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https://github.com/Relintai/sdl2_frt.git
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Android: concurrency issues, make sure Activity is in running State when calling
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext Bugs 4694, 4681, 4142
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@ -24,6 +24,7 @@
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_main.h"
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#include "SDL_timer.h"
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#ifdef __ANDROID__
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@ -720,6 +721,25 @@ void Android_ActivityMutex_Unlock() {
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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/* Lock the Mutex when the Activity is in its 'Running' state */
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void Android_ActivityMutex_Lock_Running() {
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int pauseSignaled = 0;
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int resumeSignaled = 0;
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retry:
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SDL_LockMutex(Android_ActivityMutex);
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pauseSignaled = SDL_SemValue(Android_PauseSem);
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resumeSignaled = SDL_SemValue(Android_ResumeSem);
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if (pauseSignaled > resumeSignaled) {
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SDL_UnlockMutex(Android_ActivityMutex);
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SDL_Delay(50);
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goto retry;
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}
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}
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/* Set screen resolution */
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JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetScreenResolution)(
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JNIEnv *env, jclass jcls,
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@ -133,6 +133,7 @@ SDL_bool SDL_IsDeXMode(void);
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void Android_ActivityMutex_Lock(void);
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void Android_ActivityMutex_Unlock(void);
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void Android_ActivityMutex_Lock_Running(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -29,6 +29,9 @@
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#include "SDL_sysrender.h"
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#include "software/SDL_render_sw_c.h"
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#if defined(__ANDROID__)
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# include "../core/android/SDL_android.h"
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#endif
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#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
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@ -837,6 +840,10 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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SDL_bool batching = SDL_TRUE;
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const char *hint;
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#if defined(__ANDROID__)
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Android_ActivityMutex_Lock_Running();
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#endif
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if (!window) {
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SDL_SetError("Invalid window");
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goto error;
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@ -951,9 +958,16 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
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"Created renderer: %s", renderer->info.name);
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#if defined(__ANDROID__)
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Android_ActivityMutex_Unlock();
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#endif
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return renderer;
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error:
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#if defined(__ANDROID__)
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Android_ActivityMutex_Unlock();
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#endif
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return NULL;
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#else
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@ -49,7 +49,15 @@ Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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SDL_GLContext
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Android_GLES_CreateContext(_THIS, SDL_Window * window)
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{
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return SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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SDL_GLContext ret;
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Android_ActivityMutex_Lock_Running();
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ret = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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SDL_UnlockMutex(Android_ActivityMutex);
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return ret;
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}
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int
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@ -42,7 +42,7 @@ Android_CreateWindow(_THIS, SDL_Window * window)
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SDL_WindowData *data;
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int retval = 0;
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SDL_LockMutex(Android_ActivityMutex);
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Android_ActivityMutex_Lock_Running();
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if (Android_Window) {
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retval = SDL_SetError("Android only supports one window");
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