sdl2_frt/src/thread
Sam Lantinga f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
2013-10-20 20:42:55 -07:00
..
beos Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
generic Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
psp Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
pthread Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. 2013-10-20 20:42:55 -07:00
windows Disable Win32 thread naming again. See Bugzilla #2089. 2013-10-20 23:08:45 -04:00
SDL_systhread.h Fixed bug 2076 - OpenGL doesn't work with --disable-threads 2013-09-05 07:15:26 -07:00
SDL_thread_c.h Fixed bug 2076 - OpenGL doesn't work with --disable-threads 2013-09-05 07:15:26 -07:00
SDL_thread.c Fixed bug 2076 - OpenGL doesn't work with --disable-threads 2013-09-05 07:15:26 -07:00