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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
added --enable-xinput switch for windows builds
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parent
d6a6662fa1
commit
091a4649e8
@ -386,6 +386,7 @@ foreach(_SUB ${SDL_X11_OPTIONS})
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endforeach()
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set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE})
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set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
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set_option(XINPUT "Use Xinput for Windows" ${WINDOWS})
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set_option(WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS})
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set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
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set_option(RENDER_METAL "Enable the Metal render driver" ${APPLE})
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@ -1453,7 +1454,7 @@ elseif(WINDOWS)
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set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
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endif()
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if(HAVE_WIN32_CC)
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if(XINPUT)
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# xinput.h may need windows.h, but does not include it itself.
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check_c_source_compiles("
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#include <windows.h>
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@ -1469,8 +1470,6 @@ elseif(WINDOWS)
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#include <xinput.h>
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XINPUT_STATE_EX s1;
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int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
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else()
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check_include_file(xinput.h HAVE_XINPUT_H)
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endif()
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# headers needed elsewhere
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@ -400,7 +400,7 @@ macro(CheckX11)
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check_include_file(X11/Xcursor/Xcursor.h HAVE_XCURSOR_H)
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check_include_file(X11/extensions/Xinerama.h HAVE_XINERAMA_H)
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check_include_file(X11/extensions/XInput2.h HAVE_XINPUT_H)
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check_include_file(X11/extensions/XInput2.h HAVE_XINPUT2_H)
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check_include_file(X11/extensions/Xrandr.h HAVE_XRANDR_H)
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check_include_file(X11/extensions/Xrender.h HAVE_XRENDER_H)
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check_include_file(X11/extensions/scrnsaver.h HAVE_XSS_H)
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@ -498,7 +498,7 @@ macro(CheckX11)
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set(SDL_VIDEO_DRIVER_X11_XINERAMA 1)
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endif()
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if(VIDEO_X11_XINPUT AND HAVE_XINPUT_H)
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if(VIDEO_X11_XINPUT AND HAVE_XINPUT2_H)
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set(HAVE_VIDEO_X11_XINPUT TRUE)
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if(HAVE_X11_SHARED AND XI_LIB)
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set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB_SONAME}\"")
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35
configure
vendored
35
configure
vendored
@ -892,6 +892,7 @@ enable_joystick_mfi
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enable_pthreads
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enable_pthread_sem
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enable_directx
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enable_xinput
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enable_wasapi
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enable_sdl_dlopen
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enable_hidapi
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@ -1677,6 +1678,7 @@ Optional Features:
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[[default=yes]]
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--enable-pthread-sem use pthread semaphores [[default=yes]]
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--enable-directx use DirectX for Windows audio/video [[default=yes]]
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--enable-xinput use Xinput for Windows [[default=yes]]
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--enable-wasapi use the Windows WASAPI audio driver [[default=yes]]
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--enable-sdl-dlopen use dlopen for shared object loading [[default=yes]]
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--enable-hidapi use HIDAPI for low level joystick drivers
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@ -23896,13 +23898,25 @@ $as_echo "#define HAVE_DXGI_H 1" >>confdefs.h
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esac
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fi
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# Check whether --enable-xinput was given.
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if test "${enable_xinput+set}" = set; then :
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enableval=$enable_xinput;
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else
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enable_xinput=yes
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fi
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if test x$enable_xinput = xyes; then
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have_xinput_gamepadex=no
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have_xinput_stateex=no
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ac_fn_c_check_header_mongrel "$LINENO" "xinput.h" "ac_cv_header_xinput_h" "$ac_includes_default"
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if test "x$ac_cv_header_xinput_h" = xyes; then :
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have_xinput=yes
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fi
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_GAMEPAD_EX" >&5
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$as_echo_n "checking for struct XINPUT_GAMEPAD_EX... " >&6; }
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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#include <windows.h>
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@ -23921,7 +23935,11 @@ if ac_fn_c_try_compile "$LINENO"; then :
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have_xinput_gamepadex=yes
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_xinput_gamepadex" >&5
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$as_echo "$have_xinput_gamepadex" >&6; }
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{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_STATE_EX" >&5
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$as_echo_n "checking for struct XINPUT_STATE_EX... " >&6; }
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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#include <windows.h>
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@ -23940,21 +23958,24 @@ if ac_fn_c_try_compile "$LINENO"; then :
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have_xinput_stateex=yes
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_xinput_stateex" >&5
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$as_echo "$have_xinput_stateex" >&6; }
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if test x$have_xinput = xyes; then
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if test x$have_xinput = xyes; then
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$as_echo "#define HAVE_XINPUT_H 1" >>confdefs.h
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fi
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if test x$have_xinput_gamepadex = xyes; then
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fi
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if test x$have_xinput_gamepadex = xyes; then
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$as_echo "#define HAVE_XINPUT_GAMEPAD_EX 1" >>confdefs.h
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fi
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if test x$have_xinput_stateex = xyes; then
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fi
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if test x$have_xinput_stateex = xyes; then
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$as_echo "#define HAVE_XINPUT_STATE_EX 1" >>confdefs.h
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fi
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fi
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ac_fn_c_check_header_mongrel "$LINENO" "mmdeviceapi.h" "ac_cv_header_mmdeviceapi_h" "$ac_includes_default"
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40
configure.ac
40
configure.ac
@ -3146,7 +3146,7 @@ CheckDIRECTX()
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{
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AC_ARG_ENABLE(directx,
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AS_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[default=yes]]]),
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, enable_directx=yes)
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, enable_directx=yes)
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if test x$enable_directx = xyes; then
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AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
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AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
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@ -3177,27 +3177,37 @@ AS_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
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esac
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fi
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dnl The following are independent of --enable-directx
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AC_CHECK_HEADER(xinput.h, have_xinput=yes)
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AC_TRY_COMPILE([
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AC_ARG_ENABLE(xinput,
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AS_HELP_STRING([--enable-xinput], [use Xinput for Windows [[default=yes]]]),
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, enable_xinput=yes)
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if test x$enable_xinput = xyes; then
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have_xinput_gamepadex=no
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have_xinput_stateex=no
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AC_CHECK_HEADER(xinput.h, have_xinput=yes)
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AC_MSG_CHECKING(for struct XINPUT_GAMEPAD_EX)
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AC_TRY_COMPILE([
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#include <windows.h>
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#include <xinput.h>
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XINPUT_GAMEPAD_EX x1;
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],[],[have_xinput_gamepadex=yes])
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AC_TRY_COMPILE([
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],[],[have_xinput_gamepadex=yes])
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AC_MSG_RESULT($have_xinput_gamepadex)
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AC_MSG_CHECKING(for struct XINPUT_STATE_EX)
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AC_TRY_COMPILE([
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#include <windows.h>
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#include <xinput.h>
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XINPUT_STATE_EX s1;
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],[],[have_xinput_stateex=yes])
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],[],[have_xinput_stateex=yes])
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AC_MSG_RESULT($have_xinput_stateex)
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if test x$have_xinput = xyes; then
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AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
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fi
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if test x$have_xinput_gamepadex = xyes; then
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AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
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fi
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if test x$have_xinput_stateex = xyes; then
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AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
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if test x$have_xinput = xyes; then
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AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
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fi
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if test x$have_xinput_gamepadex = xyes; then
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AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
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fi
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if test x$have_xinput_stateex = xyes; then
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AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
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fi
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fi
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AC_CHECK_HEADER(mmdeviceapi.h, have_wasapi=yes)
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