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begin_code.h
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Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2
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2017-09-09 07:42:29 -07:00 |
close_code.h
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SDL_assert.h
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SDL_atomic.h
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SDL_audio.h
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Document the SDL audio channel mapping
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2017-10-20 14:48:10 -07:00 |
SDL_bits.h
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Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4
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2017-08-31 15:17:59 -07:00 |
SDL_blendmode.h
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SDL_clipboard.h
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SDL_config_android.h
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Android doesn't have libunwind.h in API 16
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2017-10-12 14:21:21 -07:00 |
SDL_config_iphoneos.h
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Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!)
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2017-11-04 09:44:29 -07:00 |
SDL_config_macosx.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_config_minimal.h
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SDL_config_pandora.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_config_psp.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_config_windows.h
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Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h
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2017-09-10 10:30:25 -07:00 |
SDL_config_winrt.h
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Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
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2017-09-09 08:36:37 -07:00 |
SDL_config_wiz.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_config.h
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revert files I didnt mean to commit!
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2017-09-29 10:15:44 -07:00 |
SDL_config.h.cmake
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_config.h.in
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Android configure-based build fixes (thanks Vit!)
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2017-11-04 09:00:40 -07:00 |
SDL_copying.h
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SDL_cpuinfo.h
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SDL_egl.h
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SDL_endian.h
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SDL_error.h
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SDL_events.h
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SDL_filesystem.h
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SDL_gamecontroller.h
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SDL_gesture.h
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SDL_haptic.h
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SDL_hints.h
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Fixed bug 3902 - Add a specific KMSDRM hint for low latency video
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2017-10-26 16:37:20 -07:00 |
SDL_joystick.h
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Exposed the joystick locking functions for multi-threaded access to the joystick API
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2017-10-10 11:10:15 -07:00 |
SDL_keyboard.h
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SDL_keycode.h
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SDL_loadso.h
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SDL_log.h
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SDL_main.h
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Fixed bug 3926 - SDL_main export
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2017-11-01 17:41:25 -07:00 |
SDL_messagebox.h
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SDL_mouse.h
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SDL_mutex.h
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SDL_name.h
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SDL_opengl_glext.h
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SDL_opengl.h
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SDL_opengles2_gl2.h
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SDL_opengles2_gl2ext.h
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SDL_opengles2_gl2platform.h
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SDL_opengles2_khrplatform.h
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SDL_opengles2.h
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SDL_opengles.h
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SDL_pixels.h
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SDL_platform.h
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Fixed building with the first version of Visual Studio 2017, which doesn't have __has_include() (Thanks Simon!)
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2017-09-08 15:08:50 -07:00 |
SDL_power.h
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SDL_quit.h
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SDL_rect.h
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SDL_render.h
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SDL_revision.h
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revert files I didnt mean to commit!
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2017-09-29 10:15:44 -07:00 |
SDL_rwops.h
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SDL_scancode.h
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SDL_shape.h
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SDL_stdinc.h
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Added min/max macros for the sized SDL datatypes
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2017-10-16 14:39:56 -07:00 |
SDL_surface.h
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SDL_system.h
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SDL_syswm.h
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SDL_test_assert.h
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SDL_test_common.h
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SDL_test_compare.h
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SDL_test_crc32.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_test_font.h
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We don't need to pass the renderer into SDLTest_CleanupTextDrawing()
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2017-09-08 04:53:31 -07:00 |
SDL_test_fuzzer.h
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SDL_test_harness.h
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SDL_test_images.h
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SDL_test_log.h
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SDL_test_md5.h
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SDL_test_memory.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_test_random.h
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SDL_test.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_thread.h
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Fixed bug 3842 - fix SDL_thread.h for emx
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2017-09-23 12:38:47 -07:00 |
SDL_timer.h
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SDL_touch.h
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SDL_types.h
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SDL_version.h
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Updated version to 2.0.7
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2017-10-12 08:08:04 -07:00 |
SDL_video.h
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Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows.
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2017-09-09 11:04:35 -07:00 |
SDL_vulkan.h
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vulkan: use "unsigned int" instead of "unsigned"
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2017-09-06 19:35:36 -04:00 |
SDL.h
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