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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
url: WinRT actually works now (and has been tested, hooray!).
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@ -438,6 +438,9 @@
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL_misc.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -791,5 +794,11 @@
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<ClCompile Include="..\..\src\events\SDL_displayevents.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\misc\winrt\SDL_sysurl.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\misc\SDL_url.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -21,17 +21,22 @@
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#include <Windows.h>
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#include "../../core/windows/SDL_windows.h"
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#include "../SDL_sysurl.h"
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int
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SDL_SYS_OpenURL(const char *url)
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{
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Platform::String^ strurl = url;
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WCHAR *wurl = WIN_UTF8ToString(url);
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if (!wurl) {
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return SDL_OutOfMemory();
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}
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auto strurl = ref new Platform::String(wurl);
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SDL_free(wurl);
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auto uri = ref new Windows::Foundation::Uri(strurl);
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launchUriOperation(Windows::System::Launcher::LaunchUriAsync(uri));
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return 0;
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Windows::System::Launcher::LaunchUriAsync(uri);
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return 0; // oh well, we're not waiting on an async task here.
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}
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/* vi: set ts=4 sw=4 expandtab: */
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