mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
1070 lines
36 KiB
C
1070 lines
36 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_DIRECTFB
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#include "SDL_DirectFB_window.h"
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#include "SDL_DirectFB_modes.h"
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#include "SDL_syswm.h"
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#include "SDL_DirectFB_shape.h"
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#include "../SDL_sysvideo.h"
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#include "../../render/SDL_sysrender.h"
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#ifndef DFB_VERSION_ATLEAST
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#define DFB_VERSIONNUM(X, Y, Z) \
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((X)*1000 + (Y)*100 + (Z))
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#define DFB_COMPILEDVERSION \
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DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
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#define DFB_VERSION_ATLEAST(X, Y, Z) \
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(DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
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#define SDL_DFB_CHECK(x) x
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#endif
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/* the following is not yet tested ... */
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#define USE_DISPLAY_PALETTE (0)
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#define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
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#define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface;
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typedef struct
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{
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SDL_Window *window;
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DFBSurfaceFlipFlags flipflags;
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int size_changed;
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int lastBlendMode;
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DFBSurfaceBlittingFlags blitFlags;
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DFBSurfaceDrawingFlags drawFlags;
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IDirectFBSurface* target;
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} DirectFB_RenderData;
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typedef struct
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{
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IDirectFBSurface *surface;
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Uint32 format;
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void *pixels;
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int pitch;
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IDirectFBPalette *palette;
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int isDirty;
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SDL_VideoDisplay *display; /* only for yuv textures */
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#if (DFB_VERSION_ATLEAST(1,2,0))
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DFBSurfaceRenderOptions render_options;
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#endif
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} DirectFB_TextureData;
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static SDL_INLINE void
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SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
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{
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dr->x = sr->x;
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dr->y = sr->y;
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dr->h = sr->h;
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dr->w = sr->w;
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}
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static SDL_INLINE void
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SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr)
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{
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dr->x = sr->x;
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dr->y = sr->y;
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dr->h = sr->h;
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dr->w = sr->w;
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}
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static int
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TextureHasAlpha(DirectFB_TextureData * data)
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{
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/* Drawing primitive ? */
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if (!data)
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return 0;
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return (DFB_PIXELFORMAT_HAS_ALPHA(DirectFB_SDLToDFBPixelFormat(data->format)) ? 1 : 0);
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#if 0
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switch (data->format) {
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case SDL_PIXELFORMAT_INDEX4LSB:
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case SDL_PIXELFORMAT_INDEX4MSB:
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case SDL_PIXELFORMAT_ARGB4444:
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case SDL_PIXELFORMAT_ARGB1555:
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case SDL_PIXELFORMAT_ARGB8888:
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case SDL_PIXELFORMAT_RGBA8888:
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case SDL_PIXELFORMAT_ABGR8888:
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case SDL_PIXELFORMAT_BGRA8888:
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case SDL_PIXELFORMAT_ARGB2101010:
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return 1;
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default:
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return 0;
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}
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#endif
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}
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static SDL_INLINE IDirectFBSurface *get_dfb_surface(SDL_Window *window)
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{
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SDL_SysWMinfo wm_info;
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SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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SDL_VERSION(&wm_info.version);
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if (!SDL_GetWindowWMInfo(window, &wm_info)) {
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return NULL;
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}
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return wm_info.info.dfb.surface;
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}
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static SDL_INLINE IDirectFBWindow *get_dfb_window(SDL_Window *window)
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{
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SDL_SysWMinfo wm_info;
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SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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SDL_VERSION(&wm_info.version);
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if (!SDL_GetWindowWMInfo(window, &wm_info)) {
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return NULL;
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}
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return wm_info.info.dfb.window;
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}
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static void
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SetBlendMode(DirectFB_RenderData * data, int blendMode,
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DirectFB_TextureData * source)
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{
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IDirectFBSurface *destsurf = data->target;
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/* FIXME: check for format change */
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if (1 || data->lastBlendMode != blendMode) {
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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/**< No blending */
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data->blitFlags = DSBLIT_NOFX;
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data->drawFlags = DSDRAW_NOFX;
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO));
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break;
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#if 0
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case SDL_BLENDMODE_MASK:
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data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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data->drawFlags = DSDRAW_BLEND;
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
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break;
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#endif
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case SDL_BLENDMODE_BLEND:
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data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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data->drawFlags = DSDRAW_BLEND;
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
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break;
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case SDL_BLENDMODE_ADD:
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data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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data->drawFlags = DSDRAW_BLEND;
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/* FIXME: SRCALPHA kills performance on radeon ...
