**SFW Docs** what it is, notes Compile ------------------------------------------------------------------ License ------------------------------------------------------------------ CORE ==================================================================================== Enums ------------------------------------------------------------------
Error |||ENUM_Error|||
KeyList |||ENUM_KeyList|||
Errors and Logging ------------------------------------------------------------------
Logging Use the provided macros: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C #define PRINT_TRACE(str) #define LOG_TRACE(...) #define PRINT_MSG(str) #define LOG_MSG(...) #define PRINT_WARN(str) #define LOG_WARN(...) #define PRINT_ERR(str) #define ERR_PRINT(str) #define LOG_ERR(...) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Error Uses these macros: Note that the library itself does not use exceptions, it uses these macros exclusively. Also note that you are not prevented you from using exceptions if you want to in your own code. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C #define ERR_FAIL_MSG(msg) #define ERR_FAIL_V(val) #define ERR_FAIL_V_MSG(val, msg) #define ERR_FAIL_INDEX(index, size) #define ERR_FAIL_INDEX_MSG(index, size, msg) #define ERR_FAIL_INDEX_V(index, size, val) #define ERR_FAIL_INDEX_V_MSG(index, size, val, msg) #define ERR_FAIL_COND(cond) #define ERR_FAIL_COND_MSG(cond, msg) #define ERR_FAIL_COND_V(cond, val) #define ERR_FAIL_COND_V_MSG(cond, val, msg) #define ERR_CONTINUE(cond) #define ERR_CONTINUE_MSG(cond, msg) #define ERR_CONTINUE_ACTION(cond, action) #define ERR_CONTINUE_ACTION_MSG(cond, action, msg) #define CRASH_INDEX(index, size) #define CRASH_BAD_INDEX(index, size) #define CRASH_BAD_UNSIGNED_INDEX(index, size) #define CRASH_COND(cond) #define CRASH_COND_MSG(cond, msg) #define CRASH_MSG(msg) #define CRASH_NOW(msg) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asserts Use the provided macros: These should be 'free' checks for program flow and should not be needed in any releases, only used when the DEV_ENABLED define is set. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C #define DEV_CHECK(m_cond) #define DEV_CHECK_ONCE(m_cond) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Math ------------------------------------------------------------------
Math |||CLASS_Math|||
Vector2 |||STRUCT_Vector2|||
Vector2i |||STRUCT_Vector2i|||
Vector3 |||STRUCT_Vector3|||
Vector3i |||STRUCT_Vector3i|||
Vector4 |||STRUCT_Vector4|||
Vector4i |||STRUCT_Vector4i|||
Color |||STRUCT_Color|||
Rect2 |||STRUCT_Rect2|||
Rect2i |||STRUCT_Rect2i|||
Plane |||STRUCT_Plane|||
AABB |||STRUCT_AABB|||
Face3 |||STRUCT_Face3|||
Transform2D |||STRUCT_Transform2D|||
Quaternion |||STRUCT_Quaternion|||
Basis |||STRUCT_Basis|||
Transform |||STRUCT_Transform|||
Projection |||STRUCT_Projection|||
RandomPCG |||CLASS_RandomPCG|||
String ------------------------------------------------------------------ Helper Structs
CharRange |||STRUCT_CharRange|||
StrRange |||STRUCT_StrRange|||
NoCaseComparator |||STRUCT_NoCaseComparator|||
NaturalNoCaseComparator |||STRUCT_NaturalNoCaseComparator|||
Character Strings
StaticCString You can statically stoe a C string with this. |||STRUCT_StaticCString|||
Char16String 16 bit (wide char) char string. |||CLASS_Char16String|||
CharString 8 bit char string. |||CLASS_CharString|||
CharProxy Properly stores a reference to an element in a String. |||CLASS_CharProxy|||
Main
String Main String class. This is what you normally use. Stores characters as 32 bit variables. It's COW (Copy on Write). If you want to convert this to a char* use it's utf8() method. |||CLASS_String|||
StringName A String that is optimized for comparisons using ==. |||CLASS_StringName|||
Containers ------------------------------------------------------------------ Files ------------------------------------------------------------------ Threading ------------------------------------------------------------------ OBJECT ==================================================================================== RENDER CORE ==================================================================================== Coordinate Systems ------------------------------------------------------------------ 3D TODO doube check z ****************************************************************** * * +x * *--->--------. .--->--------. * | | | | * v +y | | | * | | +y ^ ^ +z | * | | |/ | * '------------' *--->--------' * / +x * -z * 2D 3D ****************************************************************** Application ------------------------------------------------------------------ Input ------------------------------------------------------------------ Rendering ------------------------------------------------------------------ Materials ------------------------------------------------------------------ RENDER IMMEDIATE ==================================================================================== RENDER OBJECTS ====================================================================================