get_mouse_position() const;
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virtual Point2 get_last_mouse_speed();
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virtual int get_mouse_button_mask() const;
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void set_mouse_position(const Point2 &p_posf);
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virtual void warp_mouse_position(const Vector2 &p_to);
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virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
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virtual Vector3 get_gravity() const;
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virtual Vector3 get_accelerometer() const;
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virtual Vector3 get_magnetometer() const;
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virtual Vector3 get_gyroscope() const;
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virtual void set_gravity(const Vector3 &p_gravity);
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virtual void set_accelerometer(const Vector3 &p_accel);
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virtual void set_magnetometer(const Vector3 &p_magnetometer);
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virtual void set_gyroscope(const Vector3 &p_gyroscope);
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virtual void action_press(const StringName &p_action, float p_strength = 1.f);
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virtual void action_release(const StringName &p_action);
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void set_emulate_touch_from_mouse(bool p_emulate);
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virtual bool is_emulating_touch_from_mouse() const;
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void ensure_touch_mouse_raised();
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void set_emulate_mouse_from_touch(bool p_emulate);
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virtual bool is_emulating_mouse_from_touch() const;
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virtual CursorShape get_default_cursor_shape() const;
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virtual void set_default_cursor_shape(CursorShape p_shape);
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virtual CursorShape get_current_cursor_shape() const;
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
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virtual String get_joy_button_string(int p_button);
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virtual String get_joy_axis_string(int p_axis);
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virtual int get_joy_axis_index_from_string(String p_axis);
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virtual int get_joy_button_index_from_string(String p_button);
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int get_unused_joy_id();
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bool is_joy_mapped(int p_device);
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String get_joy_guid_remapped(int p_device) const;
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void set_fallback_mapping(String p_guid);
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virtual void parse_input_event(const Ref<InputEvent> &p_event);
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virtual void flush_buffered_events();
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virtual bool is_using_input_buffering();
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virtual void set_use_input_buffering(bool p_enable);
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virtual bool is_using_accumulated_input();
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virtual void set_use_accumulated_input(bool p_enable);
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virtual void release_pressed_events();
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void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options, const String "e_style) const;
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void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options, const String "e_style) const;
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virtual bool is_emulating_touch_from_mouse() const = 0;
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void set_main_loop(MainLoop *p_main_loop);
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virtual bool is_emulating_mouse_from_touch() const = 0;
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void iteration(float p_step);
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virtual CursorShape get_default_cursor_shape() const = 0;
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virtual void set_default_cursor_shape(CursorShape p_shape) = 0;
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virtual CursorShape get_current_cursor_shape() const = 0;
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) = 0;
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virtual String get_joy_button_string(int p_button) = 0;
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virtual String get_joy_axis_string(int p_axis) = 0;
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virtual int get_joy_button_index_from_string(String p_button) = 0;
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virtual int get_joy_axis_index_from_string(String p_axis) = 0;