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* It will be cheaper to copy the surface to a temporary surface and premultiply
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*/
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if (source && TextureHasAlpha(source))
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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else
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ONE));
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break;
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case SDL_BLENDMODE_MOD:
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data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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data->drawFlags = DSDRAW_BLEND;
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ZERO));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_SRCCOLOR));
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break;
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case SDL_BLENDMODE_MUL:
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data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
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data->drawFlags = DSDRAW_BLEND;
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_DESTCOLOR));
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SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
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break;
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}
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data->lastBlendMode = blendMode;
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}
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}
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static int
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PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = data->target;
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Uint8 r = cmd->data.draw.r;
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Uint8 g = cmd->data.draw.g;
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Uint8 b = cmd->data.draw.b;
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Uint8 a = cmd->data.draw.a;
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SetBlendMode(data, cmd->data.draw.blend, NULL);
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SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
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switch (renderer->blendMode) {
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case SDL_BLENDMODE_NONE:
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/* case SDL_BLENDMODE_MASK: */
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case SDL_BLENDMODE_BLEND:
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break;
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case SDL_BLENDMODE_ADD:
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case SDL_BLENDMODE_MOD:
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case SDL_BLENDMODE_MUL:
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r = ((int) r * (int) a) / 255;
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g = ((int) g * (int) a) / 255;
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b = ((int) b * (int) a) / 255;
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a = 255;
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break;
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case SDL_BLENDMODE_INVALID: break;
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}
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SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
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return 0;
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error:
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return -1;
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}
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static void
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DirectFB_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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SDL_DFB_RENDERERDATA(renderer);
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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/* Rebind the context to the window area and update matrices */
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/* SDL_CurrentContext = NULL; */
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/* data->updateSize = SDL_TRUE; */
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renddata->size_changed = SDL_TRUE;
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}
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}
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static void
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DirectFB_ActivateRenderer(SDL_Renderer * renderer)
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{
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SDL_DFB_RENDERERDATA(renderer);
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if (renddata->size_changed /* || windata->wm_needs_redraw */) {
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renddata->size_changed = SDL_FALSE;
