mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
22a2decf64
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext Bugs 4694, 4681, 4142
3384 lines
101 KiB
C
3384 lines
101 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "../SDL_internal.h"
|
|
|
|
/* The SDL 2D rendering system */
|
|
|
|
#include "SDL_assert.h"
|
|
#include "SDL_hints.h"
|
|
#include "SDL_log.h"
|
|
#include "SDL_render.h"
|
|
#include "SDL_sysrender.h"
|
|
#include "software/SDL_render_sw_c.h"
|
|
|
|
#if defined(__ANDROID__)
|
|
# include "../core/android/SDL_android.h"
|
|
#endif
|
|
|
|
#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
|
|
|
|
#define CHECK_RENDERER_MAGIC(renderer, retval) \
|
|
SDL_assert(renderer && renderer->magic == &renderer_magic); \
|
|
if (!renderer || renderer->magic != &renderer_magic) { \
|
|
SDL_SetError("Invalid renderer"); \
|
|
return retval; \
|
|
}
|
|
|
|
#define CHECK_TEXTURE_MAGIC(texture, retval) \
|
|
SDL_assert(texture && texture->magic == &texture_magic); \
|
|
if (!texture || texture->magic != &texture_magic) { \
|
|
SDL_SetError("Invalid texture"); \
|
|
return retval; \
|
|
}
|
|
|
|
/* Predefined blend modes */
|
|
#define SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, \
|
|
srcAlphaFactor, dstAlphaFactor, alphaOperation) \
|
|
(SDL_BlendMode)(((Uint32)colorOperation << 0) | \
|
|
((Uint32)srcColorFactor << 4) | \
|
|
((Uint32)dstColorFactor << 8) | \
|
|
((Uint32)alphaOperation << 16) | \
|
|
((Uint32)srcAlphaFactor << 20) | \
|
|
((Uint32)dstAlphaFactor << 24))
|
|
|
|
#define SDL_BLENDMODE_NONE_FULL \
|
|
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD, \
|
|
SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD)
|
|
|
|
#define SDL_BLENDMODE_BLEND_FULL \
|
|
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
|
|
SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
|
|
|
|
#define SDL_BLENDMODE_ADD_FULL \
|
|
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \
|
|
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
|
|
|
|
#define SDL_BLENDMODE_MOD_FULL \
|
|
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDOPERATION_ADD, \
|
|
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
|
|
|
|
#if !SDL_RENDER_DISABLED
|
|
static const SDL_RenderDriver *render_drivers[] = {
|
|
#if SDL_VIDEO_RENDER_D3D
|
|
&D3D_RenderDriver,
|
|
#endif
|
|
#if SDL_VIDEO_RENDER_D3D11
|
|
&D3D11_RenderDriver,
|
|
#endif
|
|
#if SDL_VIDEO_RENDER_METAL
|
|
&METAL_RenderDriver,
|
|
#endif
|
|
#if SDL_VIDEO_RENDER_OGL
|
|
&GL_RenderDriver,
|
|
#endif
|
|
#if SDL_VIDEO_RENDER_OGL_ES2
|
|
&GLES2_RenderDriver,
|
|
#endif
|
|
#if SDL_VIDEO_RENDER_OGL_ES
|
|
&GLES_RenderDriver,
|
|
#endif
|
|
#if SDL_VIDEO_RENDER_DIRECTFB
|
|
&DirectFB_RenderDriver,
|
|
#endif
|
|
#if SDL_VIDEO_RENDER_PSP
|
|
&PSP_RenderDriver,
|
|
#endif
|
|
&SW_RenderDriver
|
|
};
|
|
#endif /* !SDL_RENDER_DISABLED */
|
|
|
|
static char renderer_magic;
|
|
static char texture_magic;
|
|
|
|
static SDL_INLINE void
|
|
DebugLogRenderCommands(const SDL_RenderCommand *cmd)
|
|
{
|
|
#if 0
|
|
unsigned int i = 1;
|
|
SDL_Log("Render commands to flush:");
|
|
while (cmd) {
|
|
switch (cmd->command) {
|
|
case SDL_RENDERCMD_NO_OP:
|
|
SDL_Log(" %u. no-op", i++);
|
|
break;
|
|
|
|
case SDL_RENDERCMD_SETVIEWPORT:
|
|
SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++,
|
|
(unsigned int) cmd->data.viewport.first,
|
|
cmd->data.viewport.rect.x, cmd->data.viewport.rect.y,
|
|
cmd->data.viewport.rect.w, cmd->data.viewport.rect.h);
|
|
break;
|
|
|
|
case SDL_RENDERCMD_SETCLIPRECT:
|
|
SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++,
|
|
cmd->data.cliprect.enabled ? "true" : "false",
|
|
cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y,
|
|
cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h);
|
|
break;
|
|
|
|
case SDL_RENDERCMD_SETDRAWCOLOR:
|
|
SDL_Log(" %u. set draw color (first=%u, r=%d, g=%d, b=%d, a=%d)", i++,
|
|
(unsigned int) cmd->data.color.first,
|
|
(int) cmd->data.color.r, (int) cmd->data.color.g,
|
|
(int) cmd->data.color.b, (int) cmd->data.color.a);
|
|
break;
|
|
|
|
case SDL_RENDERCMD_CLEAR:
|
|
SDL_Log(" %u. clear (first=%u, r=%d, g=%d, b=%d, a=%d)", i++,
|
|
(unsigned int) cmd->data.color.first,
|
|
(int) cmd->data.color.r, (int) cmd->data.color.g,
|
|
(int) cmd->data.color.b, (int) cmd->data.color.a);
|
|
break;
|
|
|
|
case SDL_RENDERCMD_DRAW_POINTS:
|
|
SDL_Log(" %u. draw points (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++,
|
|
(unsigned int) cmd->data.draw.first,
|
|
(unsigned int) cmd->data.draw.count,
|
|
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
|
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
|
(int) cmd->data.draw.blend);
|
|
break;
|
|
|
|
case SDL_RENDERCMD_DRAW_LINES:
|
|
SDL_Log(" %u. draw lines (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++,
|
|
(unsigned int) cmd->data.draw.first,
|
|
(unsigned int) cmd->data.draw.count,
|
|
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
|
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
|
(int) cmd->data.draw.blend);
|
|
break;
|
|
|
|
case SDL_RENDERCMD_FILL_RECTS:
|
|
SDL_Log(" %u. fill rects (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++,
|
|
(unsigned int) cmd->data.draw.first,
|
|
(unsigned int) cmd->data.draw.count,
|
|
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
|
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
|
(int) cmd->data.draw.blend);
|
|
break;
|
|
|
|
case SDL_RENDERCMD_COPY:
|
|
SDL_Log(" %u. copy (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, tex=%p)", i++,
|
|
(unsigned int) cmd->data.draw.first,
|
|
(unsigned int) cmd->data.draw.count,
|
|
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
|
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
|
(int) cmd->data.draw.blend, cmd->data.draw.texture);
|
|
break;
|
|
|
|
|
|
case SDL_RENDERCMD_COPY_EX:
|
|
SDL_Log(" %u. copyex (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, tex=%p)", i++,
|
|
(unsigned int) cmd->data.draw.first,
|
|
(unsigned int) cmd->data.draw.count,
|
|
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
|
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
|
(int) cmd->data.draw.blend, cmd->data.draw.texture);
|
|
break;
|
|
}
|
|
cmd = cmd->next;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static int
|
|
FlushRenderCommands(SDL_Renderer *renderer)
|
|
{
|
|
SDL_AllocVertGap *prevgap = &renderer->vertex_data_gaps;
|
|
SDL_AllocVertGap *gap = prevgap;
|
|
int retval;
|
|
|
|
SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL));
|
|
|
|
if (renderer->render_commands == NULL) { /* nothing to do! */
|
|
SDL_assert(renderer->vertex_data_used == 0);
|
|
return 0;
|
|
}
|
|
|
|
DebugLogRenderCommands(renderer->render_commands);
|
|
|
|
retval = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used);
|
|
|
|
while (gap) {
|
|
prevgap = gap;
|
|
gap = gap->next;
|
|
}
|
|
prevgap->next = renderer->vertex_data_gaps_pool;
|
|
renderer->vertex_data_gaps_pool = renderer->vertex_data_gaps.next;
|
|
renderer->vertex_data_gaps.next = NULL;
|
|
|
|
/* Move the whole render command queue to the unused pool so we can reuse them next time. */
|
|
if (renderer->render_commands_tail != NULL) {
|
|
renderer->render_commands_tail->next = renderer->render_commands_pool;
|
|
renderer->render_commands_pool = renderer->render_commands;
|
|
renderer->render_commands_tail = NULL;
|
|
renderer->render_commands = NULL;
|
|
}
|
|
renderer->vertex_data_used = 0;
|
|
renderer->render_command_generation++;
|
|
renderer->color_queued = SDL_FALSE;
|
|
renderer->viewport_queued = SDL_FALSE;
|
|
renderer->cliprect_queued = SDL_FALSE;
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture)
|
|
{
|
|
SDL_Renderer *renderer = texture->renderer;
|
|
if (texture->last_command_generation == renderer->render_command_generation) {
|
|
/* the current command queue depends on this texture, flush the queue now before it changes */
|
|
return FlushRenderCommands(renderer);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static SDL_INLINE int
|
|
FlushRenderCommandsIfNotBatching(SDL_Renderer *renderer)
|
|
{
|
|
return renderer->batching ? 0 : FlushRenderCommands(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderFlush(SDL_Renderer * renderer)
|
|
{
|
|
return FlushRenderCommands(renderer);
|
|
}
|
|
|
|
static SDL_AllocVertGap *
|
|
AllocateVertexGap(SDL_Renderer *renderer)
|
|
{
|
|
SDL_AllocVertGap *retval = renderer->vertex_data_gaps_pool;
|
|
if (retval) {
|
|
renderer->vertex_data_gaps_pool = retval->next;
|
|
retval->next = NULL;
|
|
} else {
|
|
retval = (SDL_AllocVertGap *) SDL_malloc(sizeof (SDL_AllocVertGap));
|
|
if (!retval) {
|
|
SDL_OutOfMemory();
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
|
|
void *
|
|
SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset)
|
|
{
|
|
const size_t needed = renderer->vertex_data_used + numbytes + alignment;
|
|
size_t aligner, aligned;
|
|
void *retval;
|
|
|
|
SDL_AllocVertGap *prevgap = &renderer->vertex_data_gaps;
|
|
SDL_AllocVertGap *gap = prevgap->next;
|
|
while (gap) {
|
|
const size_t gapoffset = gap->offset;
|
|
aligner = (alignment && ((gap->offset % alignment) != 0)) ? (alignment - (gap->offset % alignment)) : 0;
|
|
aligned = gapoffset + aligner;
|
|
|
|
/* Can we use this gap? */
|
|
if ((aligner < gap->len) && ((gap->len - aligner) >= numbytes)) {
|
|
/* we either finished this gap off, trimmed the left, trimmed the right, or split it into two gaps. */
|
|
if (gap->len == numbytes) { /* finished it off, remove it */
|
|
SDL_assert(aligned == gapoffset);
|
|
prevgap->next = gap->next;
|
|
gap->next = renderer->vertex_data_gaps_pool;
|
|
renderer->vertex_data_gaps_pool = gap;
|
|
} else if (aligned == gapoffset) { /* trimmed the left */
|
|
gap->offset += numbytes;
|
|
gap->len -= numbytes;
|
|
} else if (((aligned - gapoffset) + numbytes) == gap->len) { /* trimmed the right */
|
|
gap->len -= numbytes;
|
|
} else { /* split into two gaps */
|
|
SDL_AllocVertGap *newgap = AllocateVertexGap(renderer);
|
|
if (!newgap) {
|
|
return NULL;
|
|
}
|
|
newgap->offset = aligned + numbytes;
|
|
newgap->len = gap->len - (aligner + numbytes);
|
|
newgap->next = gap->next;
|
|
// gap->offset doesn't change.
