Simple Directmedia Layer
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Sam Lantinga 8aab39cb7d Fixed bug 3452 - Getting unicode arguments for the main entry point on Windows
Simon Hug

There are currently three entry points in the SDL2_main code for windows: main, wmain and WinMain. Only the latter two properly convert the arguments to UTF-8.

Console applications linked with MSVC will always link with the main entry point (wmain has to be selected by manually setting the entry point). This makes it likely that such programs will not have proper unicode arguments.
2016-10-14 08:27:44 -07:00
acinclude Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
android-project Fixed bug 2758 - Android issues with NDK r10c and API-21 2016-10-14 06:57:55 -07:00
build-scripts Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. 2016-10-01 12:52:55 -07:00
cmake cmake: Now generates Wayland protocol source bits like the configure script. 2016-10-11 16:36:40 -04:00
debian Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/ 2016-02-15 03:16:46 -05:00
docs Fixed building and using fcitx IME support on Linux 2016-10-08 11:30:07 -07:00
include Fixed bug 2758 - Android issues with NDK r10c and API-21 2016-10-14 06:57:55 -07:00
premake Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork) 2016-10-01 12:56:28 -07:00
src Fixed bug 3452 - Getting unicode arguments for the main entry point on Windows 2016-10-14 08:27:44 -07:00
test Fixed black screen on Steam Link 2016-10-13 04:01:25 -07:00
VisualC audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
VisualC-WinRT Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
visualtest Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode Build SDL as universal binary 2016-10-12 18:46:17 -07:00
Xcode-iOS iOS: Updated demo README. 2016-10-09 20:30:49 +02:00
.hgignore wayland: Build own version of core protocol 2016-06-23 18:39:05 +08:00
Android.mk Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
autogen.sh Fix running autogen.sh out-of-tree 2016-10-01 10:39:03 -07:00
BUGS.txt BUGS.txt: Bugzilla supports SSL; changed link to https:// ... 2016-08-01 13:36:43 -04:00
cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt Fixed building with cmake when fcitx isn't installed 2016-10-14 01:04:21 -07:00
configure Fixed bug 2824 - Add Fcitx Input Method Support 2016-10-07 18:57:40 -07:00
configure.in Fixed bug 2824 - Add Fcitx Input Method Support 2016-10-07 18:57:40 -07:00
COPYING.txt Updated copyright to 2016 2016-01-02 10:10:34 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.in wayland: Build own version of core protocol 2016-06-23 18:39:05 +08:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora Pandora: Fixed referring to no more existing atomic source file in Makefile. 2016-07-19 21:01:13 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt Another commit to test revision control. 2016-03-08 20:26:26 -05:00
README.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Added note for David Carlier's work on OpenBSD 2016-10-12 18:57:12 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)