2024-01-06 17:10:13 +01:00
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<meta charset="utf-8">
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**SFW Docs**
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2024-01-06 11:55:43 +01:00
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2024-01-06 17:10:13 +01:00
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what it is, notes
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2024-01-06 17:10:13 +01:00
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Compile
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------------------------------------------------------------------
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2024-01-06 11:55:43 +01:00
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2024-01-06 13:41:33 +01:00
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2024-01-06 17:10:13 +01:00
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License
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------------------------------------------------------------------
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2024-01-06 13:41:33 +01:00
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2024-01-06 17:10:13 +01:00
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CORE
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2024-01-06 13:41:33 +01:00
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====================================================================================
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2024-01-06 17:10:13 +01:00
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Enums
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------------------------------------------------------------------
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<a name="ENUM_Error"></a>
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<details><summary>Error</summary>
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|||ENUM_Error|||
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</details>
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<a name="ENUM_KeyList"></a>
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<details><summary>KeyList</summary>
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|||ENUM_KeyList|||
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</details>
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Errors and Logging
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------------------------------------------------------------------
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<a name="LOGGING_MACROS"></a>
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<details><summary>Logging</summary>
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Use the provided macros:
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2024-01-06 17:10:13 +01:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C
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#define PRINT_TRACE(str)
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#define LOG_TRACE(...)
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#define PRINT_MSG(str)
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#define LOG_MSG(...)
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#define PRINT_WARN(str)
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#define LOG_WARN(...)
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#define PRINT_ERR(str)
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#define ERR_PRINT(str)
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#define LOG_ERR(...)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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</details>
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<a name="ERROR_MACROS"></a>
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<details><summary>Error</summary>
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Uses these macros:
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Note that the library itself does not use exceptions, it uses these macros exclusively.
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Also note that you are not prevented you from using exceptions if you want to in your own code.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C
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#define ERR_FAIL_MSG(msg)
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#define ERR_FAIL_V(val)
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#define ERR_FAIL_V_MSG(val, msg)
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#define ERR_FAIL_INDEX(index, size)
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#define ERR_FAIL_INDEX_MSG(index, size, msg)
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#define ERR_FAIL_INDEX_V(index, size, val)
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#define ERR_FAIL_INDEX_V_MSG(index, size, val, msg)
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#define ERR_FAIL_COND(cond)
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#define ERR_FAIL_COND_MSG(cond, msg)
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#define ERR_FAIL_COND_V(cond, val)
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#define ERR_FAIL_COND_V_MSG(cond, val, msg)
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#define ERR_CONTINUE(cond)
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#define ERR_CONTINUE_MSG(cond, msg)
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#define ERR_CONTINUE_ACTION(cond, action)
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#define ERR_CONTINUE_ACTION_MSG(cond, action, msg)
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#define CRASH_INDEX(index, size)
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#define CRASH_BAD_INDEX(index, size)
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#define CRASH_BAD_UNSIGNED_INDEX(index, size)
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#define CRASH_COND(cond)
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#define CRASH_COND_MSG(cond, msg)
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#define CRASH_MSG(msg)
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#define CRASH_NOW(msg)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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</details>
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<a name="ASSERTION_MACROS"></a>
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<details><summary>Asserts</summary>
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Use the provided macros:
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These should be 'free' checks for program flow and should not be needed in any releases, only used when the DEV_ENABLED define is set.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C
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#define DEV_CHECK(m_cond)
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#define DEV_CHECK_ONCE(m_cond)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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</details>
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Math
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------------------------------------------------------------------
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<a name="CLASS_Math"></a>
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<details><summary>Math</summary>
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|||CLASS_Math|||
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</details>
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<a name="STRUCT_Vector2"></a>
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<details><summary>Vector2</summary>
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|||STRUCT_Vector2|||
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</details>
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<a name="STRUCT_Vector2i"></a>
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<details><summary>Vector2i</summary>
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|||STRUCT_Vector2i|||
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</details>
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<a name="STRUCT_Vector3"></a>
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<details><summary>Vector3</summary>
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|||STRUCT_Vector3|||
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</details>
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<a name="STRUCT_Vector3i"></a>
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<details><summary>Vector3i</summary>
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|||STRUCT_Vector3i|||
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</details>
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<a name="STRUCT_Vector4"></a>
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<details><summary>Vector4</summary>
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|||STRUCT_Vector4|||
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</details>
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<a name="STRUCT_Vector4i"></a>
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<details><summary>Vector4i</summary>
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|||STRUCT_Vector4i|||
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</details>
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<a name="STRUCT_Color"></a>
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<details><summary>Color</summary>
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|||STRUCT_Color|||
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</details>
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<a name="STRUCT_Rect2"></a>
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<details><summary>Rect2</summary>
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|||STRUCT_Rect2|||
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</details>
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<a name="STRUCT_Rect2i"></a>
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<details><summary>Rect2i</summary>
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|||STRUCT_Rect2i|||
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</details>
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<a name="STRUCT_Plane"></a>
