sdl2_frt/src/video/x11/SDL_x11window.h
Ryan C. Gordon d4aedf9951 Added SDL_SetWindowModalFor().
This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2015-04-21 09:45:58 -04:00

105 lines
4.0 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_x11window_h
#define _SDL_x11window_h
/* We need to queue the focus in/out changes because they may occur during
video mode changes and we can respond to them by triggering more mode
changes.
*/
#define PENDING_FOCUS_TIME 200
#if SDL_VIDEO_OPENGL_EGL
#include <EGL/egl.h>
#endif
typedef enum
{
PENDING_FOCUS_NONE,
PENDING_FOCUS_IN,
PENDING_FOCUS_OUT
} PendingFocusEnum;
typedef struct
{
SDL_Window *window;
Window xwindow;
Window fswindow; /* used if we can't have the WM handle fullscreen. */
Visual *visual;
Colormap colormap;
#ifndef NO_SHARED_MEMORY
/* MIT shared memory extension information */
SDL_bool use_mitshm;
XShmSegmentInfo shminfo;
#endif
XImage *ximage;
GC gc;
XIC ic;
SDL_bool created;
PendingFocusEnum pending_focus;
Uint32 pending_focus_time;
XConfigureEvent last_xconfigure;
struct SDL_VideoData *videodata;
unsigned long user_time;
Atom xdnd_req;
Window xdnd_source;
#if SDL_VIDEO_OPENGL_EGL
EGLSurface egl_surface;
#endif
} SDL_WindowData;
extern void X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags);
extern Uint32 X11_GetNetWMState(_THIS, Window xwindow);
extern int X11_CreateWindow(_THIS, SDL_Window * window);
extern int X11_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
extern char *X11_GetWindowTitle(_THIS, Window xwindow);
extern void X11_SetWindowTitle(_THIS, SDL_Window * window);
extern void X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
extern void X11_SetWindowPosition(_THIS, SDL_Window * window);
extern void X11_SetWindowMinimumSize(_THIS, SDL_Window * window);
extern void X11_SetWindowMaximumSize(_THIS, SDL_Window * window);
extern int X11_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
extern int X11_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
extern int X11_SetWindowModalFor(_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
extern int X11_SetWindowInputFocus(_THIS, SDL_Window * window);
extern void X11_SetWindowSize(_THIS, SDL_Window * window);
extern void X11_ShowWindow(_THIS, SDL_Window * window);
extern void X11_HideWindow(_THIS, SDL_Window * window);
extern void X11_RaiseWindow(_THIS, SDL_Window * window);
extern void X11_MaximizeWindow(_THIS, SDL_Window * window);
extern void X11_MinimizeWindow(_THIS, SDL_Window * window);
extern void X11_RestoreWindow(_THIS, SDL_Window * window);
extern void X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
extern void X11_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern int X11_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
extern void X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
extern void X11_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
extern int X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
#endif /* _SDL_x11window_h */
/* vi: set ts=4 sw=4 expandtab: */