mirror of
https://github.com/Relintai/sfw.git
synced 2024-12-20 21:06:49 +01:00
96 lines
2.5 KiB
C
96 lines
2.5 KiB
C
|
#ifndef THREAD_H
|
||
|
#define THREAD_H
|
||
|
|
||
|
/*************************************************************************/
|
||
|
/* thread.h */
|
||
|
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
#include "core/typedefs.h"
|
||
|
|
||
|
#if !defined(NO_THREADS)
|
||
|
#include "core/safe_refcount.h"
|
||
|
#include <thread>
|
||
|
#endif
|
||
|
|
||
|
class String;
|
||
|
|
||
|
class Thread {
|
||
|
public:
|
||
|
typedef void (*Callback)(void *p_userdata);
|
||
|
|
||
|
typedef uint64_t ID;
|
||
|
|
||
|
enum Priority {
|
||
|
PRIORITY_LOW,
|
||
|
PRIORITY_NORMAL,
|
||
|
PRIORITY_HIGH
|
||
|
};
|
||
|
|
||
|
struct Settings {
|
||
|
Priority priority;
|
||
|
Settings() { priority = PRIORITY_NORMAL; }
|
||
|
};
|
||
|
|
||
|
private:
|
||
|
#if !defined(NO_THREADS)
|
||
|
friend class Main;
|
||
|
|
||
|
static ID main_thread_id;
|
||
|
|
||
|
static uint64_t _thread_id_hash(const std::thread::id &p_t);
|
||
|
|
||
|
ID id = _thread_id_hash(std::thread::id());
|
||
|
std::thread thread;
|
||
|
|
||
|
static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
|
||
|
|
||
|
static Error (*set_name_func)(const String &);
|
||
|
static void (*set_priority_func)(Thread::Priority);
|
||
|
static void (*init_func)();
|
||
|
static void (*term_func)();
|
||
|
#endif
|
||
|
|
||
|
public:
|
||
|
static void _set_platform_funcs(
|
||
|
Error (*p_set_name_func)(const String &),
|
||
|
void (*p_set_priority_func)(Thread::Priority),
|
||
|
void (*p_init_func)() = nullptr,
|
||
|
void (*p_term_func)() = nullptr);
|
||
|
|
||
|
#if !defined(NO_THREADS)
|
||
|
_FORCE_INLINE_ ID get_id() const { return id; }
|
||
|
// get the ID of the caller thread
|
||
|
static ID get_caller_id();
|
||
|
// get the ID of the main thread
|
||
|
_FORCE_INLINE_ static ID get_main_id() { return main_thread_id; }
|
||
|
|
||
|
_FORCE_INLINE_ static bool is_main_thread() { return get_caller_id() == main_thread_id; }
|
||
|
|
||
|
static Error set_name(const String &p_name);
|
||
|
|
||
|
void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
|
||
|
bool is_started() const;
|
||
|
///< waits until thread is finished, and deallocates it.
|
||
|
void wait_to_finish();
|
||
|
|
||
|
~Thread();
|
||
|
#else
|
||
|
_FORCE_INLINE_ ID get_id() const { return 0; }
|
||
|
// get the ID of the caller thread
|
||
|
_FORCE_INLINE_ static ID get_caller_id() { return 0; }
|
||
|
// get the ID of the main thread
|
||
|
_FORCE_INLINE_ static ID get_main_id() { return 0; }
|
||
|
|
||
|
_FORCE_INLINE_ static bool is_main_thread() { return true; }
|
||
|
|
||
|
static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
|
||
|
|
||
|
void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
|
||
|
bool is_started() const { return false; }
|
||
|
void wait_to_finish() {}
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
#endif // THREAD_H
|