#ifndef SPRITE_H #define SPRITE_H #include "object_2d.h" #include "mesh_instance.h" class Sprite : public Object2D { public: void render(); void update_mesh(); Sprite(); ~Sprite(); MeshInstance *mesh_instance; float width; float height; float region_x; float region_y; float region_width; float region_height; }; #endif // SPRITE_H