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}
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}
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static int
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DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Window *window = renderer->window;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DFB_DEVICEDATA(display->device);
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DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
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DirectFB_TextureData *data = texture->driverdata;
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DFBDisplayLayerConfig layconf;
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DFBResult ret;
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if (devdata->use_yuv_direct && (dispdata->vidID >= 0)
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&& (!dispdata->vidIDinuse)
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&& SDL_ISPIXELFORMAT_FOURCC(data->format)) {
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layconf.flags =
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DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
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DLCONF_SURFACE_CAPS;
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layconf.width = texture->w;
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layconf.height = texture->h;
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layconf.pixelformat = DirectFB_SDLToDFBPixelFormat(data->format);
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layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
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SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
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dispdata->vidID,
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&dispdata->vidlayer));
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SDL_DFB_CHECKERR(dispdata->
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vidlayer->SetCooperativeLevel(dispdata->vidlayer,
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DLSCL_EXCLUSIVE));
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if (devdata->use_yuv_underlays) {
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ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
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if (ret != DFB_OK)
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SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
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}
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SDL_DFB_CHECKERR(dispdata->
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vidlayer->SetConfiguration(dispdata->vidlayer,
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&layconf));
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SDL_DFB_CHECKERR(dispdata->
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vidlayer->GetSurface(dispdata->vidlayer,
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&data->surface));
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dispdata->vidIDinuse = 1;
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data->display = display;
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return 0;
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}
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return 1;
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error:
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if (dispdata->vidlayer) {
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SDL_DFB_RELEASE(data->surface);
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SDL_DFB_CHECKERR(dispdata->
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vidlayer->SetCooperativeLevel(dispdata->vidlayer,
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DLSCL_ADMINISTRATIVE));
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SDL_DFB_RELEASE(dispdata->vidlayer);
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}
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return 1;
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}
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static int
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DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Window *window = renderer->window;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DFB_DEVICEDATA(display->device);
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DirectFB_TextureData *data;
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DFBSurfaceDescription dsc;
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DFBSurfacePixelFormat pixelformat;
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DirectFB_ActivateRenderer(renderer);
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SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
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texture->driverdata = data;
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/* find the right pixelformat */
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pixelformat = DirectFB_SDLToDFBPixelFormat(texture->format);