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<details><summary>Plane</summary>
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|||STRUCT_Plane|||
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</details>
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<a name="STRUCT_AABB"></a>
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<details><summary>AABB</summary>
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|||STRUCT_AABB|||
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</details>
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<a name="STRUCT_Face3"></a>
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<details><summary>Face3</summary>
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|||STRUCT_Face3|||
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</details>
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<a name="STRUCT_Transform2D"></a>
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<details><summary>Transform2D</summary>
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|||STRUCT_Transform2D|||
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</details>
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<a name="STRUCT_Quaternion"></a>
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<details><summary>Quaternion</summary>
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|||STRUCT_Quaternion|||
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</details>
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<a name="STRUCT_Basis"></a>
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<details><summary>Basis</summary>
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|||STRUCT_Basis|||
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</details>
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<a name="STRUCT_Transform"></a>
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<details><summary>Transform</summary>
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|||STRUCT_Transform|||
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</details>
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<a name="STRUCT_Projection"></a>
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<details><summary>Projection</summary>
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|||STRUCT_Projection|||
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</details>
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<a name="CLASS_RandomPCG"></a>
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<details><summary>RandomPCG</summary>
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|||CLASS_RandomPCG|||
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</details>
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String
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------------------------------------------------------------------
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Helper Structs
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<a name="STRUCT_CharRange"></a>
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<details><summary>CharRange</summary>
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|||STRUCT_CharRange|||
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</details>
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<a name="STRUCT_StrRange"></a>
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<details><summary>StrRange</summary>
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|||STRUCT_StrRange|||
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</details>
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<a name="STRUCT_NoCaseComparator"></a>
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<details><summary>NoCaseComparator</summary>
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|||STRUCT_NoCaseComparator|||
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</details>
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<a name="STRUCT_NaturalNoCaseComparator"></a>
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<details><summary>NaturalNoCaseComparator</summary>
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|||STRUCT_NaturalNoCaseComparator|||
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</details>
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Character Strings
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<a name="STRUCT_StaticCString"></a>
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<details><summary>StaticCString</summary>
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You can statically stoe a C string with this.
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|||STRUCT_StaticCString|||
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</details>
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<a name="CLASS_Char16String"></a>
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<details><summary>Char16String</summary>
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16 bit (wide char) char string.
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</details>
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<a name="CLASS_CharString"></a>
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<details><summary>CharString</summary>
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8 bit char string.
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</details>
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<a name="CLASS_CharProxy"></a>
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<details><summary>CharProxy</summary>
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Properly stores a reference to an element in a String.
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</details>
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Main
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<a name="CLASS_String"></a>
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<details><summary>String</summary>
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Main String class. This is what you normally use. Stores characters as 32 bit variables. It's COW (Copy on Write).
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If you want to convert this to a char* use it's utf8() method.
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|||CLASS_String|||
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</details>
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<a name="CLASS_StringName"></a>
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<details><summary>StringName</summary>
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A String that is optimized for comparisons using ==.
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|||CLASS_StringName|||
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</details>
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Containers
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------------------------------------------------------------------
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Files
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------------------------------------------------------------------
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Threading
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------------------------------------------------------------------
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OBJECT
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====================================================================================
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RENDER CORE
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====================================================================================
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Coordinate Systems
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------------------------------------------------------------------
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3D TODO doube check z
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******************************************************************
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*
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* +x
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* *--->--------. .--->--------.
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* | | | |
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* v +y | | |
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* | | +y ^ ^ +z |
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* | | |/ |
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* '------------' *--->--------'
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* / +x
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* -z
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* 2D 3D
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2024-01-06 11:55:43 +01:00
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******************************************************************
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2024-01-06 17:10:13 +01:00
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Application
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------------------------------------------------------------------
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Input
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------------------------------------------------------------------
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Rendering
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------------------------------------------------------------------
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Materials
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------------------------------------------------------------------
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RENDER IMMEDIATE
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====================================================================================
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RENDER OBJECTS
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====================================================================================
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2024-01-06 11:55:43 +01:00
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