sfw/game_scene.h

49 lines
717 B
C
Raw Normal View History

#ifndef GAME_SCENE_H
#define GAME_SCENE_H
#include "scene.h"
2023-12-19 15:01:48 +01:00
/*
2023-12-19 18:54:54 +01:00
#include "mesh_instance.h"
2023-12-19 15:57:36 +01:00
#include "sprite.h"
#include "texture.h"
#include "texture_material.h"
#include "tile_map.h"
2023-12-19 15:01:48 +01:00
*/
2023-12-19 15:57:36 +01:00
#include "colored_material.h"
#include "mesh.h"
2023-12-19 18:54:54 +01:00
#include "camera.h"
2023-12-19 21:42:52 +01:00
#include "texture.h"
#include "texture_material.h"
#include "camera.h"
#include "sprite.h"
2023-12-19 15:57:36 +01:00
class GameScene : public Scene {
public:
2023-12-19 15:57:36 +01:00
virtual void event();
virtual void update(float delta);
virtual void render();
2023-12-19 15:57:36 +01:00
GameScene();
~GameScene();
/*
bool left;
bool right;
bool up;
bool down;
2023-12-19 21:42:52 +01:00
*/
2023-12-19 15:57:36 +01:00
Texture *texture;
TextureMaterial *material;
2023-12-19 21:42:52 +01:00
//TileMap *tile_map;
2023-12-19 15:57:36 +01:00
Sprite *sprite;
2023-12-19 18:54:54 +01:00
Camera *camera;
2023-12-19 15:57:36 +01:00
Mesh *mesh;
2023-12-19 21:42:52 +01:00
ColoredMaterial *cmaterial;
};
#endif