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virtual void parse_input_event(const Ref<InputEvent> &p_event) = 0;
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virtual void flush_buffered_events() = 0;
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virtual bool is_using_input_buffering() = 0;
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virtual void set_use_input_buffering(bool p_enable) = 0;
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virtual bool is_using_accumulated_input() = 0;
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virtual void set_use_accumulated_input(bool p_enable) = 0;
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Input();
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Input();
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protected:
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JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button);
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JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, float p_value);
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void _get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[HAT_MAX]);
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JoystickList _get_output_button(String output);
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JoystickList _get_output_axis(String output);
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void _button_event(int p_device, int p_index, bool p_pressed);
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void _axis_event(int p_device, int p_axis, float p_value);
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void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
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static String _hex_str(uint8_t p_byte);
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List<Ref<InputEvent>> buffered_events;
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bool use_input_buffering;
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bool use_accumulated_input;
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int mouse_button_mask;
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RBSet<int> physical_keys_pressed;
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RBSet<int> keys_pressed;
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RBSet<int> joy_buttons_pressed;
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RBMap<int, float> _joy_axis;
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//Map<StringName,int> custom_action_press;
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Vector3 gravity;
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Vector3 accelerometer;
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Vector3 magnetometer;
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Vector3 gyroscope;
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Vector2 mouse_pos;
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MainLoop *main_loop;
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bool legacy_just_pressed_behavior;
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struct Action {
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uint64_t pressed_physics_frame;
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uint64_t pressed_idle_frame;
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uint64_t released_physics_frame;
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uint64_t released_idle_frame;
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bool pressed;
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bool exact;
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float strength;
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float raw_strength;
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Action() {
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pressed_physics_frame = UINT64_MAX;
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pressed_idle_frame = UINT64_MAX;
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released_physics_frame = UINT64_MAX;
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released_idle_frame = UINT64_MAX;
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pressed = false;
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exact = true;
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strength = 0.0f;
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raw_strength = 0.0f;
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}
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};
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RBMap<StringName, Action> action_state;
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bool emulate_touch_from_mouse;
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bool emulate_mouse_from_touch;
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int mouse_from_touch_index;
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struct SpeedTrack {
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uint64_t last_tick;
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Vector2 speed;
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Vector2 accum;
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float accum_t;
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float min_ref_frame;
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float max_ref_frame;
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void update(const Vector2 &p_delta_p);
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void reset();