|
|
gap->len = aligner;
|
|
gap->next = newgap;
|
|
}
|
|
|
|
if (offset) {
|
|
*offset = aligned;
|
|
}
|
|
return ((Uint8 *) renderer->vertex_data) + aligned;
|
|
}
|
|
|
|
/* Try the next gap */
|
|
prevgap = gap;
|
|
gap = gap->next;
|
|
}
|
|
|
|
/* no gaps with enough space; get a new piece of the vertex buffer */
|
|
while (needed > renderer->vertex_data_allocation) {
|
|
const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 1024;
|
|
const size_t newsize = current_allocation * 2;
|
|
void *ptr = SDL_realloc(renderer->vertex_data, newsize);
|
|
if (ptr == NULL) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
renderer->vertex_data = ptr;
|
|
renderer->vertex_data_allocation = newsize;
|
|
}
|
|
|
|
aligner = (alignment && ((renderer->vertex_data_used % alignment) != 0)) ? (alignment - (renderer->vertex_data_used % alignment)) : 0;
|
|
aligned = renderer->vertex_data_used + aligner;
|
|
|
|
retval = ((Uint8 *) renderer->vertex_data) + aligned;
|
|
if (offset) {
|
|
*offset = aligned;
|
|
}
|
|
|
|
if (aligner) { /* made a new gap... */
|
|
SDL_AllocVertGap *newgap = AllocateVertexGap(renderer);
|
|
if (newgap) { /* just let it slide as lost space if malloc fails. */
|
|
newgap->offset = renderer->vertex_data_used;
|
|
newgap->len = aligner;
|
|
newgap->next = NULL;
|
|
prevgap->next = newgap;
|
|
}
|
|
}
|
|
|
|
renderer->vertex_data_used += aligner + numbytes;
|
|
|
|
return retval;
|
|
}
|
|
|
|
static SDL_RenderCommand *
|
|
AllocateRenderCommand(SDL_Renderer *renderer)
|
|
{
|
|
SDL_RenderCommand *retval = NULL;
|
|
|
|
/* !!! FIXME: are there threading limitations in SDL's render API? If not, we need to mutex this. */
|
|
retval = renderer->render_commands_pool;
|
|
if (retval != NULL) {
|
|
renderer->render_commands_pool = retval->next;
|
|
retval->next = NULL;
|
|
} else {
|
|
retval = SDL_calloc(1, sizeof (*retval));
|
|
if (!retval) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL));
|
|
if (renderer->render_commands_tail != NULL) {
|
|
renderer->render_commands_tail->next = retval;
|
|
} else {
|
|
renderer->render_commands = retval;
|
|
}
|
|
renderer->render_commands_tail = retval;
|
|
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
QueueCmdSetViewport(SDL_Renderer *renderer)
|
|
{
|
|
int retval = 0;
|
|
if (!renderer->viewport_queued || (SDL_memcmp(&renderer->viewport, &renderer->last_queued_viewport, sizeof (SDL_Rect)) != 0)) {
|
|
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
|
|
retval = -1;
|
|
if (cmd != NULL) {
|
|
cmd->command = SDL_RENDERCMD_SETVIEWPORT;
|
|
cmd->data.viewport.first = 0; /* render backend will fill this in. */
|
|
SDL_memcpy(&cmd->data.viewport.rect, &renderer->viewport, sizeof (renderer->viewport));
|
|
retval = renderer->QueueSetViewport(renderer, cmd);
|
|
if (retval < 0) {
|
|
cmd->command = SDL_RENDERCMD_NO_OP;
|
|
} else {
|
|
SDL_memcpy(&renderer->last_queued_viewport, &renderer->viewport, sizeof (SDL_Rect));
|
|
renderer->viewport_queued = SDL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
QueueCmdSetClipRect(SDL_Renderer *renderer)
|
|
{
|
|
int retval = 0;
|
|
if ((!renderer->cliprect_queued) ||
|
|
(renderer->clipping_enabled != renderer->last_queued_cliprect_enabled) ||
|
|
(SDL_memcmp(&renderer->clip_rect, &renderer->last_queued_cliprect, sizeof (SDL_Rect)) != 0)) {
|
|
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
|
|
if (cmd == NULL) {
|
|
retval = -1;
|
|
} else {
|
|
cmd->command = SDL_RENDERCMD_SETCLIPRECT;
|
|
cmd->data.cliprect.enabled = renderer->clipping_enabled;
|
|
SDL_memcpy(&cmd->data.cliprect.rect, &renderer->clip_rect, sizeof (cmd->data.cliprect.rect));
|
|
SDL_memcpy(&renderer->last_queued_cliprect, &renderer->clip_rect, sizeof (SDL_Rect));
|
|
renderer->last_queued_cliprect_enabled = renderer->clipping_enabled;
|
|
renderer->cliprect_queued = SDL_TRUE;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
QueueCmdSetDrawColor(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
|
|
{
|
|
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
|
|
int retval = 0;
|
|
|
|
if (!renderer->color_queued || (color != renderer->last_queued_color)) {
|
|
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
|
|
retval = -1;
|
|
|
|
if (cmd != NULL) {
|
|
cmd->command = SDL_RENDERCMD_SETDRAWCOLOR;
|
|
cmd->data.color.first = 0; /* render backend will fill this in. */
|
|
cmd->data.color.r = r;
|
|
cmd->data.color.g = g;
|
|
cmd->data.color.b = b;
|
|
cmd->data.color.a = a;
|
|
retval = renderer->QueueSetDrawColor(renderer, cmd);
|
|
if (retval < 0) {
|
|
cmd->command = SDL_RENDERCMD_NO_OP;
|
|
} else {
|
|
renderer->last_queued_color = color;
|
|
renderer->color_queued = SDL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
QueueCmdClear(SDL_Renderer *renderer)
|
|
{
|
|
SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
|
|
if (cmd == NULL) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->command = SDL_RENDERCMD_CLEAR;
|
|
cmd->data.color.first = 0;
|
|
cmd->data.color.r = renderer->r;
|
|
cmd->data.color.g = renderer->g;
|
|
cmd->data.color.b = renderer->b;
|
|
cmd->data.color.a = renderer->a;
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PrepQueueCmdDraw(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
|
|
{
|
|
int retval = 0;
|
|
if (retval == 0) {
|
|
retval = QueueCmdSetDrawColor(renderer, r, g, b, a);
|
|
}
|
|
if (retval == 0) {
|
|
retval = QueueCmdSetViewport(renderer);
|
|
}
|
|
if (retval == 0) {
|
|
retval = QueueCmdSetClipRect(renderer);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static SDL_RenderCommand *
|
|
PrepQueueCmdDrawSolid(SDL_Renderer *renderer, const SDL_RenderCommandType cmdtype)
|
|
{
|
|
/* !!! FIXME: drop this draw if viewport w or h is zero. */
|
|
SDL_RenderCommand *cmd = NULL;
|
|
if (PrepQueueCmdDraw(renderer, renderer->r, renderer->g, renderer->b, renderer->a) == 0) {
|
|
cmd = AllocateRenderCommand(renderer);
|
|
if (cmd != NULL) {
|
|
cmd->command = cmdtype;
|
|
cmd->data.draw.first = 0; /* render backend will fill this in. */
|
|
cmd->data.draw.count = 0; /* render backend will fill this in. */
|
|
cmd->data.draw.r = renderer->r;
|
|
cmd->data.draw.g = renderer->g;
|
|
cmd->data.draw.b = renderer->b;
|
|
cmd->data.draw.a = renderer->a;
|
|
cmd->data.draw.blend = renderer->blendMode;
|
|
cmd->data.draw.texture = NULL; /* no texture. */
|
|
}
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
static int
|
|
QueueCmdDrawPoints(SDL_Renderer *renderer, const SDL_FPoint * points, const int count)
|
|
{
|
|
SDL_RenderCommand *cmd = PrepQueueCmdDrawSolid(renderer, SDL_RENDERCMD_DRAW_POINTS);
|
|
int retval = -1;
|
|
if (cmd != NULL) {
|
|
retval = renderer->QueueDrawPoints(renderer, cmd, points, count);
|
|
if (retval < 0) {
|
|
cmd->command = SDL_RENDERCMD_NO_OP;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
QueueCmdDrawLines(SDL_Renderer *renderer, const SDL_FPoint * points, const int count)
|
|
{
|
|
SDL_RenderCommand *cmd = PrepQueueCmdDrawSolid(renderer, SDL_RENDERCMD_DRAW_LINES);
|
|
int retval = -1;
|
|
if (cmd != NULL) {
|
|
retval = renderer->QueueDrawLines(renderer, cmd, points, count);
|
|
if (retval < 0) {
|
|
cmd->command = SDL_RENDERCMD_NO_OP;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int count)
|
|
{
|
|
SDL_RenderCommand *cmd = PrepQueueCmdDrawSolid(renderer, SDL_RENDERCMD_FILL_RECTS);
|
|
int retval = -1;
|
|
if (cmd != NULL) {
|
|
retval = renderer->QueueFillRects(renderer, cmd, rects, count);
|
|
if (retval < 0) {
|
|
cmd->command = SDL_RENDERCMD_NO_OP;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static SDL_RenderCommand *
|
|
PrepQueueCmdDrawTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_RenderCommandType cmdtype)
|
|
{
|
|
/* !!! FIXME: drop this draw if viewport w or h is zero. */
|
|
SDL_RenderCommand *cmd = NULL;
|
|
if (PrepQueueCmdDraw(renderer, texture->r, texture->g, texture->b, texture->a) == 0) {
|
|
cmd = AllocateRenderCommand(renderer);
|
|
if (cmd != NULL) {
|
|
cmd->command = cmdtype;
|
|
cmd->data.draw.first = 0; /* render backend will fill this in. */
|
|
cmd->data.draw.count = 0; /* render backend will fill this in. */
|
|
cmd->data.draw.r = texture->r;
|
|
cmd->data.draw.g = texture->g;
|
|
cmd->data.draw.b = texture->b;
|
|
cmd->data.draw.a = texture->a;
|
|
cmd->data.draw.blend = texture->blendMode;
|
|
cmd->data.draw.texture = texture;
|
|
}
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
static int
|
|
QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
{
|
|
SDL_RenderCommand *cmd = PrepQueueCmdDrawTexture(renderer, texture, SDL_RENDERCMD_COPY);
|
|
int retval = -1;
|
|
if (cmd != NULL) {
|
|
retval = renderer->QueueCopy(renderer, cmd, texture, srcrect, dstrect);
|
|
if (retval < 0) {
|
|
cmd->command = SDL_RENDERCMD_NO_OP;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
|
|
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
{
|
|
SDL_RenderCommand *cmd = PrepQueueCmdDrawTexture(renderer, texture, SDL_RENDERCMD_COPY_EX);
|
|
int retval = -1;
|
|
SDL_assert(renderer->QueueCopyEx != NULL); /* should have caught at higher level. */
|
|
if (cmd != NULL) {
|
|
retval = renderer->QueueCopyEx(renderer, cmd, texture, srcquad, dstrect, angle, center, flip);
|
|
if (retval < 0) {
|
|
cmd->command = SDL_RENDERCMD_NO_OP;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
|
|
static int UpdateLogicalSize(SDL_Renderer *renderer);
|
|
|
|
int
|
|
SDL_GetNumRenderDrivers(void)
|
|
{
|
|
#if !SDL_RENDER_DISABLED
|
|
return SDL_arraysize(render_drivers);
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
int
|
|
SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
|
|
{
|
|
#if !SDL_RENDER_DISABLED
|
|
if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
|
|
return SDL_SetError("index must be in the range of 0 - %d",
|
|
SDL_GetNumRenderDrivers() - 1);
|
|
}
|
|
*info = render_drivers[index]->info;
|
|
return 0;
|
|
#else
|
|
return SDL_SetError("SDL not built with rendering support");
|
|
#endif
|
|
}
|
|
|
|
static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rect *viewport, SDL_FPoint *scale)
|
|
{
|
|
SDL_LockMutex(renderer->target_mutex);
|
|
*logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w;
|
|
*logical_h = renderer->target ? renderer->logical_h_backup : renderer->logical_h;
|
|
*viewport = renderer->target ? renderer->viewport_backup : renderer->viewport;
|
|
*scale = renderer->target ? renderer->scale_backup : renderer->scale;
|
|
SDL_UnlockMutex(renderer->target_mutex);
|
|
}
|
|
|
|
static int SDLCALL
|
|
SDL_RendererEventWatch(void *userdata, SDL_Event *event)
|
|
{
|
|
SDL_Renderer *renderer = (SDL_Renderer *)userdata;
|
|
|
|
if (event->type == SDL_WINDOWEVENT) {
|
|
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
|
|
if (window == renderer->window) {
|
|
if (renderer->WindowEvent) {
|
|
renderer->WindowEvent(renderer, &event->window);
|
|
}
|
|
|
|
if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
/* Make sure we're operating on the default render target */
|
|
SDL_Texture *saved_target = SDL_GetRenderTarget(renderer);
|
|
if (saved_target) {
|
|
SDL_SetRenderTarget(renderer, NULL);
