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Simple Directmedia Layer
7e5340c5ac
This is a multi-part fix, and is the 2nd attempt at a fix for Bug 5034. Here are the problems being addressed: 1. On macOS 10.14.x and earlier, trying to call IOHIDDeviceUnscheduleFromRunLoop without a prior, paired call to IOHIDDeviceScheduleWithRunLoop, appears to lead to a crash. A per-device flag has been added to make sure that these calls are paired. 2. DARWIN_JoystickDetect was free'ing its SDL_joystick's hwdata field (via FreeDevice) without setting it to NULL, and DARWIN_JoystickRumble wasn't checking for a NULL hwdata. FreeDevice will now set hwdata to NULL and DARWIN_JoystickRumble will check for a NULL hwdata. |
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acinclude | ||
android-project | ||
android-project-ant | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
VisualC | ||
VisualC-WinRT | ||
visualtest | ||
wayland-protocols | ||
Xcode | ||
Xcode-iOS | ||
.hgignore | ||
Android.mk | ||
autogen.sh | ||
BUGS.txt | ||
cmake_uninstall.cmake.in | ||
CMakeLists.txt | ||
configure | ||
configure.ac | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.os2 | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.txt | ||
sdl2-config-version.cmake.in | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0 --- https://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)