mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
271 lines
7.4 KiB
Objective-C
271 lines
7.4 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_UIKIT
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#include "SDL_assert.h"
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#include "SDL_uikitmodes.h"
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@implementation SDL_DisplayData
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@synthesize uiscreen;
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@end
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@implementation SDL_DisplayModeData
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@synthesize uiscreenmode;
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@end
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static int
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UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode,
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UIScreenMode * uiscreenmode)
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{
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SDL_DisplayModeData *data = nil;
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if (uiscreenmode != nil) {
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/* Allocate the display mode data */
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data = [[SDL_DisplayModeData alloc] init];
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if (!data) {
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return SDL_OutOfMemory();
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}
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data.uiscreenmode = uiscreenmode;
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}
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mode->driverdata = (void *) CFBridgingRetain(data);
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return 0;
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}
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static void
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UIKit_FreeDisplayModeData(SDL_DisplayMode * mode)
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{
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if (mode->driverdata != NULL) {
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CFRelease(mode->driverdata);
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mode->driverdata = NULL;
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}
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}
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static int
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UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h,
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UIScreenMode * uiscreenmode)
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{
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SDL_DisplayMode mode;
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SDL_zero(mode);
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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mode.refresh_rate = 0;
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if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
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return -1;
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}
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mode.w = w;
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mode.h = h;
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if (SDL_AddDisplayMode(display, &mode)) {
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return 0;
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} else {
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UIKit_FreeDisplayModeData(&mode);
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return -1;
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}
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}
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static int
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UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h,
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UIScreenMode * uiscreenmode, SDL_bool addRotation)
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{
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if (UIKit_AddSingleDisplayMode(display, w, h, uiscreenmode) < 0) {
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return -1;
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}
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if (addRotation) {
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/* Add the rotated version */
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if (UIKit_AddSingleDisplayMode(display, h, w, uiscreenmode) < 0) {
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return -1;
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}
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}
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return 0;
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}
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static int
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UIKit_AddDisplay(UIScreen *uiscreen)
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{
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CGSize size = uiscreen.bounds.size;
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/* Make sure the width/height are oriented correctly */
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if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
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CGFloat height = size.width;
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size.width = size.height;
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size.height = height;
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}
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SDL_VideoDisplay display;
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SDL_DisplayMode mode;
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SDL_zero(mode);
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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mode.w = (int) size.width;
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mode.h = (int) size.height;
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UIScreenMode *uiscreenmode = uiscreen.currentMode;
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if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
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return -1;
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}
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SDL_zero(display);
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display.desktop_mode = mode;
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display.current_mode = mode;
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/* Allocate the display data */
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SDL_DisplayData *data = [[SDL_DisplayData alloc] init];
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if (!data) {
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UIKit_FreeDisplayModeData(&display.desktop_mode);
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return SDL_OutOfMemory();
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}
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data.uiscreen = uiscreen;
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display.driverdata = (void *) CFBridgingRetain(data);
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SDL_AddVideoDisplay(&display);
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return 0;
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}
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SDL_bool
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UIKit_IsDisplayLandscape(UIScreen *uiscreen)
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{
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if (uiscreen == [UIScreen mainScreen]) {
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return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
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} else {
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CGSize size = uiscreen.bounds.size;
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return (size.width > size.height);
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}
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}
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int
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UIKit_InitModes(_THIS)
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{
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@autoreleasepool {
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for (UIScreen *uiscreen in [UIScreen screens]) {
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if (UIKit_AddDisplay(uiscreen) < 0) {
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return -1;
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}
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}
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}
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return 0;
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}
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void
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UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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{
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@autoreleasepool {
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
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SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
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CGFloat scale = data.uiscreen.scale;
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#ifdef __IPHONE_8_0
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/* The UIScreenMode of an iPhone 6 Plus should be 1080x1920 rather than
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* 1242x2208 (414x736@3x), so we should use the native scale. */
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if ([data.uiscreen respondsToSelector:@selector(nativeScale)]) {
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scale = data.uiscreen.nativeScale;
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}
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#endif
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for (UIScreenMode *uimode in data.uiscreen.availableModes) {
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/* The size of a UIScreenMode is in pixels, but we deal exclusively
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* in points (except in SDL_GL_GetDrawableSize.) */
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int w = (int)(uimode.size.width / scale);
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int h = (int)(uimode.size.height / scale);
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/* Make sure the width/height are oriented correctly */
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if (isLandscape != (w > h)) {
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int tmp = w;
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w = h;
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h = tmp;
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}
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UIKit_AddDisplayMode(display, w, h, uimode, addRotation);
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}
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}
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}
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int
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UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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@autoreleasepool {
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata;
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[data.uiscreen setCurrentMode:modedata.uiscreenmode];
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if (data.uiscreen == [UIScreen mainScreen]) {
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/* [UIApplication setStatusBarOrientation:] no longer works reliably
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* in recent iOS versions, so we can't rotate the screen when setting
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* the display mode. */
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if (mode->w > mode->h) {
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if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
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return SDL_SetError("Screen orientation does not match display mode size");
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}
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} else if (mode->w < mode->h) {
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if (UIKit_IsDisplayLandscape(data.uiscreen)) {
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return SDL_SetError("Screen orientation does not match display mode size");
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}
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}
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}
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}
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return 0;
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}
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void
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UIKit_QuitModes(_THIS)
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{
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/* Release Objective-C objects, so higher level doesn't free() them. */
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int i, j;
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@autoreleasepool {
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for (i = 0; i < _this->num_displays; i++) {
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SDL_VideoDisplay *display = &_this->displays[i];
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UIKit_FreeDisplayModeData(&display->desktop_mode);
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for (j = 0; j < display->num_display_modes; j++) {
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SDL_DisplayMode *mode = &display->display_modes[j];
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UIKit_FreeDisplayModeData(mode);
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}
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if (display->driverdata != NULL) {
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CFRelease(display->driverdata);
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display->driverdata = NULL;
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}
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}
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}
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}
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/* vi: set ts=4 sw=4 expandtab: */
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