sdl2_frt/doc/README-winrt.md
Gabriel Jacobo f982d08784 Rearrange documentation
1) Moves all READMEs to docs/
2) Renames them to *.md, adds some Markdown with the idea to add a lot more
3) Moves the doxyfile config to doc/ and makes it parse the headers at ../include as well as the md files in docs.
4) Skips SDL_opengl*.h headers from the docs
5) Minor fixes to doxyfile
2014-07-29 09:20:12 -03:00

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Markdown

WinRT
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SDL/WinRT layer allows SDL2-based applications to run on many of Microsoft's
platforms that utilize the "Windows Runtime" (aka "WinRT") APIs. WinRT apps
are currently always full-screen apps, run in what Microsoft calls their
"Modern" environment (aka. "Metro"), and are distributed via Microsoft-run
online stores. Some of the operating systems that support such apps include:
* Windows 8.x
* Windows RT 8.x (aka. Windows 8.x for ARM processors)
* Windows Phone 8.x
To note, WinRT applications that run on Windows 8.x and/or Windows RT are often
called "Windows Store" apps.
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Requirements
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- Microsoft Visual C++ 2012 -- Free, "Express" editions may be used, so long
as they include support for either "Windows Store" or "Windows Phone" apps.
(NOTE: MSVC 2013 support is pending. 2012 projects may be converted to 2013
projects by MSVC, in the meantime.)
- A valid Microsoft account -- This requirement is not imposed by SDL, but
rather by Microsoft's Visual C++ toolchain.
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TODO
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- Finish adding support for MSVC 2013, and "Universal" WinRT apps, which
support Windows 8.1, Windows Phone 8.1, and in the future, Xbox One and
Windows Desktop.
- Finish adding support for the SDL satellite libraries (SDL_image, SDL_mixer,
SDL_ttf, etc.)
- Create templates for both MSVC 2012 and MSVC 2013, and have the corresponding
VSIX packages either include pre-built copies of SDL, or reference binaries
available via MSVC's NuGet servers
- Write setup instructions that use MSVC 201x templates
- Write setup instructions that don't use MSVC 201x templates, and use
MSVC project-to-project references, rather than pre-built binaries
- Write a list of caveats found in SDL/WinRT, such as APIs that don't work due
to platform restrictions, or things that need further work