#ifndef GAME_SCENE_H #define GAME_SCENE_H #include "scene.h" /* #include "mesh_instance.h" #include "sprite.h" #include "texture.h" #include "texture_material.h" #include "tile_map.h" */ #include "colored_material.h" #include "mesh.h" #include "camera.h" #include "texture.h" #include "texture_material.h" #include "camera.h" #include "sprite.h" class GameScene : public Scene { public: virtual void event(); virtual void update(float delta); virtual void render(); GameScene(); ~GameScene(); /* bool left; bool right; bool up; bool down; */ Texture *texture; TextureMaterial *material; //TileMap *tile_map; Sprite *sprite; Camera *camera; Mesh *mesh; ColoredMaterial *cmaterial; }; #endif