|
|
}
|
|
|
|
if (renderer->logical_w) {
|
|
UpdateLogicalSize(renderer);
|
|
} else {
|
|
/* Window was resized, reset viewport */
|
|
int w, h;
|
|
|
|
if (renderer->GetOutputSize) {
|
|
renderer->GetOutputSize(renderer, &w, &h);
|
|
} else {
|
|
SDL_GetWindowSize(renderer->window, &w, &h);
|
|
}
|
|
|
|
if (renderer->target) {
|
|
renderer->viewport_backup.x = 0;
|
|
renderer->viewport_backup.y = 0;
|
|
renderer->viewport_backup.w = w;
|
|
renderer->viewport_backup.h = h;
|
|
} else {
|
|
renderer->viewport.x = 0;
|
|
renderer->viewport.y = 0;
|
|
renderer->viewport.w = w;
|
|
renderer->viewport.h = h;
|
|
QueueCmdSetViewport(renderer);
|
|
FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
}
|
|
|
|
if (saved_target) {
|
|
SDL_SetRenderTarget(renderer, saved_target);
|
|
}
|
|
} else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) {
|
|
renderer->hidden = SDL_TRUE;
|
|
} else if (event->window.event == SDL_WINDOWEVENT_SHOWN) {
|
|
if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) {
|
|
renderer->hidden = SDL_FALSE;
|
|
}
|
|
} else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
|
|
renderer->hidden = SDL_TRUE;
|
|
} else if (event->window.event == SDL_WINDOWEVENT_RESTORED ||
|
|
event->window.event == SDL_WINDOWEVENT_MAXIMIZED) {
|
|
if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
|
|
renderer->hidden = SDL_FALSE;
|
|
}
|
|
}
|
|
}
|
|
} else if (event->type == SDL_MOUSEMOTION) {
|
|
SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
|
|
if (window == renderer->window) {
|
|
int logical_w, logical_h;
|
|
SDL_Rect viewport;
|
|
SDL_FPoint scale;
|
|
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
|
|
if (logical_w) {
|
|
event->motion.x -= (int)(viewport.x * renderer->dpi_scale.x);
|
|
event->motion.y -= (int)(viewport.y * renderer->dpi_scale.y);
|
|
event->motion.x = (int)(event->motion.x / (scale.x * renderer->dpi_scale.x));
|
|
event->motion.y = (int)(event->motion.y / (scale.y * renderer->dpi_scale.y));
|
|
if (event->motion.xrel > 0) {
|
|
event->motion.xrel = SDL_max(1, (int)(event->motion.xrel / (scale.x * renderer->dpi_scale.x)));
|
|
} else if (event->motion.xrel < 0) {
|
|
event->motion.xrel = SDL_min(-1, (int)(event->motion.xrel / (scale.x * renderer->dpi_scale.x)));
|
|
}
|
|
if (event->motion.yrel > 0) {
|
|
event->motion.yrel = SDL_max(1, (int)(event->motion.yrel / (scale.y * renderer->dpi_scale.y)));
|
|
} else if (event->motion.yrel < 0) {
|
|
event->motion.yrel = SDL_min(-1, (int)(event->motion.yrel / (scale.y * renderer->dpi_scale.y)));
|
|
}
|
|
}
|
|
}
|
|
} else if (event->type == SDL_MOUSEBUTTONDOWN ||
|
|
event->type == SDL_MOUSEBUTTONUP) {
|
|
SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
|
|
if (window == renderer->window) {
|
|
int logical_w, logical_h;
|
|
SDL_Rect viewport;
|
|
SDL_FPoint scale;
|
|
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
|
|
if (logical_w) {
|
|
event->button.x -= (int)(viewport.x * renderer->dpi_scale.x);
|
|
event->button.y -= (int)(viewport.y * renderer->dpi_scale.y);
|
|
event->button.x = (int)(event->button.x / (scale.x * renderer->dpi_scale.x));
|
|
event->button.y = (int)(event->button.y / (scale.y * renderer->dpi_scale.y));
|
|
}
|
|
}
|
|
} else if (event->type == SDL_FINGERDOWN ||
|
|
event->type == SDL_FINGERUP ||
|
|
event->type == SDL_FINGERMOTION) {
|
|
int logical_w, logical_h;
|
|
SDL_Rect viewport;
|
|
SDL_FPoint scale;
|
|
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
|
|
if (logical_w) {
|
|
int w = 1;
|
|
int h = 1;
|
|
SDL_GetRendererOutputSize(renderer, &w, &h);
|
|
|
|
event->tfinger.x *= (w - 1);
|
|
event->tfinger.y *= (h - 1);
|
|
|
|
event->tfinger.x -= (viewport.x * renderer->dpi_scale.x);
|
|
event->tfinger.y -= (viewport.y * renderer->dpi_scale.y);
|
|
event->tfinger.x = (event->tfinger.x / (scale.x * renderer->dpi_scale.x));
|
|
event->tfinger.y = (event->tfinger.y / (scale.y * renderer->dpi_scale.y));
|
|
|
|
if (logical_w > 1) {
|
|
event->tfinger.x = event->tfinger.x / (logical_w - 1);
|
|
} else {
|
|
event->tfinger.x = 0.5f;
|
|
}
|
|
if (logical_h > 1) {
|
|
event->tfinger.y = event->tfinger.y / (logical_h - 1);
|
|
} else {
|
|
event->tfinger.y = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
|
|
SDL_Window **window, SDL_Renderer **renderer)
|
|
{
|
|
*window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED,
|
|
SDL_WINDOWPOS_UNDEFINED,
|
|
width, height, window_flags);
|
|
if (!*window) {
|
|
*renderer = NULL;
|
|
return -1;
|
|
}
|
|
|
|
*renderer = SDL_CreateRenderer(*window, -1, 0);
|
|
if (!*renderer) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static SDL_INLINE
|
|
void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
|
|
{
|
|
/* all of these functions are required to be implemented, even as no-ops, so we don't
|
|
have to check that they aren't NULL over and over. */
|
|
SDL_assert(renderer->QueueSetViewport != NULL);
|
|
SDL_assert(renderer->QueueSetDrawColor != NULL);
|
|
SDL_assert(renderer->QueueDrawPoints != NULL);
|
|
SDL_assert(renderer->QueueDrawLines != NULL);
|
|
SDL_assert(renderer->QueueFillRects != NULL);
|
|
SDL_assert(renderer->QueueCopy != NULL);
|
|
SDL_assert(renderer->RunCommandQueue != NULL);
|
|
}
|
|
|
|
SDL_Renderer *
|
|
SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
|
|
{
|
|
#if !SDL_RENDER_DISABLED
|
|
SDL_Renderer *renderer = NULL;
|
|
int n = SDL_GetNumRenderDrivers();
|
|
SDL_bool batching = SDL_TRUE;
|
|
const char *hint;
|
|
|
|
#if defined(__ANDROID__)
|
|
Android_ActivityMutex_Lock_Running();
|
|
#endif
|
|
|
|
if (!window) {
|
|
SDL_SetError("Invalid window");
|
|
goto error;
|
|
}
|
|
|
|
if (SDL_GetRenderer(window)) {
|
|
SDL_SetError("Renderer already associated with window");
|
|
goto error;
|
|
}
|
|
|
|
if (SDL_GetHint(SDL_HINT_RENDER_VSYNC)) {
|
|
if (SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE)) {
|
|
flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
} else {
|
|
flags &= ~SDL_RENDERER_PRESENTVSYNC;
|
|
}
|
|
}
|
|
|
|
if (index < 0) {
|
|
hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
|
|
if (hint) {
|
|
for (index = 0; index < n; ++index) {
|
|
const SDL_RenderDriver *driver = render_drivers[index];
|
|
|
|
if (SDL_strcasecmp(hint, driver->info.name) == 0) {
|
|
/* Create a new renderer instance */
|
|
renderer = driver->CreateRenderer(window, flags);
|
|
if (renderer) {
|
|
batching = SDL_FALSE;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!renderer) {
|
|
for (index = 0; index < n; ++index) {
|
|
const SDL_RenderDriver *driver = render_drivers[index];
|
|
|
|
if ((driver->info.flags & flags) == flags) {
|
|
/* Create a new renderer instance */
|
|
renderer = driver->CreateRenderer(window, flags);
|
|
if (renderer) {
|
|
/* Yay, we got one! */
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (index == n) {
|
|
SDL_SetError("Couldn't find matching render driver");
|
|
goto error;
|
|
}
|
|
} else {
|
|
if (index >= SDL_GetNumRenderDrivers()) {
|
|
SDL_SetError("index must be -1 or in the range of 0 - %d",
|
|
SDL_GetNumRenderDrivers() - 1);
|
|
goto error;
|
|
}
|
|
/* Create a new renderer instance */
|
|
renderer = render_drivers[index]->CreateRenderer(window, flags);
|
|
batching = SDL_FALSE;
|
|
}
|
|
|
|
if (!renderer) {
|
|
goto error;
|
|
}
|
|
|
|
VerifyDrawQueueFunctions(renderer);
|
|
|
|
/* let app/user override batching decisions. */
|
|
if (renderer->always_batch) {
|
|
batching = SDL_TRUE;
|
|
} else if (SDL_GetHint(SDL_HINT_RENDER_BATCHING)) {
|
|
batching = SDL_GetHintBoolean(SDL_HINT_RENDER_BATCHING, SDL_TRUE);
|
|
}
|
|
|
|
renderer->batching = batching;
|
|
renderer->magic = &renderer_magic;
|
|
renderer->window = window;
|
|
renderer->target_mutex = SDL_CreateMutex();
|
|
renderer->scale.x = 1.0f;
|
|
renderer->scale.y = 1.0f;
|
|
renderer->dpi_scale.x = 1.0f;
|
|
renderer->dpi_scale.y = 1.0f;
|
|
|
|
/* new textures start at zero, so we start at 1 so first render doesn't flush by accident. */
|
|
renderer->render_command_generation = 1;
|
|
|
|
if (window && renderer->GetOutputSize) {
|
|
int window_w, window_h;
|
|
int output_w, output_h;
|
|
if (renderer->GetOutputSize(renderer, &output_w, &output_h) == 0) {
|
|
SDL_GetWindowSize(renderer->window, &window_w, &window_h);
|
|
renderer->dpi_scale.x = (float)window_w / output_w;
|
|
renderer->dpi_scale.y = (float)window_h / output_h;
|
|
}
|
|
}
|
|
|
|
if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
|
|
renderer->hidden = SDL_TRUE;
|
|
} else {
|
|
renderer->hidden = SDL_FALSE;
|
|
}
|
|
|
|
SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer);
|
|
|
|
SDL_RenderSetViewport(renderer, NULL);
|
|
|
|
SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
|
|
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
|
|
"Created renderer: %s", renderer->info.name);
|
|
|
|
#if defined(__ANDROID__)
|
|
Android_ActivityMutex_Unlock();
|
|
#endif
|
|
return renderer;
|
|
|
|
error:
|
|
|
|
#if defined(__ANDROID__)
|
|
Android_ActivityMutex_Unlock();
|
|
#endif
|
|
return NULL;
|
|
|
|
#else
|
|
SDL_SetError("SDL not built with rendering support");
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
SDL_Renderer *
|
|
SDL_CreateSoftwareRenderer(SDL_Surface * surface)
|
|
{
|
|
#if !SDL_RENDER_DISABLED
|
|
SDL_Renderer *renderer;
|
|
|
|
renderer = SW_CreateRendererForSurface(surface);
|
|
|
|
if (renderer) {
|
|
VerifyDrawQueueFunctions(renderer);
|
|
renderer->magic = &renderer_magic;
|
|
renderer->target_mutex = SDL_CreateMutex();
|
|
renderer->scale.x = 1.0f;
|
|
renderer->scale.y = 1.0f;
|
|
|
|
/* new textures start at zero, so we start at 1 so first render doesn't flush by accident. */
|
|
renderer->render_command_generation = 1;
|
|
|
|
SDL_RenderSetViewport(renderer, NULL);
|
|
}
|
|
return renderer;
|
|
#else
|
|
SDL_SetError("SDL not built with rendering support");
|
|
return NULL;
|
|
#endif /* !SDL_RENDER_DISABLED */
|
|
}
|
|
|
|
SDL_Renderer *
|
|
SDL_GetRenderer(SDL_Window * window)
|
|
{
|
|
return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
|
|
}
|
|
|
|
int
|
|
SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
*info = renderer->info;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (renderer->target) {
|
|
return SDL_QueryTexture(renderer->target, NULL, NULL, w, h);
|
|
} else if (renderer->GetOutputSize) {
|
|
return renderer->GetOutputSize(renderer, w, h);
|
|
} else if (renderer->window) {
|
|
SDL_GetWindowSize(renderer->window, w, h);
|
|
return 0;
|
|
} else {
|
|
SDL_assert(0 && "This should never happen");
|
|
return SDL_SetError("Renderer doesn't support querying output size");
|
|
}
|
|
}
|
|
|
|
static SDL_bool
|
|
IsSupportedBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
|
{
|
|
switch (blendMode)
|
|
{
|
|
/* These are required to be supported by all renderers */
|
|
case SDL_BLENDMODE_NONE:
|
|
case SDL_BLENDMODE_BLEND:
|
|
case SDL_BLENDMODE_ADD:
|
|
case SDL_BLENDMODE_MOD:
|
|
return SDL_TRUE;
|
|
|
|
default:
|
|
return renderer->SupportsBlendMode && renderer->SupportsBlendMode(renderer, blendMode);
|
|
}
|
|
}
|
|
|
|
static SDL_bool
|
|
IsSupportedFormat(SDL_Renderer * renderer, Uint32 format)