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if (pixelformat == DSPF_UNKNOWN) {
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SDL_SetError("Unknown pixel format %d", data->format);
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goto error;
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}
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data->format = texture->format;
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data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat);
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if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
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/* fill surface description */
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dsc.flags =
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DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
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dsc.width = texture->w;
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dsc.height = texture->h;
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if(texture->format == SDL_PIXELFORMAT_YV12 ||
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texture->format == SDL_PIXELFORMAT_IYUV) {
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/* dfb has problems with odd sizes -make them even internally */
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dsc.width += (dsc.width % 2);
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dsc.height += (dsc.height % 2);
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}
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/* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
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* No DSCAPS_SYSTEMONLY either - let dfb decide
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* 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
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* Depends on other settings as well. Let dfb decide.
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*/
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dsc.caps = DSCAPS_PREMULTIPLIED;
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#if 0
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if (texture->access == SDL_TEXTUREACCESS_STREAMING)
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dsc.caps |= DSCAPS_SYSTEMONLY;
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else
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dsc.caps |= DSCAPS_VIDEOONLY;
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#endif
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dsc.pixelformat = pixelformat;
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data->pixels = NULL;
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/* Create the surface */
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SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
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&data->surface));
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if (SDL_ISPIXELFORMAT_INDEXED(data->format)
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&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
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#if 1
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SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette));
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#else
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/* DFB has issues with blitting LUT8 surfaces.
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* Creating a new palette does not help.
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*/
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DFBPaletteDescription pal_desc;
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pal_desc.flags = DPDESC_SIZE; /* | DPDESC_ENTRIES */
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pal_desc.size = 256;
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SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette));
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SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette));
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#endif
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}
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}
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#if (DFB_VERSION_ATLEAST(1,2,0))
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data->render_options = DSRO_NONE;
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#endif
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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/* 3 plane YUVs return 1 bpp, but we need more space for other planes */
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if(texture->format == SDL_PIXELFORMAT_YV12 ||
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texture->format == SDL_PIXELFORMAT_IYUV) {
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SDL_DFB_ALLOC_CLEAR(data->pixels, (texture->h * data->pitch + ((texture->h + texture->h % 2) * (data->pitch + data->pitch % 2) * 2) / 4));
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} else {
