sfw/sprite.h

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#ifndef SPRITE_H
#define SPRITE_H
#include "object_2d.h"
#include "mesh_instance.h"
class Sprite : public Object2D {
public:
void render();
void update_mesh();
Sprite();
~Sprite();
MeshInstance *mesh_instance;
float width;
float height;
float region_x;
float region_y;
float region_width;
float region_height;
};
#endif // SPRITE_H