|
|
{
|
|
Uint32 i;
|
|
|
|
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
|
|
if (renderer->info.texture_formats[i] == format) {
|
|
return SDL_TRUE;
|
|
}
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
static Uint32
|
|
GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
|
|
{
|
|
Uint32 i;
|
|
|
|
if (SDL_ISPIXELFORMAT_FOURCC(format)) {
|
|
/* Look for an exact match */
|
|
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
|
|
if (renderer->info.texture_formats[i] == format) {
|
|
return renderer->info.texture_formats[i];
|
|
}
|
|
}
|
|
} else {
|
|
SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
|
|
|
|
/* We just want to match the first format that has the same channels */
|
|
for (i = 0; i < renderer->info.num_texture_formats; ++i) {
|
|
if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
|
|
SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) {
|
|
return renderer->info.texture_formats[i];
|
|
}
|
|
}
|
|
}
|
|
return renderer->info.texture_formats[0];
|
|
}
|
|
|
|
|
|
static SDL_ScaleMode SDL_GetScaleMode(void)
|
|
{
|
|
const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
|
|
|
|
if (!hint || SDL_strcasecmp(hint, "nearest") == 0) {
|
|
return SDL_ScaleModeNearest;
|
|
} else if (SDL_strcasecmp(hint, "linear") == 0) {
|
|
return SDL_ScaleModeLinear;
|
|
} else if (SDL_strcasecmp(hint, "best") == 0) {
|
|
return SDL_ScaleModeBest;
|
|
} else {
|
|
return (SDL_ScaleMode)SDL_atoi(hint);
|
|
}
|
|
}
|
|
|
|
SDL_Texture *
|
|
SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
|
|
{
|
|
SDL_Texture *texture;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, NULL);
|
|
|
|
if (!format) {
|
|
format = renderer->info.texture_formats[0];
|
|
}
|
|
if (SDL_BYTESPERPIXEL(format) == 0) {
|
|
SDL_SetError("Invalid texture format");
|
|
return NULL;
|
|
}
|
|
if (SDL_ISPIXELFORMAT_INDEXED(format)) {
|
|
SDL_SetError("Palettized textures are not supported");
|
|
return NULL;
|
|
}
|
|
if (w <= 0 || h <= 0) {
|
|
SDL_SetError("Texture dimensions can't be 0");
|
|
return NULL;
|
|
}
|
|
if ((renderer->info.max_texture_width && w > renderer->info.max_texture_width) ||
|
|
(renderer->info.max_texture_height && h > renderer->info.max_texture_height)) {
|
|
SDL_SetError("Texture dimensions are limited to %dx%d", renderer->info.max_texture_width, renderer->info.max_texture_height);
|
|
return NULL;
|
|
}
|
|
texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
|
|
if (!texture) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
texture->magic = &texture_magic;
|
|
texture->format = format;
|
|
texture->access = access;
|
|
texture->w = w;
|
|
texture->h = h;
|
|
texture->r = 255;
|
|
texture->g = 255;
|
|
texture->b = 255;
|
|
texture->a = 255;
|
|
texture->scaleMode = SDL_GetScaleMode();
|
|
texture->renderer = renderer;
|
|
texture->next = renderer->textures;
|
|
if (renderer->textures) {
|
|
renderer->textures->prev = texture;
|
|
}
|
|
renderer->textures = texture;
|
|
|
|
if (IsSupportedFormat(renderer, format)) {
|
|
if (renderer->CreateTexture(renderer, texture) < 0) {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
} else {
|
|
texture->native = SDL_CreateTexture(renderer,
|
|
GetClosestSupportedFormat(renderer, format),
|
|
access, w, h);
|
|
if (!texture->native) {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
|
|
/* Swap textures to have texture before texture->native in the list */
|
|
texture->native->next = texture->next;
|
|
if (texture->native->next) {
|
|
texture->native->next->prev = texture->native;
|
|
}
|
|
texture->prev = texture->native->prev;
|
|
if (texture->prev) {
|
|
texture->prev->next = texture;
|
|
}
|
|
texture->native->prev = texture;
|
|
texture->next = texture->native;
|
|
renderer->textures = texture;
|
|
|
|
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
|
texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
|
|
if (!texture->yuv) {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
} else if (access == SDL_TEXTUREACCESS_STREAMING) {
|
|
/* The pitch is 4 byte aligned */
|
|
texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
|
|
texture->pixels = SDL_calloc(1, texture->pitch * h);
|
|
if (!texture->pixels) {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
SDL_Texture *
|
|
SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
|
|
{
|
|
const SDL_PixelFormat *fmt;
|
|
SDL_bool needAlpha;
|
|
SDL_bool direct_update;
|
|
int i;
|
|
Uint32 format = SDL_PIXELFORMAT_UNKNOWN;
|
|
SDL_Texture *texture;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, NULL);
|
|
|
|
if (!surface) {
|
|
SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
|
|
return NULL;
|
|
}
|
|
|
|
/* See what the best texture format is */
|
|
fmt = surface->format;
|
|
if (fmt->Amask || SDL_HasColorKey(surface)) {
|
|
needAlpha = SDL_TRUE;
|
|
} else {
|
|
needAlpha = SDL_FALSE;
|
|
}
|
|
|
|
/* If Palette contains alpha values, promotes to alpha format */
|
|
if (fmt->palette) {
|
|
for (i = 0; i < fmt->palette->ncolors; i++) {
|
|
Uint8 alpha_value = fmt->palette->colors[i].a;
|
|
if (alpha_value != 0 || alpha_value != SDL_ALPHA_OPAQUE) {
|
|
needAlpha = SDL_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Try to have the best pixel format for the texture */
|
|
/* No alpha, but a colorkey => promote to alpha */
|
|
if (!fmt->Amask && SDL_HasColorKey(surface)) {
|
|
if (fmt->format == SDL_PIXELFORMAT_RGB888) {
|
|
for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
|
|
if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) {
|
|
format = SDL_PIXELFORMAT_ARGB8888;
|
|
break;
|
|
}
|
|
}
|
|
} else if (fmt->format == SDL_PIXELFORMAT_BGR888) {
|
|
for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
|
|
if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) {
|
|
format = SDL_PIXELFORMAT_ABGR8888;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
/* Exact match would be fine */
|
|
for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
|
|
if (renderer->info.texture_formats[i] == fmt->format) {
|
|
format = fmt->format;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Fallback, choose a valid pixel format */
|
|
if (format == SDL_PIXELFORMAT_UNKNOWN) {
|
|
format = renderer->info.texture_formats[0];
|
|
for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
|
|
if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
|
|
SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
|
|
format = renderer->info.texture_formats[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
|
|
surface->w, surface->h);
|
|
if (!texture) {
|
|
return NULL;
|
|
}
|
|
|
|
if (format == surface->format->format) {
|
|
if (surface->format->Amask && SDL_HasColorKey(surface)) {
|
|
/* Surface and Renderer formats are identicals.
|
|
* Intermediate conversion is needed to convert color key to alpha (SDL_ConvertColorkeyToAlpha()). */
|
|
direct_update = SDL_FALSE;
|
|
} else {
|
|
/* Update Texture directly */
|
|
direct_update = SDL_TRUE;
|
|
}
|
|
} else {
|
|
/* Surface and Renderer formats are differents, it needs an intermediate conversion. */
|
|
direct_update = SDL_FALSE;
|
|
}
|
|
|
|
if (direct_update) {
|
|
if (SDL_MUSTLOCK(surface)) {
|
|
SDL_LockSurface(surface);
|
|
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
|
|
SDL_UnlockSurface(surface);
|
|
} else {
|
|
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
|
|
}
|
|
} else {
|
|
SDL_PixelFormat *dst_fmt;
|
|
SDL_Surface *temp = NULL;
|
|
|
|
/* Set up a destination surface for the texture update */
|
|
dst_fmt = SDL_AllocFormat(format);
|
|
if (!dst_fmt) {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
temp = SDL_ConvertSurface(surface, dst_fmt, 0);
|
|
SDL_FreeFormat(dst_fmt);
|
|
if (temp) {
|
|
SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
|
|
SDL_FreeSurface(temp);
|
|
} else {
|
|
SDL_DestroyTexture(texture);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
{
|
|
Uint8 r, g, b, a;
|
|
SDL_BlendMode blendMode;
|
|
|
|
SDL_GetSurfaceColorMod(surface, &r, &g, &b);
|
|
SDL_SetTextureColorMod(texture, r, g, b);
|
|
|
|
SDL_GetSurfaceAlphaMod(surface, &a);
|
|
SDL_SetTextureAlphaMod(texture, a);
|
|
|
|
if (SDL_HasColorKey(surface)) {
|
|
/* We converted to a texture with alpha format */
|
|
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
|
} else {
|
|
SDL_GetSurfaceBlendMode(surface, &blendMode);
|
|
SDL_SetTextureBlendMode(texture, blendMode);
|
|
}
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
int
|
|
SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access,
|
|
int *w, int *h)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (format) {
|
|
*format = texture->format;
|
|
}
|
|
if (access) {
|
|
*access = texture->access;
|
|
}
|
|
if (w) {
|
|
*w = texture->w;
|
|
}
|
|
if (h) {
|
|
*h = texture->h;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (r < 255 || g < 255 || b < 255) {
|
|
texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
|
|
} else {
|
|
texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
|
|
}
|
|
texture->r = r;
|
|
texture->g = g;
|
|
texture->b = b;
|
|
if (texture->native) {
|
|
return SDL_SetTextureColorMod(texture->native, r, g, b);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g,
|
|
Uint8 * b)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (r) {
|
|
*r = texture->r;
|
|
}
|
|
if (g) {
|
|
*g = texture->g;
|
|
}
|
|
if (b) {
|
|
*b = texture->b;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (alpha < 255) {
|
|
texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
|
|
} else {
|
|
texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
|
|
}
|
|
texture->a = alpha;
|
|
if (texture->native) {
|
|
return SDL_SetTextureAlphaMod(texture->native, alpha);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (alpha) {
|
|
*alpha = texture->a;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
renderer = texture->renderer;
|
|
if (!IsSupportedBlendMode(renderer, blendMode)) {
|
|
return SDL_Unsupported();
|
|
}
|
|
texture->blendMode = blendMode;
|
|
if (texture->native) {
|
|
return SDL_SetTextureBlendMode(texture->native, blendMode);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (blendMode) {
|
|
*blendMode = texture->blendMode;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const void *pixels, int pitch)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
SDL_Rect full_rect;
|
|
|
|
if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
/* We can lock the texture and copy to it */
|
|
void *native_pixels = NULL;
|
|
int native_pitch = 0;
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
return -1;
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
rect->w, rect->h, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
} else {
|
|
/* Use a temporary buffer for updating */
|
|
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
const size_t alloclen = rect->h * temp_pitch;
|
|
if (alloclen > 0) {
|
|
void *temp_pixels = SDL_malloc(alloclen);
|
|
if (!temp_pixels) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
rect->w, rect->h, temp_pixels, temp_pitch);