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SDL_DFB_ALLOC_CLEAR(data->pixels, texture->h * data->pitch);
|
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}
|
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}
|
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|
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return 0;
|
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|
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error:
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SDL_DFB_RELEASE(data->palette);
|
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SDL_DFB_RELEASE(data->surface);
|
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SDL_DFB_FREE(texture->driverdata);
|
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return -1;
|
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}
|
|
|
|
#if 0
|
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static int
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DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
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DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
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switch (texture->scaleMode) {
|
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case SDL_SCALEMODE_NONE:
|
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case SDL_SCALEMODE_FAST:
|
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data->render_options = DSRO_NONE;
|
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break;
|
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case SDL_SCALEMODE_SLOW:
|
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data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
|
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break;
|
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case SDL_SCALEMODE_BEST:
|
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data->render_options =
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DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
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break;
|
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default:
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data->render_options = DSRO_NONE;
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texture->scaleMode = SDL_SCALEMODE_NONE;
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return SDL_Unsupported();
|
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}
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#endif
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return 0;
|
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}
|
|
#endif
|
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|
|
static int
|
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DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
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const SDL_Rect * rect, const void *pixels, int pitch)
|
|
{
|
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DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
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Uint8 *dpixels;
|
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int dpitch;
|
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Uint8 *src, *dst;
|
|
int row;
|
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size_t length;
|
|
int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
|
|
/* FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes */
|
|
|
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DirectFB_ActivateRenderer(renderer);
|
|
|
|
if ((texture->format == SDL_PIXELFORMAT_YV12) ||
|
|
(texture->format == SDL_PIXELFORMAT_IYUV)) {
|
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bpp = 1;
|
|
}
|
|
|
|
SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
|
|
DSLF_WRITE | DSLF_READ,
|
|
((void **) &dpixels), &dpitch));
|
|
src = (Uint8 *) pixels;
|
|
dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp;
|
|
length = rect->w * bpp;
|
|
for (row = 0; row < rect->h; ++row) {
|
|
SDL_memcpy(dst, src, length);
|
|
src += pitch;
|
|
dst += dpitch;
|
|
}
|
|
/* copy other planes for 3 plane formats */
|
|
if ((texture->format == SDL_PIXELFORMAT_YV12) ||
|
|
(texture->format == SDL_PIXELFORMAT_IYUV)) {
|
|
src = (Uint8 *) pixels + texture->h * pitch;
|
|
dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2;
|
|
for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
|
|
SDL_memcpy(dst, src, length / 2);
|
|
src += pitch / 2;
|
|
dst += dpitch / 2;
|
|
}
|
|
src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4;
|
|
dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2;
|
|
for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
|
|
SDL_memcpy(dst, src, length / 2);
|
|
src += pitch / 2;
|
|
dst += dpitch / 2;
|
|
}
|
|
}
|
|
SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
|
|
data->isDirty = 0;
|
|
return 0;
|
|
error:
|
|
return 1;
|
|
|
|
}
|
|
|
|
static int
|
|
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * rect, void **pixels, int *pitch)
|
|
{
|
|
DirectFB_TextureData *texturedata =
|
|
(DirectFB_TextureData *) texture->driverdata;