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SpeedTrack();
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};
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struct Joypad {
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StringName name;
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StringName uid;
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bool connected;
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bool last_buttons[JOY_BUTTON_MAX + 12]; //apparently SDL specifies 35 possible buttons on android
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float last_axis[JOY_AXIS_MAX];
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int last_hat;
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int mapping;
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int hat_current;
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Joypad() {
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for (int i = 0; i < JOY_AXIS_MAX; i++) {
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last_axis[i] = 0.0f;
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}
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for (int i = 0; i < JOY_BUTTON_MAX + 12; i++) {
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last_buttons[i] = false;
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}
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connected = false;
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last_hat = HAT_MASK_CENTER;
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mapping = -1;
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hat_current = 0;
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}
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};
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SpeedTrack mouse_speed_track;
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RBMap<int, SpeedTrack> touch_speed_track;
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RBMap<int, Joypad> joy_names;
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int fallback_mapping;
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CursorShape default_shape;
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enum JoyType {
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TYPE_BUTTON,
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TYPE_AXIS,
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TYPE_HAT,
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TYPE_MAX,
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};
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enum JoyAxisRange {
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NEGATIVE_HALF_AXIS = -1,
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FULL_AXIS = 0,
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POSITIVE_HALF_AXIS = 1
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};
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struct JoyEvent {
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int type;
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int index;
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float value;
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};
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struct JoyBinding {
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JoyType inputType;
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union {
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int button;
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struct {
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int axis;
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JoyAxisRange range;
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bool invert;
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} axis;
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struct {
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int hat;
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HatMask hat_mask;
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} hat;
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} input;
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JoyType outputType;
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union {
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JoystickList button;
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struct {
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JoystickList axis;
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JoyAxisRange range;
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} axis;
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} output;
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};
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struct JoyDeviceMapping {
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String uid;
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String name;
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Vector<JoyBinding> bindings;
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};
|
||||||
|
|
||||||
|
Vector<JoyDeviceMapping> map_db;
|
||||||
|
|
||||||
|
RBSet<uint32_t> ignored_device_ids;
|
||||||
|
|
||||||
|
struct VibrationInfo {
|
||||||
|
float weak_magnitude;
|
||||||
|
float strong_magnitude;
|
||||||
|
float duration; // Duration in seconds
|
||||||
|
uint64_t timestamp;
|
||||||
|
};
|
||||||
|
|
||||||
|
RBMap<int, VibrationInfo> joy_vibration;
|
||||||
|
|
||||||
|
static Input *singleton;
|
||||||
};
|
};
|
||||||
|
|
||||||
