Simple Directmedia Layer
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Ryan C. Gordon 846a9ab95e test: forgot to change a variable.
Fixes Bugzilla #3787.
2017-08-29 18:25:55 -04:00
acinclude Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 2016-11-06 20:26:48 -08:00
android-project Add a way to set the context when other activities are active so many SDL API functions still work. 2017-08-28 23:04:47 -07:00
build-scripts Make the androidbuildlibs.sh script executable 2017-08-27 23:31:31 -07:00
cmake vulkan: Include a copy of vulkan.h and vk_platform.h. 2017-08-27 23:25:12 -04:00
debian vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
docs We don't need the VULKAN_SDK to build SDL with Vulkan support anymore 2017-08-28 19:30:59 -07:00
include Updated documentation, you don't need to initialize the audio subsystem to do in-place format conversion. (Thanks Simon Hug!) 2017-08-29 09:02:04 -07:00
src egl: Cast to size_t, in case platform's NativeDisplayType isn't a pointer. 2017-08-29 16:30:49 -04:00
test test: forgot to change a variable. 2017-08-29 18:25:55 -04:00
VisualC Added missing Visual Studio 2010 project for testvulkan 2017-08-28 17:28:09 -07:00
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visualtest Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Xcode Removed Metal and QuartzCore frameworks which aren't needed for Vulkan support 2017-08-29 01:04:48 -07:00
Xcode-iOS vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
.hgignore audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
Android.mk Fixed bug 2839 - No way to create pre-built libraries for Android 2017-08-13 17:59:59 -07:00
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cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt We removed QuartzCore link dependency in commit 5be6badaf7e1 2017-08-28 22:42:41 -07:00
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CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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Makefile.in vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora pandora: Fixed compiler warning about redefining SDL_REVISION. 2017-06-18 23:00:27 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
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TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Added note for David Carlier's work on OpenBSD 2016-10-12 18:57:12 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)