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
#if 0
|
|
if (markDirty) {
|
|
SDL_AddDirtyRect(&texturedata->dirty, rect);
|
|
}
|
|
#endif
|
|
|
|
if (texturedata->display) {
|
|
void *fdata;
|
|
int fpitch;
|
|
|
|
SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
|
|
DSLF_WRITE | DSLF_READ,
|
|
&fdata, &fpitch));
|
|
*pitch = fpitch;
|
|
*pixels = fdata;
|
|
} else {
|
|
*pixels =
|
|
(void *) ((Uint8 *) texturedata->pixels +
|
|
rect->y * texturedata->pitch +
|
|
rect->x * DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format)));
|
|
*pitch = texturedata->pitch;
|
|
texturedata->isDirty = 1;
|
|
}
|
|
return 0;
|
|
|
|
error:
|
|
return -1;
|
|
}
|
|
|
|
static void
|
|
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
DirectFB_TextureData *texturedata =
|
|
(DirectFB_TextureData *) texture->driverdata;
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
if (texturedata->display) {
|
|
SDL_DFB_CHECK(texturedata->surface->Unlock(texturedata->surface));
|
|
texturedata->pixels = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
DirectFB_SetTextureScaleMode()
|
|
{
|
|
}
|
|
|
|
#if 0
|
|
static void
|
|
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
int numrects, const SDL_Rect * rects)
|
|
{
|
|
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
int i;
|
|
|
|
for (i = 0; i < numrects; ++i) {
|
|
SDL_AddDirtyRect(&data->dirty, &rects[i]);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
DirectFB_TextureData *tex_data = NULL;
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
if (texture) {
|
|
tex_data = (DirectFB_TextureData *) texture->driverdata;
|
|
data->target = tex_data->surface;
|
|
} else {
|
|
data->target = get_dfb_surface(data->window);
|
|
}
|
|
data->lastBlendMode = 0;
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int
|
|
DirectFB_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
|
{
|
|
return 0; /* nothing to do in this backend. */
|
|
}
|
|
|
|
static int
|
|
DirectFB_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
|
{
|
|
const size_t len = count * sizeof (SDL_FPoint);
|
|
SDL_FPoint *verts = (SDL_FPoint *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
|
|
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
SDL_memcpy(verts, points, len);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
|
{
|
|
const size_t len = count * sizeof (SDL_FRect);
|
|
SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
|
|
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
SDL_memcpy(verts, rects, len);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
{
|
|
DFBRectangle *verts = (DFBRectangle *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (DFBRectangle), 0, &cmd->data.draw.first);
|
|
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = 1;
|
|
|
|
SDLtoDFBRect(srcrect, verts++);
|
|
SDLtoDFBRect_Float(dstrect, verts);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
DirectFB_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
|
|
static int
|
|
DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
{
|
|
/* !!! FIXME: there are probably some good optimization wins in here if someone wants to look it over. */
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
IDirectFBSurface *destsurf = data->target;
|
|
DFBRegion clip_region;
|
|
size_t i;
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
SDL_zero(clip_region); /* in theory, this always gets set before use. */
|
|
|
|
while (cmd) {
|
|
switch (cmd->command) {
|
|
case SDL_RENDERCMD_SETDRAWCOLOR:
|
|
break; /* not used here */
|
|
|
|
case SDL_RENDERCMD_SETVIEWPORT: {
|
|
const SDL_Rect *viewport = &cmd->data.viewport.rect;
|
|
clip_region.x1 = viewport->x;
|
|
clip_region.y1 = viewport->y;
|
|
clip_region.x2 = clip_region.x1 + viewport->w - 1;
|
|
clip_region.y2 = clip_region.y1 + viewport->h - 1;
|
|
destsurf->SetClip(destsurf, &clip_region);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_SETCLIPRECT: {
|
|
/* !!! FIXME: how does this SetClip interact with the one in SETVIEWPORT? */
|
|
if (cmd->data.cliprect.enabled) {
|
|
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
|
clip_region.x1 = rect->x;
|
|
clip_region.x2 = rect->x + rect->w;
|
|
clip_region.y1 = rect->y;
|
|
clip_region.y2 = rect->y + rect->h;
|
|
destsurf->SetClip(destsurf, &clip_region);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_CLEAR: {
|
|
const Uint8 r = cmd->data.color.r;
|
|
const Uint8 g = cmd->data.color.g;
|
|
const Uint8 b = cmd->data.color.b;
|
|
const Uint8 a = cmd->data.color.a;
|
|
destsurf->Clear(destsurf, r, g, b, a);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_POINTS: {
|
|
const size_t count = cmd->data.draw.count;
|
|
const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
PrepareDraw(renderer, cmd);
|
|
for (i = 0; i < count; i++) {
|
|
const int x = points[i].x + clip_region.x1;
|
|
const int y = points[i].y + clip_region.y1;
|
|
destsurf->DrawLine(destsurf, x, y, x, y);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_LINES: {
|
|
const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
const size_t count = cmd->data.draw.count;
|
|
|
|
PrepareDraw(renderer, cmd);
|
|
|
|
#if (DFB_VERSION_ATLEAST(1,2,0)) /* !!! FIXME: should this be set once, somewhere else? */
