sdl2_frt/include
2019-09-22 21:41:20 +03:00
..
begin_code.h Fixed bug 4641 - clang and clang-cl builds on windows create -Wpragma-pack warnings 2019-06-10 08:46:20 -07:00
close_code.h
SDL_assert.h
SDL_atomic.h Fixed memory barrier macro check so it isn't quite so fragile 2019-06-30 23:58:31 -07:00
SDL_audio.h Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV 2019-06-08 19:02:42 -07:00
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config_android.h
SDL_config_iphoneos.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_config_macosx.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_config_minimal.h
SDL_config_os2.h
SDL_config_pandora.h
SDL_config_psp.h
SDL_config_windows.h
SDL_config_winrt.h
SDL_config_wiz.h
SDL_config.h
SDL_config.h.cmake Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_config.h.in Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_copying.h
SDL_cpuinfo.h [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics. 2019-08-08 13:26:05 -07:00
SDL_egl.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_endian.h
SDL_error.h
SDL_events.h Add a windowID field to SDL_TouchFingerEvent (bug #4331). 2019-08-01 18:22:12 -03:00
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h
SDL_hints.h x11: add a hint to force the VisualID used when creating a window. 2019-09-04 09:27:58 -07:00
SDL_joystick.h
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h
SDL_messagebox.h SDL_messagebox.h: remove comma at end of enumerator list 2019-09-22 21:41:20 +03:00
SDL_metal.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl_glext.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_opengl.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h
SDL_opengles.h
SDL_pixels.h
SDL_platform.h
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h
SDL_rwops.h Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings 2019-06-08 17:43:23 -07:00
SDL_scancode.h
SDL_sensor.h
SDL_shape.h
SDL_stdinc.h stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4(). 2019-09-04 00:39:47 -04:00
SDL_surface.h
SDL_system.h
SDL_syswm.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_test_assert.h
SDL_test_common.h test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h
SDL_test_random.h
SDL_test.h
SDL_thread.h
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
SDL_video.h
SDL_vulkan.h Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically 2019-06-11 18:13:46 -07:00
SDL.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00