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https://github.com/Relintai/sdl2_frt.git
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a1d288bea1
The grabbed_window field is superfluous now since SDL added the SDL_GetGrabbedWindow() function, so it can be removed. DirectFB_SetWindowMouseGrab() is also simplified because SDL handles ungrabbing any previously grabbed window prior to calling SetWindowMouseGrab() now. Compile-tested only.
84 lines
3.5 KiB
C
84 lines
3.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_directfb_window_h_
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#define SDL_directfb_window_h_
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#include "SDL_DirectFB_video.h"
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#include "SDL_DirectFB_WM.h"
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#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
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typedef struct _DFB_WindowData DFB_WindowData;
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struct _DFB_WindowData
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{
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IDirectFBSurface *window_surface; /* window surface */
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IDirectFBSurface *surface; /* client drawing surface */
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IDirectFBWindow *dfbwin;
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IDirectFBEventBuffer *eventbuffer;
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/* SDL_Window *sdlwin; */
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SDL_Window *next;
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Uint8 opacity;
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DFBRectangle client;
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DFBDimension size;
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DFBRectangle restore;
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/* WM extras */
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int is_managed;
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int wm_needs_redraw;
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IDirectFBSurface *icon;
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IDirectFBFont *font;
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DFB_Theme theme;
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/* WM moving and sizing */
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int wm_grab;
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int wm_lastx;
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int wm_lasty;
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};
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extern int DirectFB_CreateWindow(_THIS, SDL_Window * window);
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extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window,
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const void *data);
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extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window);
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extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window,
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SDL_Surface * icon);
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extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window);
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extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window);
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extern void DirectFB_ShowWindow(_THIS, SDL_Window * window);
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extern void DirectFB_HideWindow(_THIS, SDL_Window * window);
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extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
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extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
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extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window);
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extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
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extern void DirectFB_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void DirectFB_SetWindowKeyboardGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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extern void DirectFB_AdjustWindowSurface(SDL_Window * window);
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extern int DirectFB_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
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#endif /* SDL_directfb_window_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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