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
SDL_free(temp_pixels);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const void *pixels, int pitch)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
|
|
if (!rect->w || !rect->h) {
|
|
return 0; /* nothing to do. */
|
|
}
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
/* We can lock the texture and copy to it */
|
|
void *native_pixels = NULL;
|
|
int native_pitch = 0;
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
return -1;
|
|
}
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
texture->format, pixels, pitch,
|
|
native->format, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
} else {
|
|
/* Use a temporary buffer for updating */
|
|
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
const size_t alloclen = rect->h * temp_pitch;
|
|
if (alloclen > 0) {
|
|
void *temp_pixels = SDL_malloc(alloclen);
|
|
if (!temp_pixels) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
texture->format, pixels, pitch,
|
|
native->format, temp_pixels, temp_pitch);
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
SDL_free(temp_pixels);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const void *pixels, int pitch)
|
|
{
|
|
SDL_Rect full_rect;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (!pixels) {
|
|
return SDL_InvalidParamError("pixels");
|
|
}
|
|
if (!pitch) {
|
|
return SDL_InvalidParamError("pitch");
|
|
}
|
|
|
|
if (!rect) {
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
}
|
|
|
|
if ((rect->w == 0) || (rect->h == 0)) {
|
|
return 0; /* nothing to do. */
|
|
} else if (texture->yuv) {
|
|
return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
|
|
} else if (texture->native) {
|
|
return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
|
|
} else {
|
|
SDL_Renderer *renderer = texture->renderer;
|
|
if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
|
|
return -1;
|
|
}
|
|
return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
|
|
}
|
|
}
|
|
|
|
static int
|
|
SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const Uint8 *Yplane, int Ypitch,
|
|
const Uint8 *Uplane, int Upitch,
|
|
const Uint8 *Vplane, int Vpitch)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
SDL_Rect full_rect;
|
|
|
|
if (SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
|
|
if (!rect->w || !rect->h) {
|
|
return 0; /* nothing to do. */
|
|
}
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
/* We can lock the texture and copy to it */
|
|
void *native_pixels = NULL;
|
|
int native_pitch = 0;
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
return -1;
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
rect->w, rect->h, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
} else {
|
|
/* Use a temporary buffer for updating */
|
|
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
|
|
const size_t alloclen = rect->h * temp_pitch;
|
|
if (alloclen > 0) {
|
|
void *temp_pixels = SDL_malloc(alloclen);
|
|
if (!temp_pixels) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
|
|
rect->w, rect->h, temp_pixels, temp_pitch);
|
|
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
|
|
SDL_free(temp_pixels);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
const Uint8 *Yplane, int Ypitch,
|
|
const Uint8 *Uplane, int Upitch,
|
|
const Uint8 *Vplane, int Vpitch)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
SDL_Rect full_rect;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (!Yplane) {
|
|
return SDL_InvalidParamError("Yplane");
|
|
}
|
|
if (!Ypitch) {
|
|
return SDL_InvalidParamError("Ypitch");
|
|
}
|
|
if (!Uplane) {
|
|
return SDL_InvalidParamError("Uplane");
|
|
}
|
|
if (!Upitch) {
|
|
return SDL_InvalidParamError("Upitch");
|
|
}
|
|
if (!Vplane) {
|
|
return SDL_InvalidParamError("Vplane");
|
|
}
|
|
if (!Vpitch) {
|
|
return SDL_InvalidParamError("Vpitch");
|
|
}
|
|
|
|
if (texture->format != SDL_PIXELFORMAT_YV12 &&
|
|
texture->format != SDL_PIXELFORMAT_IYUV) {
|
|
return SDL_SetError("Texture format must by YV12 or IYUV");
|
|
}
|
|
|
|
if (!rect) {
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
}
|
|
|
|
if (!rect->w || !rect->h) {
|
|
return 0; /* nothing to do. */
|
|
}
|
|
|
|
if (texture->yuv) {
|
|
return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
|
|
} else {
|
|
SDL_assert(!texture->native);
|
|
renderer = texture->renderer;
|
|
SDL_assert(renderer->UpdateTextureYUV);
|
|
if (renderer->UpdateTextureYUV) {
|
|
if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
|
|
return -1;
|
|
}
|
|
return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
|
|
} else {
|
|
return SDL_Unsupported();
|
|
}
|
|
}
|
|
}
|
|
|
|
static int
|
|
SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
|
|
void **pixels, int *pitch)
|
|
{
|
|
return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
|
|
}
|
|
|
|
static int
|
|
SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
|
|
void **pixels, int *pitch)
|
|
{
|
|
texture->locked_rect = *rect;
|
|
*pixels = (void *) ((Uint8 *) texture->pixels +
|
|
rect->y * texture->pitch +
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
*pitch = texture->pitch;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|
void **pixels, int *pitch)
|
|
{
|
|
SDL_Rect full_rect;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
|
return SDL_SetError("SDL_LockTexture(): texture must be streaming");
|
|
}
|
|
|
|
if (!rect) {
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = texture->w;
|
|
full_rect.h = texture->h;
|
|
rect = &full_rect;
|
|
}
|
|
|
|
if (texture->yuv) {
|
|
if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
|
|
return -1;
|
|
}
|
|
return SDL_LockTextureYUV(texture, rect, pixels, pitch);
|
|
} else if (texture->native) {
|
|
/* Calls a real SDL_LockTexture/SDL_UnlockTexture on unlock, flushing then. */
|
|
return SDL_LockTextureNative(texture, rect, pixels, pitch);
|
|
} else {
|
|
SDL_Renderer *renderer = texture->renderer;
|
|
if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
|
|
return -1;
|
|
}
|
|
return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDL_UnlockTextureYUV(SDL_Texture * texture)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
void *native_pixels = NULL;
|
|
int native_pitch = 0;
|
|
SDL_Rect rect;
|
|
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = texture->w;
|
|
rect.h = texture->h;
|
|
|
|
if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) {
|
|
return;
|
|
}
|
|
SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format,
|
|
rect.w, rect.h, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
}
|
|
|
|
static void
|
|
SDL_UnlockTextureNative(SDL_Texture * texture)
|
|
{
|
|
SDL_Texture *native = texture->native;
|
|
void *native_pixels = NULL;
|
|
int native_pitch = 0;
|
|
const SDL_Rect *rect = &texture->locked_rect;
|
|
const void* pixels = (void *) ((Uint8 *) texture->pixels +
|
|
rect->y * texture->pitch +
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
int pitch = texture->pitch;
|
|
|
|
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
|
|
return;
|
|
}
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
texture->format, pixels, pitch,
|
|
native->format, native_pixels, native_pitch);
|
|
SDL_UnlockTexture(native);
|
|
}
|
|
|
|
void
|
|
SDL_UnlockTexture(SDL_Texture * texture)
|
|
{
|
|
CHECK_TEXTURE_MAGIC(texture, );
|
|
|
|
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
|
return;
|
|
}
|
|
if (texture->yuv) {
|
|
SDL_UnlockTextureYUV(texture);
|
|
} else if (texture->native) {
|
|
SDL_UnlockTextureNative(texture);
|
|
} else {
|
|
SDL_Renderer *renderer = texture->renderer;
|
|
renderer->UnlockTexture(renderer, texture);
|
|
}
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_RenderTargetSupported(SDL_Renderer *renderer)
|
|
{
|
|
if (!renderer || !renderer->SetRenderTarget) {
|
|
return SDL_FALSE;
|
|
}
|
|
return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
{
|
|
if (!SDL_RenderTargetSupported(renderer)) {
|
|
return SDL_Unsupported();
|
|
}
|
|
if (texture == renderer->target) {
|
|
/* Nothing to do! */
|
|
return 0;
|
|
}
|
|
|
|
FlushRenderCommands(renderer); /* time to send everything to the GPU! */
|
|
|
|
/* texture == NULL is valid and means reset the target to the window */
|
|
if (texture) {
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
if (renderer != texture->renderer) {
|
|
return SDL_SetError("Texture was not created with this renderer");
|
|
}
|
|
if (texture->access != SDL_TEXTUREACCESS_TARGET) {
|
|
return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET");
|
|
}
|
|
if (texture->native) {
|
|
/* Always render to the native texture */
|
|
texture = texture->native;
|
|
}
|
|
}
|
|
|
|
SDL_LockMutex(renderer->target_mutex);
|
|
|
|
if (texture && !renderer->target) {
|
|
/* Make a backup of the viewport */
|
|
renderer->viewport_backup = renderer->viewport;
|
|
renderer->clip_rect_backup = renderer->clip_rect;
|
|
renderer->clipping_enabled_backup = renderer->clipping_enabled;
|
|
renderer->scale_backup = renderer->scale;
|
|
renderer->logical_w_backup = renderer->logical_w;
|
|
renderer->logical_h_backup = renderer->logical_h;
|
|
}
|
|
renderer->target = texture;
|
|
|
|
if (renderer->SetRenderTarget(renderer, texture) < 0) {
|
|
SDL_UnlockMutex(renderer->target_mutex);
|
|
return -1;
|
|
}
|
|
|
|
if (texture) {
|
|
renderer->viewport.x = 0;
|
|
renderer->viewport.y = 0;
|
|
renderer->viewport.w = texture->w;
|
|
renderer->viewport.h = texture->h;
|
|
SDL_zero(renderer->clip_rect);
|
|
renderer->clipping_enabled = SDL_FALSE;
|
|
renderer->scale.x = 1.0f;
|
|
renderer->scale.y = 1.0f;
|
|
renderer->logical_w = texture->w;
|
|
renderer->logical_h = texture->h;
|
|
} else {
|
|
renderer->viewport = renderer->viewport_backup;
|
|
renderer->clip_rect = renderer->clip_rect_backup;
|
|
renderer->clipping_enabled = renderer->clipping_enabled_backup;
|
|
renderer->scale = renderer->scale_backup;
|
|
renderer->logical_w = renderer->logical_w_backup;
|
|
renderer->logical_h = renderer->logical_h_backup;
|
|
}
|
|
|
|
SDL_UnlockMutex(renderer->target_mutex);
|
|
|
|
if (QueueCmdSetViewport(renderer) < 0) {
|
|
return -1;
|
|
}
|
|
if (QueueCmdSetClipRect(renderer) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
/* All set! */
|
|
return FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
SDL_Texture *
|
|
SDL_GetRenderTarget(SDL_Renderer *renderer)
|
|
{
|
|
return renderer->target;
|
|
}
|
|
|
|
static int
|
|
UpdateLogicalSize(SDL_Renderer *renderer)
|
|
{
|
|
int w = 1, h = 1;
|
|
float want_aspect;
|
|
float real_aspect;
|
|
float scale;
|
|
SDL_Rect viewport;
|
|
/* 0 is for letterbox, 1 is for overscan */
|
|
int scale_policy = 0;
|
|
const char *hint;
|
|
|
|
if (!renderer->logical_w || !renderer->logical_h) {
|
|
return 0;
|
|
}
|
|
if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
|
|
if (hint && (*hint == '1' || SDL_strcasecmp(hint, "overscan") == 0)) {
|
|
#if SDL_VIDEO_RENDER_D3D
|
|
SDL_bool overscan_supported = SDL_TRUE;
|
|
/* Unfortunately, Direct3D 9 doesn't support negative viewport numbers
|
|
which the overscan implementation relies on.
