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Sylvain OpenGLES2 SDL renderer has support for textures ARGB, ABGR, RGB and BGR, whereas OpenGL SDL renderer only had ARGB. If you think it's worth adding it, here's a patch. I quickly tried and it worked, but there may be missing things or corner case. |
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SDL_glfuncs.h | ||
SDL_render_gl.c | ||
SDL_shaders_gl.c | ||
SDL_shaders_gl.h |