Simple Directmedia Layer
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Ryan C. Gordon 93a6191cdc emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.

This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.

This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
2017-04-20 13:00:54 -04:00
acinclude Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 2016-11-06 20:26:48 -08:00
android-project android: More robust fix for screen locking in landscape (thanks, Sylvain!). 2017-04-07 20:17:30 -04:00
build-scripts Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
cmake Added configure and cmake support for libsamplerate 2017-01-06 20:43:53 -08:00
debian We don't actually build with the Xt library 2017-01-10 23:23:32 -08:00
docs Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
include Fixed typos and documentation in haptic header file. 2017-04-02 21:32:49 +02:00
src emscripten: keep track of pointer lock losses and maybe regrab pointer later. 2017-04-20 13:00:54 -04:00
test Removed newlines from error messages. 2017-03-26 21:00:19 +02:00
VisualC wasapi: Initial WASAPI support, for Windows Vista and later. 2017-02-14 03:03:27 -05:00
VisualC-WinRT WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts 2017-02-25 21:23:12 -05:00
visualtest Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Xcode Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Xcode-iOS ios: Fixed compiler warnings about unused variables in demo. 2017-04-09 23:00:26 +02:00
.hgignore audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
Android.mk Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__ 2017-02-10 11:21:15 -08:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
cmake_uninstall.cmake.in
CMakeLists.txt cmake: add WASAPI audio target to the build (thanks, Martin!). 2017-02-23 22:38:04 -05:00
configure Updated generated configure script. 2017-04-02 21:33:02 +02:00
configure.in mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta! 2017-02-27 12:20:16 -08:00
COPYING.txt Updated copyright for 2017 2017-01-01 18:33:28 -08:00
CREDITS.txt
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in wayland: Build own version of core protocol 2016-06-23 18:39:05 +08:00
Makefile.minimal
Makefile.pandora Pandora: Fixed referring to no more existing atomic source file in Makefile. 2016-07-19 21:01:13 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
sdl2.pc.in
SDL2.spec.in
TODO.txt
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WhatsNew.txt Added note for David Carlier's work on OpenBSD 2016-10-12 18:57:12 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)