|
|
*/
|
|
if (SDL_strcasecmp(SDL_GetCurrentVideoDriver(), "direct3d") == 0) {
|
|
overscan_supported = SDL_FALSE;
|
|
}
|
|
if (overscan_supported) {
|
|
scale_policy = 1;
|
|
}
|
|
#else
|
|
scale_policy = 1;
|
|
#endif
|
|
}
|
|
|
|
want_aspect = (float)renderer->logical_w / renderer->logical_h;
|
|
real_aspect = (float)w / h;
|
|
|
|
/* Clear the scale because we're setting viewport in output coordinates */
|
|
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
|
|
|
|
if (renderer->integer_scale) {
|
|
if (want_aspect > real_aspect) {
|
|
scale = (float)(w / renderer->logical_w);
|
|
} else {
|
|
scale = (float)(h / renderer->logical_h);
|
|
}
|
|
viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
|
|
viewport.x = (w - viewport.w) / 2;
|
|
viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
|
|
viewport.y = (h - viewport.h) / 2;
|
|
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
} else if (SDL_fabs(want_aspect-real_aspect) < 0.0001) {
|
|
/* The aspect ratios are the same, just scale appropriately */
|
|
scale = (float)w / renderer->logical_w;
|
|
SDL_RenderSetViewport(renderer, NULL);
|
|
} else if (want_aspect > real_aspect) {
|
|
if (scale_policy == 1) {
|
|
/* We want a wider aspect ratio than is available -
|
|
zoom so logical height matches the real height
|
|
and the width will grow off the screen
|
|
*/
|
|
scale = (float)h / renderer->logical_h;
|
|
viewport.y = 0;
|
|
viewport.h = h;
|
|
viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
|
|
viewport.x = (w - viewport.w) / 2;
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
} else {
|
|
/* We want a wider aspect ratio than is available - letterbox it */
|
|
scale = (float)w / renderer->logical_w;
|
|
viewport.x = 0;
|
|
viewport.w = w;
|
|
viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
|
|
viewport.y = (h - viewport.h) / 2;
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
}
|
|
} else {
|
|
if (scale_policy == 1) {
|
|
/* We want a narrower aspect ratio than is available -
|
|
zoom so logical width matches the real width
|
|
and the height will grow off the screen
|
|
*/
|
|
scale = (float)w / renderer->logical_w;
|
|
viewport.x = 0;
|
|
viewport.w = w;
|
|
viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
|
|
viewport.y = (h - viewport.h) / 2;
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
} else {
|
|
/* We want a narrower aspect ratio than is available - use side-bars */
|
|
scale = (float)h / renderer->logical_h;
|
|
viewport.y = 0;
|
|
viewport.h = h;
|
|
viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
|
|
viewport.x = (w - viewport.w) / 2;
|
|
SDL_RenderSetViewport(renderer, &viewport);
|
|
}
|
|
}
|
|
|
|
/* Set the new scale */
|
|
SDL_RenderSetScale(renderer, scale, scale);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!w || !h) {
|
|
/* Clear any previous logical resolution */
|
|
renderer->logical_w = 0;
|
|
renderer->logical_h = 0;
|
|
SDL_RenderSetViewport(renderer, NULL);
|
|
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
|
|
return 0;
|
|
}
|
|
|
|
renderer->logical_w = w;
|
|
renderer->logical_h = h;
|
|
|
|
return UpdateLogicalSize(renderer);
|
|
}
|
|
|
|
void
|
|
SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
if (w) {
|
|
*w = renderer->logical_w;
|
|
}
|
|
if (h) {
|
|
*h = renderer->logical_h;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_RenderSetIntegerScale(SDL_Renderer * renderer, SDL_bool enable)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
renderer->integer_scale = enable;
|
|
|
|
return UpdateLogicalSize(renderer);
|
|
}
|
|
|
|
SDL_bool
|
|
SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE);
|
|
|
|
return renderer->integer_scale;
|
|
}
|
|
|
|
int
|
|
SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
{
|
|
int retval;
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (rect) {
|
|
renderer->viewport.x = (int)SDL_floor(rect->x * renderer->scale.x);
|
|
renderer->viewport.y = (int)SDL_floor(rect->y * renderer->scale.y);
|
|
renderer->viewport.w = (int)SDL_ceil(rect->w * renderer->scale.x);
|
|
renderer->viewport.h = (int)SDL_ceil(rect->h * renderer->scale.y);
|
|
} else {
|
|
renderer->viewport.x = 0;
|
|
renderer->viewport.y = 0;
|
|
if (SDL_GetRendererOutputSize(renderer, &renderer->viewport.w, &renderer->viewport.h) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
retval = QueueCmdSetViewport(renderer);
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
void
|
|
SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
if (rect) {
|
|
rect->x = (int)(renderer->viewport.x / renderer->scale.x);
|
|
rect->y = (int)(renderer->viewport.y / renderer->scale.y);
|
|
rect->w = (int)(renderer->viewport.w / renderer->scale.x);
|
|
rect->h = (int)(renderer->viewport.h / renderer->scale.y);
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
{
|
|
int retval;
|
|
CHECK_RENDERER_MAGIC(renderer, -1)
|
|
|
|
if (rect) {
|
|
renderer->clipping_enabled = SDL_TRUE;
|
|
renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x);
|
|
renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y);
|
|
renderer->clip_rect.w = (int)SDL_ceil(rect->w * renderer->scale.x);
|
|
renderer->clip_rect.h = (int)SDL_ceil(rect->h * renderer->scale.y);
|
|
} else {
|
|
renderer->clipping_enabled = SDL_FALSE;
|
|
SDL_zero(renderer->clip_rect);
|
|
}
|
|
|
|
retval = QueueCmdSetClipRect(renderer);
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
void
|
|
SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, )
|
|
|
|
if (rect) {
|
|
rect->x = (int)(renderer->clip_rect.x / renderer->scale.x);
|
|
rect->y = (int)(renderer->clip_rect.y / renderer->scale.y);
|
|
rect->w = (int)(renderer->clip_rect.w / renderer->scale.x);
|
|
rect->h = (int)(renderer->clip_rect.h / renderer->scale.y);
|
|
}
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_RenderIsClipEnabled(SDL_Renderer * renderer)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE)
|
|
return renderer->clipping_enabled;
|
|
}
|
|
|
|
int
|
|
SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
renderer->scale.x = scaleX;
|
|
renderer->scale.y = scaleY;
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
if (scaleX) {
|
|
*scaleX = renderer->scale.x;
|
|
}
|
|
if (scaleY) {
|
|
*scaleY = renderer->scale.y;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
renderer->r = r;
|
|
renderer->g = g;
|
|
renderer->b = b;
|
|
renderer->a = a;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
|
Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (r) {
|
|
*r = renderer->r;
|
|
}
|
|
if (g) {
|
|
*g = renderer->g;
|
|
}
|
|
if (b) {
|
|
*b = renderer->b;
|
|
}
|
|
if (a) {
|
|
*a = renderer->a;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!IsSupportedBlendMode(renderer, blendMode)) {
|
|
return SDL_Unsupported();
|
|
}
|
|
renderer->blendMode = blendMode;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
*blendMode = renderer->blendMode;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_RenderClear(SDL_Renderer * renderer)
|
|
{
|
|
int retval;
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
retval = QueueCmdClear(renderer);
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
|
|
/* !!! FIXME: delete all the duplicate code for the integer versions in 2.1,
|
|
!!! FIXME: making the floating point versions the only available APIs. */
|
|
|
|
int
|
|
SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
|
|
{
|
|
SDL_FPoint fpoint;
|
|
fpoint.x = (float) x;
|
|
fpoint.y = (float) y;
|
|
return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawPointF(SDL_Renderer * renderer, float x, float y)
|
|
{
|
|
SDL_FPoint fpoint;
|
|
fpoint.x = x;
|
|
fpoint.y = y;
|
|
return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
|
|
}
|
|
|
|
static int
|
|
RenderDrawPointsWithRects(SDL_Renderer * renderer,
|
|
const SDL_Point * points, const int count)
|
|
{
|
|
int retval = -1;
|
|
SDL_bool isstack;
|
|
SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack);
|
|
int i;
|
|
|
|
if (!frects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
frects[i].x = points[i].x * renderer->scale.x;
|
|
frects[i].y = points[i].y * renderer->scale.y;
|
|
frects[i].w = renderer->scale.x;
|
|
frects[i].h = renderer->scale.y;
|
|
}
|
|
|
|
retval = QueueCmdFillRects(renderer, frects, count);
|
|
|
|
SDL_small_free(frects, isstack);
|
|
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
|
const SDL_Point * points, int count)
|
|
{
|
|
SDL_FPoint *fpoints;
|
|
int i;
|
|
int retval;
|
|
SDL_bool isstack;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!points) {
|
|
return SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
|
|
}
|
|
if (count < 1) {
|
|
return 0;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
|
|
return RenderDrawPointsWithRects(renderer, points, count);
|
|
}
|
|
|
|
fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
|
|
if (!fpoints) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
fpoints[i].x = points[i].x * renderer->scale.x;
|
|
fpoints[i].y = points[i].y * renderer->scale.y;
|
|
}
|
|
|
|
retval = QueueCmdDrawPoints(renderer, fpoints, count);
|
|
|
|
SDL_small_free(fpoints, isstack);
|
|
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
static int
|
|
RenderDrawPointsWithRectsF(SDL_Renderer * renderer,
|
|
const SDL_FPoint * fpoints, const int count)
|
|
{
|
|
int retval = -1;
|
|
SDL_bool isstack;
|
|
SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack);
|
|
int i;
|
|
|
|
if (!frects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
frects[i].x = fpoints[i].x * renderer->scale.x;
|
|
frects[i].y = fpoints[i].y * renderer->scale.y;
|
|
frects[i].w = renderer->scale.x;
|
|
frects[i].h = renderer->scale.y;
|
|
}
|
|
|
|
retval = QueueCmdFillRects(renderer, frects, count);
|
|
|
|
SDL_small_free(frects, isstack);
|
|
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
|
const SDL_FPoint * points, int count)
|
|
{
|
|
SDL_FPoint *fpoints;
|
|
int i;
|
|
int retval;
|
|
SDL_bool isstack;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!points) {
|
|
return SDL_SetError("SDL_RenderDrawFPoints(): Passed NULL points");
|
|
}
|
|
if (count < 1) {
|
|
return 0;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
|
|
return RenderDrawPointsWithRectsF(renderer, points, count);
|
|
}
|
|
|
|
fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
|
|
if (!fpoints) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
fpoints[i].x = points[i].x * renderer->scale.x;
|
|
fpoints[i].y = points[i].y * renderer->scale.y;
|
|
}
|
|
|
|
retval = QueueCmdDrawPoints(renderer, fpoints, count);
|
|
|
|
SDL_small_free(fpoints, isstack);
|
|
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
|
|
{
|
|
SDL_FPoint points[2];
|
|
points[0].x = (float) x1;
|
|
points[0].y = (float) y1;
|
|
points[1].x = (float) x2;
|
|
points[1].y = (float) y2;
|
|
return SDL_RenderDrawLinesF(renderer, points, 2);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float y2)
|
|
{
|
|
SDL_FPoint points[2];
|
|
points[0].x = x1;
|
|
points[0].y = y1;
|
|
points[1].x = x2;
|
|
points[1].y = y2;
|
|
return SDL_RenderDrawLinesF(renderer, points, 2);
|
|
}
|
|
|
|
static int
|
|
RenderDrawLinesWithRects(SDL_Renderer * renderer,
|
|
const SDL_Point * points, const int count)
|
|
{
|
|
SDL_FRect *frect;
|
|
SDL_FRect *frects;
|
|
SDL_FPoint fpoints[2];
|
|
int i, nrects = 0;
|
|
int retval = 0;
|
|
SDL_bool isstack;
|
|
|
|
frects = SDL_small_alloc(SDL_FRect, count-1, &isstack);
|
|
if (!frects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
