mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
f050576665
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used. A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
431 lines
11 KiB
Objective-C
431 lines
11 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_UIKIT
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#include "SDL_video.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_events_c.h"
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#import "SDL_uikitviewcontroller.h"
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#import "SDL_uikitmessagebox.h"
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#include "SDL_uikitvideo.h"
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#include "SDL_uikitmodes.h"
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#include "SDL_uikitwindow.h"
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#include "SDL_uikitopengles.h"
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#if SDL_IPHONE_KEYBOARD
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#include "keyinfotable.h"
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#endif
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#if TARGET_OS_TV
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static void
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SDL_AppleTVControllerUIHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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@autoreleasepool {
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SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *) userdata;
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viewcontroller.controllerUserInteractionEnabled = hint && (*hint != '0');
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}
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}
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#endif
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@implementation SDL_uikitviewcontroller {
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CADisplayLink *displayLink;
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int animationInterval;
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void (*animationCallback)(void*);
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void *animationCallbackParam;
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#if SDL_IPHONE_KEYBOARD
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UITextField *textField;
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#endif
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}
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@synthesize window;
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- (instancetype)initWithSDLWindow:(SDL_Window *)_window
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{
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if (self = [super initWithNibName:nil bundle:nil]) {
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self.window = _window;
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#if SDL_IPHONE_KEYBOARD
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[self initKeyboard];
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#endif
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#if TARGET_OS_TV
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SDL_AddHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS,
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SDL_AppleTVControllerUIHintChanged,
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(__bridge void *) self);
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#endif
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}
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return self;
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}
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- (void)dealloc
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{
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#if SDL_IPHONE_KEYBOARD
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[self deinitKeyboard];
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#endif
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#if TARGET_OS_TV
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SDL_DelHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS,
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SDL_AppleTVControllerUIHintChanged,
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(__bridge void *) self);
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#endif
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}
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- (void)setAnimationCallback:(int)interval
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callback:(void (*)(void*))callback
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callbackParam:(void*)callbackParam
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{
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[self stopAnimation];
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animationInterval = interval;
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animationCallback = callback;
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animationCallbackParam = callbackParam;
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if (animationCallback) {
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[self startAnimation];
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}
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}
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- (void)startAnimation
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{
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displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doLoop:)];
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[displayLink setFrameInterval:animationInterval];
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[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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}
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- (void)stopAnimation
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{
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[displayLink invalidate];
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displayLink = nil;
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}
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- (void)doLoop:(CADisplayLink*)sender
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{
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/* Don't run the game loop while a messagebox is up */
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if (!UIKit_ShowingMessageBox()) {
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/* See the comment in the function definition. */
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UIKit_GL_RestoreCurrentContext();
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animationCallback(animationCallbackParam);
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}
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}
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- (void)loadView
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{
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/* Do nothing. */
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}
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- (void)viewDidLayoutSubviews
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{
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const CGSize size = self.view.bounds.size;
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int w = (int) size.width;
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int h = (int) size.height;
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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#if !TARGET_OS_TV
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- (NSUInteger)supportedInterfaceOrientations
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{
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return UIKit_GetSupportedOrientations(window);
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
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{
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return ([self supportedInterfaceOrientations] & (1 << orient)) != 0;
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}
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- (BOOL)prefersStatusBarHidden
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{
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return (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) != 0;
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}
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#endif
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/*
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---- Keyboard related functionality below this line ----
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*/
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#if SDL_IPHONE_KEYBOARD
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@synthesize textInputRect;
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@synthesize keyboardHeight;
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@synthesize keyboardVisible;
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/* Set ourselves up as a UITextFieldDelegate */
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- (void)initKeyboard
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{
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textField = [[UITextField alloc] initWithFrame:CGRectZero];
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textField.delegate = self;
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/* placeholder so there is something to delete! */
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textField.text = @" ";
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/* set UITextInputTrait properties, mostly to defaults */
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textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
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textField.autocorrectionType = UITextAutocorrectionTypeNo;
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textField.enablesReturnKeyAutomatically = NO;
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textField.keyboardAppearance = UIKeyboardAppearanceDefault;
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textField.keyboardType = UIKeyboardTypeDefault;
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textField.returnKeyType = UIReturnKeyDefault;
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textField.secureTextEntry = NO;
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textField.hidden = YES;
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keyboardVisible = NO;
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#if !TARGET_OS_TV
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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[center addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
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[center addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
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#endif
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}
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- (void)setView:(UIView *)view
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{
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[super setView:view];
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[view addSubview:textField];
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if (keyboardVisible) {
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[self showKeyboard];
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}
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}
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- (void)deinitKeyboard
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{
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#if !TARGET_OS_TV
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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[center removeObserver:self name:UIKeyboardWillShowNotification object:nil];
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[center removeObserver:self name:UIKeyboardWillHideNotification object:nil];
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#endif
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}
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/* reveal onscreen virtual keyboard */
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- (void)showKeyboard
