Simple Directmedia Layer
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Cameron Gutman f4d58689e0 Fix Xbox Series X controller on macOS
There were two different implementations of IsBluetoothXboxOneController(), one
in SDL_hidapi_xbox360.c and one in SDL_hidapi_xboxone.c. The latter had been
updated to include USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH while the former had
not.

This mismatch led to the Xbox Series X failing on macOS only. We have special
code for handling the 360Controller driver for macOS which requires us to use
the Xbox 360 driver for wired Xbox One controllers, and the SDL_hidapi_xbox360
version of IsBluetoothXboxOneController() was used to determine which devices
were wired.

In addition to adding the missing USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH, this
change moves IsBluetoothXboxOneController() into a single shared function which
will ensure this bug won't happen again.
2021-02-10 10:22:19 -05:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
android-project Disabled Bluetooth if BLE is not supported 2021-01-07 19:33:12 -06:00
android-project-ant
build-scripts Note that the Logitech G29 (PS4) is a racing wheel 2021-02-10 10:22:18 -05:00
cmake added --enable-xinput switch for windows builds 2021-02-10 10:22:18 -05:00
debian Updated runtime dependency on libudev 2021-02-10 10:22:19 -05:00
docs Android: documention update 2021-02-10 10:22:19 -05:00
include Removed support for clock_gettime_nsec_np() 2021-02-10 10:22:19 -05:00
src Fix Xbox Series X controller on macOS 2021-02-10 10:22:19 -05:00
test Expose separate keyboard and mouse grab support 2021-02-10 10:22:17 -05:00
VisualC Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
VisualC-WinRT Add SDL_cond implementation using Windows Condition Variables 2020-12-28 11:43:11 -08:00
visualtest
wayland-protocols Implement support for inhibiting the screensaver on Wayland 2021-01-24 00:51:25 -05:00
Xcode config.guess and config.sub updates from mainstream 2021-02-10 10:22:17 -05:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Removed support for clock_gettime_nsec_np() 2021-02-10 10:22:19 -05:00
configure Removed support for clock_gettime_nsec_np() 2021-02-10 10:22:19 -05:00
configure.ac Removed support for clock_gettime_nsec_np() 2021-02-10 10:22:19 -05:00
COPYING.txt Updated copyright for 2021 2021-01-02 10:25:38 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in Fixed bug 5463 - generated Wayland interfaces are included in the library's ABI 2021-01-14 14:50:15 -08:00
Makefile.minimal
Makefile.os2 old os2 analogue joystick code ported from SDL-1.2. disabled by default, 2021-01-24 00:51:25 -05:00
Makefile.pandora
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt Fixed the name of the PS5 hint 2020-12-09 10:39:36 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)