for (i = 0; i < count-1; ++i) {
|
|
if (points[i].x == points[i+1].x) {
|
|
const int minY = SDL_min(points[i].y, points[i+1].y);
|
|
const int maxY = SDL_max(points[i].y, points[i+1].y);
|
|
|
|
frect = &frects[nrects++];
|
|
frect->x = points[i].x * renderer->scale.x;
|
|
frect->y = minY * renderer->scale.y;
|
|
frect->w = renderer->scale.x;
|
|
frect->h = (maxY - minY + 1) * renderer->scale.y;
|
|
} else if (points[i].y == points[i+1].y) {
|
|
const int minX = SDL_min(points[i].x, points[i+1].x);
|
|
const int maxX = SDL_max(points[i].x, points[i+1].x);
|
|
|
|
frect = &frects[nrects++];
|
|
frect->x = minX * renderer->scale.x;
|
|
frect->y = points[i].y * renderer->scale.y;
|
|
frect->w = (maxX - minX + 1) * renderer->scale.x;
|
|
frect->h = renderer->scale.y;
|
|
} else {
|
|
/* FIXME: We can't use a rect for this line... */
|
|
fpoints[0].x = points[i].x * renderer->scale.x;
|
|
fpoints[0].y = points[i].y * renderer->scale.y;
|
|
fpoints[1].x = points[i+1].x * renderer->scale.x;
|
|
fpoints[1].y = points[i+1].y * renderer->scale.y;
|
|
retval += QueueCmdDrawLines(renderer, fpoints, 2);
|
|
}
|
|
}
|
|
|
|
retval += QueueCmdFillRects(renderer, frects, nrects);
|
|
|
|
SDL_small_free(frects, isstack);
|
|
|
|
if (retval < 0) {
|
|
retval = -1;
|
|
}
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
static int
|
|
RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
|
|
const SDL_FPoint * points, const int count)
|
|
{
|
|
SDL_FRect *frect;
|
|
SDL_FRect *frects;
|
|
SDL_FPoint fpoints[2];
|
|
int i, nrects = 0;
|
|
int retval = 0;
|
|
SDL_bool isstack;
|
|
|
|
frects = SDL_small_alloc(SDL_FRect, count-1, &isstack);
|
|
if (!frects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
for (i = 0; i < count-1; ++i) {
|
|
if (points[i].x == points[i+1].x) {
|
|
const int minY = (int)SDL_min(points[i].y, points[i+1].y);
|
|
const int maxY = (int)SDL_max(points[i].y, points[i+1].y);
|
|
|
|
frect = &frects[nrects++];
|
|
frect->x = points[i].x * renderer->scale.x;
|
|
frect->y = minY * renderer->scale.y;
|
|
frect->w = renderer->scale.x;
|
|
frect->h = (maxY - minY + 1) * renderer->scale.y;
|
|
} else if (points[i].y == points[i+1].y) {
|
|
const int minX = (int)SDL_min(points[i].x, points[i+1].x);
|
|
const int maxX = (int)SDL_max(points[i].x, points[i+1].x);
|
|
|
|
frect = &frects[nrects++];
|
|
frect->x = minX * renderer->scale.x;
|
|
frect->y = points[i].y * renderer->scale.y;
|
|
frect->w = (maxX - minX + 1) * renderer->scale.x;
|
|
frect->h = renderer->scale.y;
|
|
} else {
|
|
/* FIXME: We can't use a rect for this line... */
|
|
fpoints[0].x = points[i].x * renderer->scale.x;
|
|
fpoints[0].y = points[i].y * renderer->scale.y;
|
|
fpoints[1].x = points[i+1].x * renderer->scale.x;
|
|
fpoints[1].y = points[i+1].y * renderer->scale.y;
|
|
retval += QueueCmdDrawLines(renderer, fpoints, 2);
|
|
}
|
|
}
|
|
|
|
retval += QueueCmdFillRects(renderer, frects, nrects);
|
|
|
|
SDL_small_free(frects, isstack);
|
|
|
|
if (retval < 0) {
|
|
retval = -1;
|
|
}
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawLines(SDL_Renderer * renderer,
|
|
const SDL_Point * points, int count)
|
|
{
|
|
SDL_FPoint *fpoints;
|
|
int i;
|
|
int retval;
|
|
SDL_bool isstack;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!points) {
|
|
return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
|
|
}
|
|
if (count < 2) {
|
|
return 0;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
|
|
return RenderDrawLinesWithRects(renderer, points, count);
|
|
}
|
|
|
|
fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
|
|
if (!fpoints) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
fpoints[i].x = points[i].x * renderer->scale.x;
|
|
fpoints[i].y = points[i].y * renderer->scale.y;
|
|
}
|
|
|
|
retval = QueueCmdDrawLines(renderer, fpoints, count);
|
|
|
|
SDL_small_free(fpoints, isstack);
|
|
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
|
const SDL_FPoint * points, int count)
|
|
{
|
|
SDL_FPoint *fpoints;
|
|
int i;
|
|
int retval;
|
|
SDL_bool isstack;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!points) {
|
|
return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
|
|
}
|
|
if (count < 2) {
|
|
return 0;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
|
|
return RenderDrawLinesWithRectsF(renderer, points, count);
|
|
}
|
|
|
|
fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
|
|
if (!fpoints) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
fpoints[i].x = points[i].x * renderer->scale.x;
|
|
fpoints[i].y = points[i].y * renderer->scale.y;
|
|
}
|
|
|
|
retval = QueueCmdDrawLines(renderer, fpoints, count);
|
|
|
|
SDL_small_free(fpoints, isstack);
|
|
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
{
|
|
SDL_FRect frect;
|
|
SDL_FRect *prect = NULL;
|
|
|
|
if (rect) {
|
|
frect.x = (float) rect->x;
|
|
frect.y = (float) rect->y;
|
|
frect.w = (float) rect->w;
|
|
frect.h = (float) rect->h;
|
|
prect = &frect;
|
|
}
|
|
|
|
return SDL_RenderDrawRectF(renderer, prect);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawRectF(SDL_Renderer * renderer, const SDL_FRect * rect)
|
|
{
|
|
SDL_FRect frect;
|
|
SDL_FPoint points[5];
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
/* If 'rect' == NULL, then outline the whole surface */
|
|
if (!rect) {
|
|
SDL_Rect r;
|
|
SDL_RenderGetViewport(renderer, &r);
|
|
frect.x = 0.0f;
|
|
frect.y = 0.0f;
|
|
frect.w = (float) r.w;
|
|
frect.h = (float) r.h;
|
|
rect = &frect;
|
|
}
|
|
|
|
points[0].x = rect->x;
|
|
points[0].y = rect->y;
|
|
points[1].x = rect->x+rect->w-1;
|
|
points[1].y = rect->y;
|
|
points[2].x = rect->x+rect->w-1;
|
|
points[2].y = rect->y+rect->h-1;
|
|
points[3].x = rect->x;
|
|
points[3].y = rect->y+rect->h-1;
|
|
points[4].x = rect->x;
|
|
points[4].y = rect->y;
|
|
return SDL_RenderDrawLinesF(renderer, points, 5);
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawRects(SDL_Renderer * renderer,
|
|
const SDL_Rect * rects, int count)
|
|
{
|
|
int i;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!rects) {
|
|
return SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
|
|
}
|
|
if (count < 1) {
|
|
return 0;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
|
const SDL_FRect * rects, int count)
|
|
{
|
|
int i;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!rects) {
|
|
return SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
|
|
}
|
|
if (count < 1) {
|
|
return 0;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
if (SDL_RenderDrawRectF(renderer, &rects[i]) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|
{
|
|
SDL_FRect frect;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
/* If 'rect' == NULL, then outline the whole surface */
|
|
if (rect) {
|
|
frect.x = (float) rect->x;
|
|
frect.y = (float) rect->y;
|
|
frect.w = (float) rect->w;
|
|
frect.h = (float) rect->h;
|
|
} else {
|
|
SDL_Rect r;
|
|
SDL_zero(r);
|
|
SDL_RenderGetViewport(renderer, &r);
|
|
frect.x = 0.0f;
|
|
frect.y = 0.0f;
|
|
frect.w = (float) r.w;
|
|
frect.h = (float) r.h;
|
|
}
|
|
return SDL_RenderFillRectsF(renderer, &frect, 1);
|
|
}
|
|
|
|
int
|
|
SDL_RenderFillRectF(SDL_Renderer * renderer, const SDL_FRect * rect)
|
|
{
|
|
SDL_FRect frect;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
/* If 'rect' == NULL, then outline the whole surface */
|
|
if (!rect) {
|
|
SDL_Rect r;
|
|
SDL_zero(r);
|
|
SDL_RenderGetViewport(renderer, &r);
|
|
frect.x = 0.0f;
|
|
frect.y = 0.0f;
|
|
frect.w = (float) r.w;
|
|
frect.h = (float) r.h;
|
|
rect = &frect;
|
|
}
|
|
return SDL_RenderFillRectsF(renderer, rect, 1);
|
|
}
|
|
|
|
int
|
|
SDL_RenderFillRects(SDL_Renderer * renderer,
|
|
const SDL_Rect * rects, int count)
|
|
{
|
|
SDL_FRect *frects;
|
|
int i;
|
|
int retval;
|
|
SDL_bool isstack;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!rects) {
|
|
return SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
|
|
}
|
|
if (count < 1) {
|
|
return 0;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
frects = SDL_small_alloc(SDL_FRect, count, &isstack);
|
|
if (!frects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
frects[i].x = rects[i].x * renderer->scale.x;
|
|
frects[i].y = rects[i].y * renderer->scale.y;
|
|
frects[i].w = rects[i].w * renderer->scale.x;
|
|
frects[i].h = rects[i].h * renderer->scale.y;
|
|
}
|
|
|
|
retval = QueueCmdFillRects(renderer, frects, count);
|
|
|
|
SDL_small_free(frects, isstack);
|
|
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
|
const SDL_FRect * rects, int count)
|
|
{
|
|
SDL_FRect *frects;
|
|
int i;
|
|
int retval;
|
|
SDL_bool isstack;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!rects) {
|
|
return SDL_SetError("SDL_RenderFillFRects(): Passed NULL rects");
|
|
}
|
|
if (count < 1) {
|
|
return 0;
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
frects = SDL_small_alloc(SDL_FRect, count, &isstack);
|
|
if (!frects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
for (i = 0; i < count; ++i) {
|
|
frects[i].x = rects[i].x * renderer->scale.x;
|
|
frects[i].y = rects[i].y * renderer->scale.y;
|
|
frects[i].w = rects[i].w * renderer->scale.x;
|
|
frects[i].h = rects[i].h * renderer->scale.y;
|
|
}
|
|
|
|
retval = QueueCmdFillRects(renderer, frects, count);
|
|
|
|
SDL_small_free(frects, isstack);
|
|
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
/* !!! FIXME: move this to a public API if we want to do float versions of all of these later */
|
|
SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
|
|
{
|
|
return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
|
|
}
|
|
|
|
/* !!! FIXME: move this to a public API if we want to do float versions of all of these later */
|
|
static SDL_bool
|
|
SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B)
|
|
{
|
|
float Amin, Amax, Bmin, Bmax;
|
|
|
|
if (!A) {
|
|
SDL_InvalidParamError("A");
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
if (!B) {
|
|
SDL_InvalidParamError("B");
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/* Special cases for empty rects */
|
|
if (SDL_FRectEmpty(A) || SDL_FRectEmpty(B)) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/* Horizontal intersection */
|
|
Amin = A->x;
|
|
Amax = Amin + A->w;
|
|
Bmin = B->x;
|
|
Bmax = Bmin + B->w;
|
|
if (Bmin > Amin)
|
|
Amin = Bmin;
|
|
if (Bmax < Amax)
|
|
Amax = Bmax;
|
|
if (Amax <= Amin)
|
|
return SDL_FALSE;
|
|
|
|
/* Vertical intersection */
|
|
Amin = A->y;
|
|
Amax = Amin + A->h;
|
|
Bmin = B->y;
|
|
Bmax = Bmin + B->h;
|
|
if (Bmin > Amin)
|
|
Amin = Bmin;
|
|
if (Bmax < Amax)
|
|
Amax = Bmax;
|
|
if (Amax <= Amin)
|
|
return SDL_FALSE;
|
|
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
int
|
|
SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
|
{
|
|
SDL_FRect dstfrect;
|
|
SDL_FRect *pdstfrect = NULL;
|
|
if (dstrect) {
|
|
dstfrect.x = (float) dstrect->x;
|
|
dstfrect.y = (float) dstrect->y;
|
|
dstfrect.w = (float) dstrect->w;
|
|
dstfrect.h = (float) dstrect->h;
|
|
pdstfrect = &dstfrect;
|
|
}
|
|
return SDL_RenderCopyF(renderer, texture, srcrect, pdstfrect);
|
|
}
|
|
|
|
int
|
|
SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
{
|
|
SDL_Rect real_srcrect;
|
|
SDL_FRect real_dstrect;
|
|
SDL_Rect r;
|
|
int retval;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (renderer != texture->renderer) {
|
|
return SDL_SetError("Texture was not created with this renderer");
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
real_srcrect.x = 0;
|
|
real_srcrect.y = 0;
|
|
real_srcrect.w = texture->w;
|
|
real_srcrect.h = texture->h;
