sdl2_frt/include
2017-11-04 09:44:29 -07:00
..
begin_code.h Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2 2017-09-09 07:42:29 -07:00
close_code.h
SDL_assert.h
SDL_atomic.h
SDL_audio.h Document the SDL audio channel mapping 2017-10-20 14:48:10 -07:00
SDL_bits.h Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4 2017-08-31 15:17:59 -07:00
SDL_blendmode.h
SDL_clipboard.h
SDL_config_android.h Android doesn't have libunwind.h in API 16 2017-10-12 14:21:21 -07:00
SDL_config_iphoneos.h Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!) 2017-11-04 09:44:29 -07:00
SDL_config_macosx.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_config_minimal.h
SDL_config_pandora.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_config_psp.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_config_windows.h Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h 2017-09-10 10:30:25 -07:00
SDL_config_winrt.h Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits 2017-09-09 08:36:37 -07:00
SDL_config_wiz.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_config.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_config.h.cmake Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_config.h.in Android configure-based build fixes (thanks Vit!) 2017-11-04 09:00:40 -07:00
SDL_copying.h
SDL_cpuinfo.h
SDL_egl.h
SDL_endian.h
SDL_error.h
SDL_events.h
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h
SDL_hints.h Fixed bug 3902 - Add a specific KMSDRM hint for low latency video 2017-10-26 16:37:20 -07:00
SDL_joystick.h Exposed the joystick locking functions for multi-threaded access to the joystick API 2017-10-10 11:10:15 -07:00
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h Fixed bug 3926 - SDL_main export 2017-11-01 17:41:25 -07:00
SDL_messagebox.h
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl_glext.h
SDL_opengl.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h
SDL_opengles.h
SDL_pixels.h
SDL_platform.h Fixed building with the first version of Visual Studio 2017, which doesn't have __has_include() (Thanks Simon!) 2017-09-08 15:08:50 -07:00
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_rwops.h
SDL_scancode.h
SDL_shape.h
SDL_stdinc.h Added min/max macros for the sized SDL datatypes 2017-10-16 14:39:56 -07:00
SDL_surface.h
SDL_system.h
SDL_syswm.h
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_test_font.h We don't need to pass the renderer into SDLTest_CleanupTextDrawing() 2017-09-08 04:53:31 -07:00
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_test_random.h
SDL_test.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_thread.h Fixed bug 3842 - fix SDL_thread.h for emx 2017-09-23 12:38:47 -07:00
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h Updated version to 2.0.7 2017-10-12 08:08:04 -07:00
SDL_video.h Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows. 2017-09-09 11:04:35 -07:00
SDL_vulkan.h vulkan: use "unsigned int" instead of "unsigned" 2017-09-06 19:35:36 -04:00
SDL.h