|
|
destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS);
|
|
#endif
|
|
|
|
for (i = 0; i < count - 1; i++) {
|
|
const int x1 = points[i].x + clip_region.x1;
|
|
const int y1 = points[i].y + clip_region.y1;
|
|
const int x2 = points[i + 1].x + clip_region.x1;
|
|
const int y2 = points[i + 1].y + clip_region.y1;
|
|
destsurf->DrawLine(destsurf, x1, y1, x2, y2);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_FILL_RECTS: {
|
|
const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
const size_t count = cmd->data.draw.count;
|
|
|
|
PrepareDraw(renderer, cmd);
|
|
|
|
for (i = 0; i < count; i++, rects++) {
|
|
destsurf->FillRectangle(destsurf, rects->x + clip_region.x1, rects->y + clip_region.y1, rects->w, rects->h);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY: {
|
|
SDL_Texture *texture = cmd->data.draw.texture;
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata;
|
|
DFBRectangle *sr = verts++;
|
|
DFBRectangle *dr = verts;
|
|
|
|
dr->x += clip_region.x1;
|
|
dr->y += clip_region.y1;
|
|
|
|
if (texturedata->display) {
|
|
int px, py;
|
|
SDL_Window *window = renderer->window;
|
|
IDirectFBWindow *dfbwin = get_dfb_window(window);
|
|
SDL_DFB_WINDOWDATA(window);
|
|
SDL_VideoDisplay *display = texturedata->display;
|
|
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
|
|
|
|
dispdata->vidlayer->SetSourceRectangle(dispdata->vidlayer, sr->x, sr->y, sr->w, sr->h);
|
|
dfbwin->GetPosition(dfbwin, &px, &py);
|
|
px += windata->client.x;
|
|
py += windata->client.y;
|
|
dispdata->vidlayer->SetScreenRectangle(dispdata->vidlayer, px + dr->x, py + dr->y, dr->w, dr->h);
|
|
} else {
|
|
DFBSurfaceBlittingFlags flags = 0;
|
|
if (texturedata->isDirty) {
|
|
const SDL_Rect rect = { 0, 0, texture->w, texture->h };
|
|
DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
|
|
}
|
|
|
|
if (a != 0xFF) {
|
|
flags |= DSBLIT_BLEND_COLORALPHA;
|
|
}
|
|
|
|
if ((r & g & b) != 0xFF) {
|
|
flags |= DSBLIT_COLORIZE;
|
|
}
|
|
|
|
destsurf->SetColor(destsurf, r, g, b, a);
|
|
|
|
/* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
|
|
|
|
SetBlendMode(data, texture->blendMode, texturedata);
|
|
|
|
destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags);
|
|
|
|
#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
destsurf->SetRenderOptions(destsurf, texturedata->render_options);
|
|
#endif
|
|
|
|
if (sr->w == dr->w && sr->h == dr->h) {
|
|
destsurf->Blit(destsurf, texturedata->surface, sr, dr->x, dr->y);
|
|
} else {
|
|
destsurf->StretchBlit(destsurf, texturedata->surface, sr, dr);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY_EX:
|
|
break; /* unsupported */
|
|
|
|
case SDL_RENDERCMD_NO_OP:
|
|
break;
|
|
}
|
|
|
|
cmd = cmd->next;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void
|
|
DirectFB_RenderPresent(SDL_Renderer * renderer)
|
|
{
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
SDL_Window *window = renderer->window;
|
|
SDL_DFB_WINDOWDATA(window);
|
|
SDL_ShapeData *shape_data = (window->shaper ? window->shaper->driverdata : NULL);
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
if (shape_data && shape_data->surface) {
|
|
/* saturate the window surface alpha channel */
|
|
SDL_DFB_CHECK(windata->window_surface->SetSrcBlendFunction(windata->window_surface, DSBF_ONE));
|
|
SDL_DFB_CHECK(windata->window_surface->SetDstBlendFunction(windata->window_surface, DSBF_ONE));
|
|
SDL_DFB_CHECK(windata->window_surface->SetDrawingFlags(windata->window_surface, DSDRAW_BLEND));
|
|
SDL_DFB_CHECK(windata->window_surface->SetColor(windata->window_surface, 0, 0, 0, 0xff));
|
|
SDL_DFB_CHECK(windata->window_surface->FillRectangle(windata->window_surface, 0,0, windata->size.w, windata->size.h));
|
|
|
|
/* blit the mask */
|
|
SDL_DFB_CHECK(windata->surface->SetSrcBlendFunction(windata->surface, DSBF_DESTCOLOR));
|
|
SDL_DFB_CHECK(windata->surface->SetDstBlendFunction(windata->surface, DSBF_ZERO));
|
|
SDL_DFB_CHECK(windata->surface->SetBlittingFlags(windata->surface, DSBLIT_BLEND_ALPHACHANNEL));
|
|
#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
SDL_DFB_CHECK(windata->surface->SetRenderOptions(windata->surface, DSRO_NONE));
|
|
#endif
|
|
SDL_DFB_CHECK(windata->surface->Blit(windata->surface, shape_data->surface, NULL, 0, 0));
|
|
}
|
|
|
|
/* Send the data to the display */
|
|
SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL,
|
|
data->flipflags));
|
|
}
|
|
|
|
static void
|
|
DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
if (!data) {
|
|
return;
|
|
}
|
|
SDL_DFB_RELEASE(data->palette);
|
|
SDL_DFB_RELEASE(data->surface);
|
|
if (data->display) {
|
|
DFB_DisplayData *dispdata =
|
|
(DFB_DisplayData *) data->display->driverdata;
|
|
dispdata->vidIDinuse = 0;
|
|
/* FIXME: Shouldn't we reset the cooperative level */
|
|
SDL_DFB_CHECK(dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer,
|
|
DLSCL_ADMINISTRATIVE));
|
|
SDL_DFB_RELEASE(dispdata->vidlayer);
|
|
}
|
|
SDL_DFB_FREE(data->pixels);
|
|
SDL_free(data);
|
|
texture->driverdata = NULL;
|
|
}
|
|
|
|
static void
|
|
DirectFB_DestroyRenderer(SDL_Renderer * renderer)
|
|
{
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
#if 0
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
|
|