|
|
if (srcrect) {
|
|
if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
SDL_zero(r);
|
|
SDL_RenderGetViewport(renderer, &r);
|
|
real_dstrect.x = 0.0f;
|
|
real_dstrect.y = 0.0f;
|
|
real_dstrect.w = (float) r.w;
|
|
real_dstrect.h = (float) r.h;
|
|
if (dstrect) {
|
|
if (!SDL_HasIntersectionF(dstrect, &real_dstrect)) {
|
|
return 0;
|
|
}
|
|
real_dstrect = *dstrect;
|
|
}
|
|
|
|
if (texture->native) {
|
|
texture = texture->native;
|
|
}
|
|
|
|
real_dstrect.x *= renderer->scale.x;
|
|
real_dstrect.y *= renderer->scale.y;
|
|
real_dstrect.w *= renderer->scale.x;
|
|
real_dstrect.h *= renderer->scale.y;
|
|
|
|
texture->last_command_generation = renderer->render_command_generation;
|
|
|
|
retval = QueueCmdCopy(renderer, texture, &real_srcrect, &real_dstrect);
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
|
const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
|
|
{
|
|
SDL_FRect dstfrect;
|
|
SDL_FRect *pdstfrect = NULL;
|
|
SDL_FPoint fcenter;
|
|
SDL_FPoint *pfcenter = NULL;
|
|
|
|
if (dstrect) {
|
|
dstfrect.x = (float) dstrect->x;
|
|
dstfrect.y = (float) dstrect->y;
|
|
dstfrect.w = (float) dstrect->w;
|
|
dstfrect.h = (float) dstrect->h;
|
|
pdstfrect = &dstfrect;
|
|
}
|
|
|
|
if (center) {
|
|
fcenter.x = (float) center->x;
|
|
fcenter.y = (float) center->y;
|
|
pfcenter = &fcenter;
|
|
}
|
|
|
|
return SDL_RenderCopyExF(renderer, texture, srcrect, pdstfrect, angle, pfcenter, flip);
|
|
}
|
|
|
|
int
|
|
SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
{
|
|
SDL_Rect real_srcrect;
|
|
SDL_FRect real_dstrect;
|
|
SDL_FPoint real_center;
|
|
int retval;
|
|
|
|
if (flip == SDL_FLIP_NONE && (int)(angle/360) == angle/360) { /* fast path when we don't need rotation or flipping */
|
|
return SDL_RenderCopyF(renderer, texture, srcrect, dstrect);
|
|
}
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
|
|
if (renderer != texture->renderer) {
|
|
return SDL_SetError("Texture was not created with this renderer");
|
|
}
|
|
if (!renderer->QueueCopyEx) {
|
|
return SDL_SetError("Renderer does not support RenderCopyEx");
|
|
}
|
|
|
|
/* Don't draw while we're hidden */
|
|
if (renderer->hidden) {
|
|
return 0;
|
|
}
|
|
|
|
real_srcrect.x = 0;
|
|
real_srcrect.y = 0;
|
|
real_srcrect.w = texture->w;
|
|
real_srcrect.h = texture->h;
|
|
if (srcrect) {
|
|
if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? */
|
|
if (dstrect) {
|
|
real_dstrect = *dstrect;
|
|
} else {
|
|
SDL_Rect r;
|
|
SDL_zero(r);
|
|
SDL_RenderGetViewport(renderer, &r);
|
|
real_dstrect.x = 0.0f;
|
|
real_dstrect.y = 0.0f;
|
|
real_dstrect.w = (float) r.w;
|
|
real_dstrect.h = (float) r.h;
|
|
}
|
|
|
|
if (texture->native) {
|
|
texture = texture->native;
|
|
}
|
|
|
|
if (center) {
|
|
real_center = *center;
|
|
} else {
|
|
real_center.x = real_dstrect.w / 2.0f;
|
|
real_center.y = real_dstrect.h / 2.0f;
|
|
}
|
|
|
|
real_dstrect.x *= renderer->scale.x;
|
|
real_dstrect.y *= renderer->scale.y;
|
|
real_dstrect.w *= renderer->scale.x;
|
|
real_dstrect.h *= renderer->scale.y;
|
|
|
|
real_center.x *= renderer->scale.x;
|
|
real_center.y *= renderer->scale.y;
|
|
|
|
texture->last_command_generation = renderer->render_command_generation;
|
|
|
|
retval = QueueCmdCopyEx(renderer, texture, &real_srcrect, &real_dstrect, angle, &real_center, flip);
|
|
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
|
}
|
|
|
|
int
|
|
SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
Uint32 format, void * pixels, int pitch)
|
|
{
|
|
SDL_Rect real_rect;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
|
|
|
if (!renderer->RenderReadPixels) {
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
FlushRenderCommands(renderer); /* we need to render before we read the results. */
|
|
|
|
if (!format) {
|
|
format = SDL_GetWindowPixelFormat(renderer->window);
|
|
}
|
|
|
|
real_rect.x = renderer->viewport.x;
|
|
real_rect.y = renderer->viewport.y;
|
|
real_rect.w = renderer->viewport.w;
|
|
real_rect.h = renderer->viewport.h;
|
|
if (rect) {
|
|
if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
|
|
return 0;
|
|
}
|
|
if (real_rect.y > rect->y) {
|
|
pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y);
|
|
}
|
|
if (real_rect.x > rect->x) {
|
|
int bpp = SDL_BYTESPERPIXEL(format);
|
|
pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x);
|
|
}
|
|
}
|
|
|
|
return renderer->RenderReadPixels(renderer, &real_rect,
|
|
format, pixels, pitch);
|
|
}
|
|
|
|
void
|
|
SDL_RenderPresent(SDL_Renderer * renderer)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
FlushRenderCommands(renderer); /* time to send everything to the GPU! */
|
|
|
|
/* Don't present while we're hidden */
|
|
if (renderer->hidden) {
|
|
return;
|
|
}
|
|
renderer->RenderPresent(renderer);
|
|
}
|
|
|
|
void
|
|
SDL_DestroyTexture(SDL_Texture * texture)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, );
|
|
|
|
renderer = texture->renderer;
|
|
if (texture == renderer->target) {
|
|
SDL_SetRenderTarget(renderer, NULL); /* implies command queue flush */
|
|
} else {
|
|
FlushRenderCommandsIfTextureNeeded(texture);
|
|
}
|
|
|
|
texture->magic = NULL;
|
|
|
|
if (texture->next) {
|
|
texture->next->prev = texture->prev;
|
|
}
|
|
if (texture->prev) {
|
|
texture->prev->next = texture->next;
|
|
} else {
|
|
renderer->textures = texture->next;
|
|
}
|
|
|
|
if (texture->native) {
|
|
SDL_DestroyTexture(texture->native);
|
|
}
|
|
if (texture->yuv) {
|
|
SDL_SW_DestroyYUVTexture(texture->yuv);
|
|
}
|
|
SDL_free(texture->pixels);
|
|
|
|
renderer->DestroyTexture(renderer, texture);
|
|
SDL_free(texture);
|
|
}
|
|
|
|
void
|
|
SDL_DestroyRenderer(SDL_Renderer * renderer)
|
|
{
|
|
SDL_RenderCommand *cmd;
|
|
SDL_AllocVertGap *gap;
|
|
SDL_AllocVertGap *nextgap;
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
|
|
|
|
if (renderer->render_commands_tail != NULL) {
|
|
renderer->render_commands_tail->next = renderer->render_commands_pool;
|
|
cmd = renderer->render_commands;
|
|
} else {
|
|
cmd = renderer->render_commands_pool;
|
|
}
|
|
|
|
renderer->render_commands_pool = NULL;
|
|
renderer->render_commands_tail = NULL;
|
|
renderer->render_commands = NULL;
|
|
|
|
while (cmd != NULL) {
|
|
SDL_RenderCommand *next = cmd->next;
|
|
SDL_free(cmd);
|
|
cmd = next;
|
|
}
|
|
|
|
SDL_free(renderer->vertex_data);
|
|
|
|
for (gap = renderer->vertex_data_gaps.next; gap; gap = nextgap) {
|
|
nextgap = gap->next;
|
|
SDL_free(gap);
|
|
}
|
|
|
|
for (gap = renderer->vertex_data_gaps_pool; gap; gap = nextgap) {
|
|
nextgap = gap->next;
|
|
SDL_free(gap);
|
|
}
|
|
|
|
/* Free existing textures for this renderer */
|
|
while (renderer->textures) {
|
|
SDL_Texture *tex = renderer->textures; (void) tex;
|
|
SDL_DestroyTexture(renderer->textures);
|
|
SDL_assert(tex != renderer->textures); /* satisfy static analysis. */
|
|
}
|
|
|
|
if (renderer->window) {
|
|
SDL_SetWindowData(renderer->window, SDL_WINDOWRENDERDATA, NULL);
|
|
}
|
|
|
|
/* It's no longer magical... */
|
|
renderer->magic = NULL;
|
|
|
|
/* Free the target mutex */
|
|
SDL_DestroyMutex(renderer->target_mutex);
|
|
renderer->target_mutex = NULL;
|
|
|
|
/* Free the renderer instance */
|
|
renderer->DestroyRenderer(renderer);
|
|
}
|
|
|
|
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
renderer = texture->renderer;
|
|
if (texture->native) {
|
|
return SDL_GL_BindTexture(texture->native, texw, texh);
|
|
} else if (renderer && renderer->GL_BindTexture) {
|
|
FlushRenderCommandsIfTextureNeeded(texture); /* in case the app is going to mess with it. */
|
|
return renderer->GL_BindTexture(renderer, texture, texw, texh);
|
|
} else {
|
|
return SDL_Unsupported();
|
|
}
|
|
}
|
|
|
|
int SDL_GL_UnbindTexture(SDL_Texture *texture)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
|
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
|
renderer = texture->renderer;
|
|
if (texture->native) {
|
|
return SDL_GL_UnbindTexture(texture->native);
|
|
} else if (renderer && renderer->GL_UnbindTexture) {
|
|
FlushRenderCommandsIfTextureNeeded(texture); /* in case the app messed with it. */
|
|
return renderer->GL_UnbindTexture(renderer, texture);
|
|
}
|
|
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
void *
|
|
SDL_RenderGetMetalLayer(SDL_Renderer * renderer)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, NULL);
|
|
|
|
if (renderer->GetMetalLayer) {
|
|
FlushRenderCommands(renderer); /* in case the app is going to mess with it. */
|
|
return renderer->GetMetalLayer(renderer);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void *
|
|
SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer)
|
|
{
|
|
CHECK_RENDERER_MAGIC(renderer, NULL);
|
|
|
|
if (renderer->GetMetalCommandEncoder) {
|
|
FlushRenderCommands(renderer); /* in case the app is going to mess with it. */
|
|
return renderer->GetMetalCommandEncoder(renderer);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static SDL_BlendMode
|
|
SDL_GetShortBlendMode(SDL_BlendMode blendMode)
|
|
{
|
|
if (blendMode == SDL_BLENDMODE_NONE_FULL) {
|
|
return SDL_BLENDMODE_NONE;
|
|
}
|
|
if (blendMode == SDL_BLENDMODE_BLEND_FULL) {
|
|
return SDL_BLENDMODE_BLEND;
|
|
}
|
|
if (blendMode == SDL_BLENDMODE_ADD_FULL) {
|
|
return SDL_BLENDMODE_ADD;
|
|
}
|
|
if (blendMode == SDL_BLENDMODE_MOD_FULL) {
|
|
return SDL_BLENDMODE_MOD;
|
|
}
|
|
return blendMode;
|
|
}
|
|
|
|
static SDL_BlendMode
|
|
SDL_GetLongBlendMode(SDL_BlendMode blendMode)
|
|
{
|
|
if (blendMode == SDL_BLENDMODE_NONE) {
|
|
return SDL_BLENDMODE_NONE_FULL;
|
|
}
|
|
if (blendMode == SDL_BLENDMODE_BLEND) {
|
|
return SDL_BLENDMODE_BLEND_FULL;
|
|
}
|
|
if (blendMode == SDL_BLENDMODE_ADD) {
|
|
return SDL_BLENDMODE_ADD_FULL;
|
|
}
|
|
if (blendMode == SDL_BLENDMODE_MOD) {
|
|
return SDL_BLENDMODE_MOD_FULL;
|
|
}
|
|
return blendMode;
|
|
}
|
|
|
|
SDL_BlendMode
|
|
SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor,
|
|
SDL_BlendOperation colorOperation,
|
|
SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor,
|
|
SDL_BlendOperation alphaOperation)
|
|
{
|
|
SDL_BlendMode blendMode = SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation,
|
|
srcAlphaFactor, dstAlphaFactor, alphaOperation);
|
|
return SDL_GetShortBlendMode(blendMode);
|
|
}
|
|
|
|
SDL_BlendFactor
|
|
SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
|
|
{
|
|
blendMode = SDL_GetLongBlendMode(blendMode);
|
|
return (SDL_BlendFactor)(((Uint32)blendMode >> 4) & 0xF);
|
|
}
|
|
|
|
SDL_BlendFactor
|
|
SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
|
|
{
|
|
blendMode = SDL_GetLongBlendMode(blendMode);
|
|
return (SDL_BlendFactor)(((Uint32)blendMode >> 8) & 0xF);
|
|
}
|
|
|
|
SDL_BlendOperation
|
|
SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
|
|
{
|
|
blendMode = SDL_GetLongBlendMode(blendMode);
|
|
return (SDL_BlendOperation)(((Uint32)blendMode >> 0) & 0xF);
|
|
}
|
|
|
|
SDL_BlendFactor
|
|
SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
|
|
{
|
|
blendMode = SDL_GetLongBlendMode(blendMode);
|
|
return (SDL_BlendFactor)(((Uint32)blendMode >> 20) & 0xF);
|
|
}
|
|
|
|
SDL_BlendFactor
|
|
SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
|
|
{
|
|
blendMode = SDL_GetLongBlendMode(blendMode);
|
|
return (SDL_BlendFactor)(((Uint32)blendMode >> 24) & 0xF);
|
|
}
|
|
|
|
SDL_BlendOperation
|
|
SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
|
|
{
|
|
blendMode = SDL_GetLongBlendMode(blendMode);
|
|
return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF);
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|