VARIANT_ENUM_CAST(Input::MouseMode);
|
VARIANT_ENUM_CAST(Input::MouseMode);
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,304 +0,0 @@
|
|||||||
#ifndef INPUT_DEFAULT_H
|
|
||||||
#define INPUT_DEFAULT_H
|
|
||||||
|
|
||||||
/*************************************************************************/
|
|
||||||
/* input_default.h */
|
|
||||||
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
|
|
||||||
/*************************************************************************/
|
|
||||||
|
|
||||||
#include "core/input/input.h"
|
|
||||||
|
|
||||||
class InputDefault : public Input {
|
|
||||||
GDCLASS(InputDefault, Input);
|
|
||||||
_THREAD_SAFE_CLASS_
|
|
||||||
|
|
||||||
int mouse_button_mask;
|
|
||||||
|
|
||||||
RBSet<int> physical_keys_pressed;
|
|
||||||
RBSet<int> keys_pressed;
|
|
||||||
RBSet<int> joy_buttons_pressed;
|
|
||||||
RBMap<int, float> _joy_axis;
|
|
||||||
//Map<StringName,int> custom_action_press;
|
|
||||||
Vector3 gravity;
|
|
||||||
Vector3 accelerometer;
|
|
||||||
Vector3 magnetometer;
|
|
||||||
Vector3 gyroscope;
|
|
||||||
Vector2 mouse_pos;
|
|
||||||
MainLoop *main_loop;
|
|
||||||
bool legacy_just_pressed_behavior;
|
|
||||||
|
|
||||||
struct Action {
|
|
||||||
uint64_t pressed_physics_frame;
|
|
||||||
uint64_t pressed_idle_frame;
|
|
||||||
uint64_t released_physics_frame;
|
|
||||||
uint64_t released_idle_frame;
|
|
||||||
bool pressed;
|
|
||||||
bool exact;
|
|
||||||
float strength;
|
|
||||||
float raw_strength;
|
|
||||||
|
|
||||||
Action() {
|
|
||||||
pressed_physics_frame = UINT64_MAX;
|
|
||||||
pressed_idle_frame = UINT64_MAX;
|
|
||||||
released_physics_frame = UINT64_MAX;
|
|
||||||
released_idle_frame = UINT64_MAX;
|
|
||||||
pressed = false;
|
|
||||||
exact = true;
|
|
||||||
strength = 0.0f;
|
|
||||||
raw_strength = 0.0f;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
RBMap<StringName, Action> action_state;
|
|
||||||
|
|
||||||
bool emulate_touch_from_mouse;
|
|
||||||
bool emulate_mouse_from_touch;
|
|
||||||
|
|
||||||
int mouse_from_touch_index;
|
|
||||||
|
|
||||||
struct SpeedTrack {
|
|
||||||
uint64_t last_tick;
|
|
||||||
Vector2 speed;
|
|
||||||
Vector2 accum;
|
|
||||||
float accum_t;
|
|
||||||
float min_ref_frame;
|
|
||||||
float max_ref_frame;
|
|
||||||
|
|
||||||
void update(const Vector2 &p_delta_p);
|
|
||||||
void reset();
|
|
||||||
SpeedTrack();
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Joypad {
|
|
||||||
StringName name;
|
|
||||||
StringName uid;
|
|
||||||
bool connected;
|
|
||||||
bool last_buttons[JOY_BUTTON_MAX + 12]; //apparently SDL specifies 35 possible buttons on android
|
|
||||||
float last_axis[JOY_AXIS_MAX];
|
|
||||||
int last_hat;
|
|
||||||
int mapping;
|
|
||||||
int hat_current;
|
|
||||||
|
|
||||||
Joypad() {
|
|
||||||
for (int i = 0; i < JOY_AXIS_MAX; i++) {
|
|
||||||
last_axis[i] = 0.0f;
|
|
||||||
}
|
|
||||||
for (int i = 0; i < JOY_BUTTON_MAX + 12; i++) {
|
|
||||||
last_buttons[i] = false;
|
|
||||||
}
|
|
||||||
connected = false;
|
|
||||||
last_hat = HAT_MASK_CENTER;
|
|
||||||
mapping = -1;
|
|
||||||
hat_current = 0;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
SpeedTrack mouse_speed_track;
|
|
||||||
RBMap<int, SpeedTrack> touch_speed_track;
|
|
||||||
RBMap<int, Joypad> joy_names;
|
|
||||||
int fallback_mapping;
|
|
||||||
|
|
||||||
CursorShape default_shape;
|
|
||||||
|
|
||||||
public:
|
|
||||||
enum HatMask {
|
|
||||||
HAT_MASK_CENTER = 0,
|
|
||||||
HAT_MASK_UP = 1,
|
|
||||||
HAT_MASK_RIGHT = 2,
|
|
||||||
HAT_MASK_DOWN = 4,
|
|
||||||
HAT_MASK_LEFT = 8,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum HatDir {
|
|
||||||
HAT_UP,
|
|
||||||
HAT_RIGHT,
|
|
||||||
HAT_DOWN,
|
|
||||||
HAT_LEFT,
|
|
||||||
HAT_MAX,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
|
||||||
JOYPADS_MAX = 16,
|
|
||||||
};
|
|
||||||
|
|
||||||
private:
|
|
||||||
enum JoyType {
|
|
||||||
TYPE_BUTTON,
|
|
||||||
TYPE_AXIS,
|
|
||||||
TYPE_HAT,
|
|
||||||
TYPE_MAX,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum JoyAxisRange {
|
|
||||||
NEGATIVE_HALF_AXIS = -1,
|
|
||||||
FULL_AXIS = 0,
|
|
||||||
POSITIVE_HALF_AXIS = 1
|
|
||||||
};
|
|
||||||
|
|
||||||
struct JoyEvent {
|
|
||||||
int type;
|
|
||||||
int index;
|
|
||||||
float value;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct JoyBinding {
|
|
||||||
JoyType inputType;
|
|
||||||
union {
|
|
||||||
int button;
|
|
||||||
|
|
||||||
struct {
|
|
||||||
int axis;
|
|
||||||
JoyAxisRange range;
|
|
||||||
bool invert;
|
|
||||||
} axis;
|
|
||||||
|
|
||||||
struct {
|
|
||||||
int hat;
|
|
||||||
HatMask hat_mask;
|
|
||||||
} hat;
|
|
||||||
|
|
||||||
} input;
|
|
||||||
|
|
||||||
JoyType outputType;
|
|
||||||
union {
|
|
||||||
JoystickList button;
|
|
||||||
|
|
||||||
struct {
|
|
||||||
JoystickList axis;
|
|
||||||
JoyAxisRange range;
|
|
||||||
} axis;
|
|
||||||
|
|
||||||
} output;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct JoyDeviceMapping {
|
|
||||||
String uid;
|
|
||||||
String name;
|
|
||||||
Vector<JoyBinding> bindings;
|
|
||||||
};
|
|
||||||
|
|
||||||
Vector<JoyDeviceMapping> map_db;
|
|
||||||
|
|
||||||
RBSet<uint32_t> ignored_device_ids;
|
|
||||||
|
|
||||||
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button);
|
|
||||||
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, float p_value);
|
|
||||||
void _get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[HAT_MAX]);
|
|
||||||
JoystickList _get_output_button(String output);
|
|
||||||
JoystickList _get_output_axis(String output);
|
|
||||||