if (display->palette) {
|
|
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
|
|
}
|
|
#endif
|
|
|
|
SDL_free(data);
|
|
SDL_free(renderer);
|
|
}
|
|
|
|
static int
|
|
DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
Uint32 format, void * pixels, int pitch)
|
|
{
|
|
Uint32 sdl_format;
|
|
unsigned char* laypixels;
|
|
int laypitch;
|
|
DFBSurfacePixelFormat dfb_format;
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
IDirectFBSurface *winsurf = data->target;
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
winsurf->GetPixelFormat(winsurf, &dfb_format);
|
|
sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
|
|
winsurf->Lock(winsurf, DSLF_READ, (void **) &laypixels, &laypitch);
|
|
|
|
laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
sdl_format, laypixels, laypitch,
|
|
format, pixels, pitch);
|
|
|
|
winsurf->Unlock(winsurf);
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if 0
|
|
static int
|
|
DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
Uint32 format, const void * pixels, int pitch)
|
|
{
|
|
SDL_Window *window = renderer->window;
|
|
SDL_DFB_WINDOWDATA(window);
|
|
Uint32 sdl_format;
|
|
unsigned char* laypixels;
|
|
int laypitch;
|
|
DFBSurfacePixelFormat dfb_format;
|
|
|
|
SDL_DFB_CHECK(windata->surface->GetPixelFormat(windata->surface, &dfb_format));
|
|
sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
|
|
|
|
SDL_DFB_CHECK(windata->surface->Lock(windata->surface, DSLF_WRITE, (void **) &laypixels, &laypitch));
|
|
|
|
laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
format, pixels, pitch,
|
|
sdl_format, laypixels, laypitch);
|
|
|
|
SDL_DFB_CHECK(windata->surface->Unlock(windata->surface));
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
|
|
SDL_Renderer *
|
|
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
{
|
|
IDirectFBSurface *winsurf = get_dfb_surface(window);
|
|
/*SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);*/
|
|
SDL_Renderer *renderer = NULL;
|
|
DirectFB_RenderData *data = NULL;
|
|
DFBSurfaceCapabilities scaps;
|
|
|
|
if (!winsurf) {
|
|
return NULL;
|
|
}
|
|
|
|
SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
|
|
SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
|
|
|
|
renderer->WindowEvent = DirectFB_WindowEvent;
|
|
renderer->CreateTexture = DirectFB_CreateTexture;
|
|
renderer->UpdateTexture = DirectFB_UpdateTexture;
|
|
renderer->LockTexture = DirectFB_LockTexture;
|
|
renderer->UnlockTexture = DirectFB_UnlockTexture;
|
|
renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
|
|
renderer->QueueSetViewport = DirectFB_QueueSetViewport;
|
|
renderer->QueueSetDrawColor = DirectFB_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
|
renderer->QueueDrawPoints = DirectFB_QueueDrawPoints;
|
|
renderer->QueueDrawLines = DirectFB_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
|
renderer->QueueFillRects = DirectFB_QueueFillRects;
|
|
renderer->QueueCopy = DirectFB_QueueCopy;
|
|
renderer->QueueCopyEx = DirectFB_QueueCopyEx;
|
|
renderer->RunCommandQueue = DirectFB_RunCommandQueue;
|
|
renderer->RenderPresent = DirectFB_RenderPresent;
|
|
|
|
/* FIXME: Yet to be tested */
|
|
renderer->RenderReadPixels = DirectFB_RenderReadPixels;
|
|
/* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */
|
|
|
|
renderer->DestroyTexture = DirectFB_DestroyTexture;
|
|
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
|
|
renderer->SetRenderTarget = DirectFB_SetRenderTarget;
|
|
|
|
renderer->info = DirectFB_RenderDriver.info;
|
|
renderer->window = window; /* SDL window */
|
|
renderer->driverdata = data;
|
|
|
|
renderer->info.flags =
|
|
SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
|
|
|
|
data->window = window;
|
|
data->target = winsurf;
|
|
|
|
data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
|
|
|
|
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
} else
|
|
data->flipflags |= DSFLIP_ONSYNC;
|
|
|
|
SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
|
|
|
|
#if 0
|
|
if (scaps & DSCAPS_DOUBLE)
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
|
|
else if (scaps & DSCAPS_TRIPLE)
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
|
|
else
|
|
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
|
|
#endif
|
|
|
|
DirectFB_SetSupportedPixelFormats(&renderer->info);
|
|
|
|
#if 0
|
|
/* Set up a palette watch on the display palette */
|
|
if (display-> palette) {
|
|
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
|
|
}
|
|
#endif
|
|
|
|
return renderer;
|
|
|
|
error:
|
|
SDL_DFB_FREE(renderer);
|
|
SDL_DFB_FREE(data);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
SDL_RenderDriver DirectFB_RenderDriver = {
|
|
DirectFB_CreateRenderer,
|
|
{
|
|
"directfb",
|
|
(SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
|
|
/* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
|
|
SDL_TEXTUREMODULATE_ALPHA),
|
|
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
|
|
SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
|
|
(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
|
|
SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
|
|
0,
|
|
{
|
|
/* formats filled in later */
|
|
},
|
|
0,
|
|
0}
|
|
};
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|