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{
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keyboardVisible = YES;
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if (textField.window) {
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[textField becomeFirstResponder];
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}
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}
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/* hide onscreen virtual keyboard */
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- (void)hideKeyboard
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{
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keyboardVisible = NO;
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[textField resignFirstResponder];
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}
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- (void)keyboardWillShow:(NSNotification *)notification
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{
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#if !TARGET_OS_TV
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CGRect kbrect = [[notification userInfo][UIKeyboardFrameBeginUserInfoKey] CGRectValue];
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/* The keyboard rect is in the coordinate space of the screen/window, but we
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* want its height in the coordinate space of the view. */
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kbrect = [self.view convertRect:kbrect fromView:nil];
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[self setKeyboardHeight:(int)kbrect.size.height];
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#endif
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}
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- (void)keyboardWillHide:(NSNotification *)notification
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{
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[self setKeyboardHeight:0];
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}
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- (void)updateKeyboard
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{
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CGAffineTransform t = self.view.transform;
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CGPoint offset = CGPointMake(0.0, 0.0);
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CGRect frame = UIKit_ComputeViewFrame(window, self.view.window.screen);
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if (self.keyboardHeight) {
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int rectbottom = self.textInputRect.y + self.textInputRect.h;
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int keybottom = self.view.bounds.size.height - self.keyboardHeight;
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if (keybottom < rectbottom) {
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offset.y = keybottom - rectbottom;
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}
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}
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/* Apply this view's transform (except any translation) to the offset, in
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* order to orient it correctly relative to the frame's coordinate space. */
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t.tx = 0.0;
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t.ty = 0.0;
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offset = CGPointApplyAffineTransform(offset, t);
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/* Apply the updated offset to the view's frame. */
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frame.origin.x += offset.x;
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frame.origin.y += offset.y;
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self.view.frame = frame;
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}
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- (void)setKeyboardHeight:(int)height
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{
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keyboardVisible = height > 0;
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keyboardHeight = height;
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[self updateKeyboard];
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}
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/* UITextFieldDelegate method. Invoked when user types something. */
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- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
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{
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NSUInteger len = string.length;
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if (len == 0) {
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/* it wants to replace text with nothing, ie a delete */
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_BACKSPACE);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_BACKSPACE);
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} else {
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/* go through all the characters in the string we've been sent and
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* convert them to key presses */
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int i;
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for (i = 0; i < len; i++) {
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unichar c = [string characterAtIndex:i];
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Uint16 mod = 0;
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SDL_Scancode code;
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if (c < 127) {
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/* figure out the SDL_Scancode and SDL_keymod for this unichar */
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code = unicharToUIKeyInfoTable[c].code;
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mod = unicharToUIKeyInfoTable[c].mod;
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} else {
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/* we only deal with ASCII right now */
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code = SDL_SCANCODE_UNKNOWN;
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mod = 0;
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}
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift down */
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
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}
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/* send a keydown and keyup even for the character */
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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SDL_SendKeyboardKey(SDL_RELEASED, code);
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift back up */
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
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}
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}
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SDL_SendKeyboardText([string UTF8String]);
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}
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return NO; /* don't allow the edit! (keep placeholder text there) */
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}
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/* Terminates the editing session */
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- (BOOL)textFieldShouldReturn:(UITextField*)_textField
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{
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
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SDL_StopTextInput();
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return YES;
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}
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#endif
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@end
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/* iPhone keyboard addition functions */
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#if SDL_IPHONE_KEYBOARD
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static SDL_uikitviewcontroller *
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GetWindowViewController(SDL_Window * window)
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{
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if (!window || !window->driverdata) {
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SDL_SetError("Invalid window");
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return nil;
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}
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SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
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return data.viewcontroller;
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}
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SDL_bool
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UIKit_HasScreenKeyboardSupport(_THIS)
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{
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return SDL_TRUE;
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}
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void
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UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window)
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{
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@autoreleasepool {
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SDL_uikitviewcontroller *vc = GetWindowViewController(window);
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[vc showKeyboard];
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}
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}
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void
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UIKit_HideScreenKeyboard(_THIS, SDL_Window *window)
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{
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@autoreleasepool {
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SDL_uikitviewcontroller *vc = GetWindowViewController(window);
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[vc hideKeyboard];
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}
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}
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SDL_bool
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UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
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{
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@autoreleasepool {
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SDL_uikitviewcontroller *vc = GetWindowViewController(window);
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if (vc != nil) {
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return vc.isKeyboardVisible;
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}
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return SDL_FALSE;
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}
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}
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void
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UIKit_SetTextInputRect(_THIS, SDL_Rect *rect)
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{
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if (!rect) {
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SDL_InvalidParamError("rect");
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return;
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}
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@autoreleasepool {
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SDL_uikitviewcontroller *vc = GetWindowViewController(SDL_GetFocusWindow());
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if (vc != nil) {
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vc.textInputRect = *rect;
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if (vc.keyboardVisible) {
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[vc updateKeyboard];
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}
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}
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}
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}
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#endif /* SDL_IPHONE_KEYBOARD */
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/* vi: set ts=4 sw=4 expandtab: */
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