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We don't need the VULKAN_SDK to build SDL with Vulkan support anymore
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@ -7,11 +7,9 @@ Building the Simple DirectMedia Layer for iOS 5.1+
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Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
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Instructions:
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1. Either download [Molten](https://moltengl.com/free-trial/) and unzip it or download the Vulkan headers from Khronos's [Vulkan-Docs](https://github.com/KhronosGroup/Vulkan-Docs/tree/1.0/src/vulkan) repo and put them in a directory hierarchy `include/vulkan`.
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2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
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3. Set a `VULKAN_SDK` custom path in the Xcode preferences. Select *Custom Paths* on the *Locations* tab. The value should be either the `MoltenVK` directory within the unzipped Molten package or the parent of the `include/vulkan` hierarchy.
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Instructions:
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2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
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4. Select your desired target, and hit build.
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There are three build targets:
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@ -27,10 +25,9 @@ There are three build targets:
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Build SDL for iOS from the command line
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==============================================================================
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1. Follow step 1 above.
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2. Either create and export a `VULKAN_SDK` environment variable with the value described in step 3 above or open Xcode, set the custom path described in step 3 above and close Xcode.
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3. cd (PATH WHERE THE SDL CODE IS)/build-scripts
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2. ./iosbuild.sh
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1. Follow step 1 above.
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2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
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3. ./iosbuild.sh
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If everything goes fine, you should see a build/ios directory, inside there's
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two directories "lib" and "include".
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@ -6,18 +6,9 @@ These instructions are for people using Apple's Mac OS X (pronounced
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From the developer's point of view, OS X is a sort of hybrid Mac and
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Unix system, and you have the option of using either traditional
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command line tools or Apple's IDE Xcode.
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Preparation
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===========
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1. Either download [Molten](https://moltengl.com/free-trial/) and unzip it or download the Vulkan headers from Khronos's [Vulkan-Docs](https://github.com/KhronosGroup/Vulkan-Docs/tree/1.0/src/vulkan) repo and put them in a directory hierarchy `include/vulkan`.
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2. Set a `VULKAN_SDK` variable in one of the ways described below. Its value should be either the `MoltenVK` directory within the unzipped Molten package or the parent of the `include/vulkan` hierarchy.
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- If you are going to use the command line, set and export a `VULKAN_SDK` environment variable in your shell's start-up file, e.g. `~/.bash_profile`.
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- If you are going to use CMake, either set and export a `VULKAN_SDK` environment variable before running `cmake` or set the `VULKAN_SDK` variable in `cmake-gui` and press *Configure*.
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- If you are going to use the provided Xcode projects, set a `VULKAN_SDK` custom path in Xcode's preferences. Select *Custom Paths* on the *Locations* tab of preferences.
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Command Line Build
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command line tools or Apple's IDE Xcode.
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Command Line Build
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==================
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To build SDL using the command line, use the standard configure and make
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