void _button_event(int p_device, int p_index, bool p_pressed);
|
|
||||||
void _axis_event(int p_device, int p_axis, float p_value);
|
|
||||||
|
|
||||||
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
|
|
||||||
|
|
||||||
List<Ref<InputEvent>> buffered_events;
|
|
||||||
bool use_input_buffering;
|
|
||||||
bool use_accumulated_input;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
struct VibrationInfo {
|
|
||||||
float weak_magnitude;
|
|
||||||
float strong_magnitude;
|
|
||||||
float duration; // Duration in seconds
|
|
||||||
uint64_t timestamp;
|
|
||||||
};
|
|
||||||
|
|
||||||
RBMap<int, VibrationInfo> joy_vibration;
|
|
||||||
|
|
||||||
public:
|
|
||||||
virtual bool is_key_pressed(int p_scancode) const;
|
|
||||||
virtual bool is_physical_key_pressed(int p_scancode) const;
|
|
||||||
virtual bool is_mouse_button_pressed(int p_button) const;
|
|
||||||
virtual bool is_joy_button_pressed(int p_device, int p_button) const;
|
|
||||||
virtual bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
|
|
||||||
virtual bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const;
|
|
||||||
virtual bool is_action_just_released(const StringName &p_action, bool p_exact = false) const;
|
|
||||||
virtual float get_action_strength(const StringName &p_action, bool p_exact = false) const;
|
|
||||||
virtual float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const;
|
|
||||||
|
|
||||||
virtual float get_joy_axis(int p_device, int p_axis) const;
|
|
||||||
String get_joy_name(int p_idx);
|
|
||||||
virtual Array get_connected_joypads();
|
|
||||||
virtual Vector2 get_joy_vibration_strength(int p_device);
|
|
||||||
virtual float get_joy_vibration_duration(int p_device);
|
|
||||||
virtual uint64_t get_joy_vibration_timestamp(int p_device);
|
|
||||||
void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
|
|
||||||
|
|
||||||
virtual Vector3 get_gravity() const;
|
|
||||||
virtual Vector3 get_accelerometer() const;
|
|
||||||
virtual Vector3 get_magnetometer() const;
|
|
||||||
virtual Vector3 get_gyroscope() const;
|
|
||||||
|
|
||||||
virtual Point2 get_mouse_position() const;
|
|
||||||
virtual Point2 get_last_mouse_speed();
|
|
||||||
virtual int get_mouse_button_mask() const;
|
|
||||||
|
|
||||||
virtual void warp_mouse_position(const Vector2 &p_to);
|
|
||||||
virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
|
|
||||||
|
|
||||||
virtual void parse_input_event(const Ref<InputEvent> &p_event);
|
|
||||||
|
|
||||||
virtual void set_gravity(const Vector3 &p_gravity);
|
|
||||||
virtual void set_accelerometer(const Vector3 &p_accel);
|
|
||||||
virtual void set_magnetometer(const Vector3 &p_magnetometer);
|
|
||||||
virtual void set_gyroscope(const Vector3 &p_gyroscope);
|
|
||||||
void set_joy_axis(int p_device, int p_axis, float p_value);
|
|
||||||
|
|
||||||
virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
|
|
||||||
virtual void stop_joy_vibration(int p_device);
|
|
||||||
virtual void vibrate_handheld(int p_duration_ms = 500);
|
|
||||||
|
|
||||||
void set_main_loop(MainLoop *p_main_loop);
|
|
||||||
void set_mouse_position(const Point2 &p_posf);
|
|
||||||
|
|
||||||
void action_press(const StringName &p_action, float p_strength = 1.f);
|
|
||||||
void action_release(const StringName &p_action);
|
|
||||||
|
|
||||||
void iteration(float p_step);
|
|
||||||
|
|
||||||
void set_emulate_touch_from_mouse(bool p_emulate);
|
|
||||||
virtual bool is_emulating_touch_from_mouse() const;
|
|
||||||
void ensure_touch_mouse_raised();
|
|
||||||
|
|
||||||
void set_emulate_mouse_from_touch(bool p_emulate);
|
|
||||||
virtual bool is_emulating_mouse_from_touch() const;
|
|
||||||
|
|
||||||
virtual CursorShape get_default_cursor_shape() const;
|
|
||||||
virtual void set_default_cursor_shape(CursorShape p_shape);
|
|
||||||
virtual CursorShape get_current_cursor_shape() const;
|
|
||||||
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
|
|
||||||
|
|
||||||
void parse_mapping(String p_mapping);
|
|
||||||
void joy_button(int p_device, int p_button, bool p_pressed);
|
|
||||||
void joy_axis(int p_device, int p_axis, float p_value);
|
|
||||||
void joy_hat(int p_device, int p_val);
|
|
||||||
|
|
||||||
virtual void add_joy_mapping(String p_mapping, bool p_update_existing = false);
|
|
||||||
virtual void remove_joy_mapping(String p_guid);
|
|
||||||
virtual bool is_joy_known(int p_device);
|
|
||||||
virtual String get_joy_guid(int p_device) const;
|
|
||||||
|
|
||||||
bool should_ignore_device(int p_vendor_id, int p_product_id) const;
|
|
||||||
|
|
||||||
virtual String get_joy_button_string(int p_button);
|
|
||||||
virtual String get_joy_axis_string(int p_axis);
|
|
||||||
virtual int get_joy_axis_index_from_string(String p_axis);
|
|
||||||
virtual int get_joy_button_index_from_string(String p_button);
|
|
||||||
|
|
||||||
int get_unused_joy_id();
|
|
||||||
|
|
||||||
bool is_joy_mapped(int p_device);
|
|
||||||
String get_joy_guid_remapped(int p_device) const;
|
|
||||||
void set_fallback_mapping(String p_guid);
|
|
||||||
|
|
||||||
virtual void flush_buffered_events();
|
|
||||||
virtual bool is_using_input_buffering();
|
|
||||||
virtual void set_use_input_buffering(bool p_enable);
|
|
||||||
virtual bool is_using_accumulated_input();
|
|
||||||
virtual void set_use_accumulated_input(bool p_enable);
|
|
||||||
|
|
||||||
virtual void release_pressed_events();
|
|
||||||
InputDefault();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // INPUT_DEFAULT_H
|
|
Loading…
Reference in New Issue
Block a user